As you said yourself in the comments multiple times, this deck struggles so much in the current meta.
Had a 19 wins 1 loss last season with this deck with a slight variance of cards. Now its down to a normal 50% winrate over 20 games, basically losing to every aggro deck that gets lucky.
Used to be able to control the board until they ran out of cards, tanking face damage until I knew it was the perfect time to strike without being in lethal range. Now the just reset their hand over and over while constantly doing face damage (especially demon hunter with all the shard cards)
Which is a shame, since this deck is fun and extremely skill based compared to most decks now. If you're not patient and manage your resources, you lose. Now it's just full RNG and hoping you're not against the insanely overstatted aggro decks of this expansion. Hopefully they nerf voracious reader and the shard tech a bit, right now they are just dominating ladder vs more fun decks
2
Yeah, the 50 percent win rate algorithm gets fucking obvious after a while. I was starting to call wins and losses before each game, regardless of opponent or deck.
1
I have been around since beta and I think this is one of the worst overall metas I've been in. The incessant aggro is just soul crushing. Maybe there have been worse single offenders, like mysterious challenger paladin or whatever the dumb hunter card was, but fuck. Every deck is racing you for a turn 6 kill, and the constant DH and dragon hunters are even worse. I just gotta delete this game. Like, who the fuck thought it'd be fun to make sure that aggro has 2 for 1 cards non-stop. REALLY stoked that they all discovered the dumb fucking 2/1 "deal 1 damage give divine shield" at the same time as well.
1
P.S. You mouth breathing DH and Hunter face decks; every time you BM with an autoplay netdeck your parents grow a little more disappointed in you. Its alright though, DH has joined face hunter in my "auto rope" category if I run into them in casual. And I love playing janky control in casual. Enjoy the 20 minute rope fests. :D
1
Holy fuck am I done for a few days. I hate that fucking RNG roll that is preprogrammed in (the ActiBlizzard matchmaking patent bullshit); the minute you get a decent win streak going you run head first into a couple matches designed to reset you back to 50 percent. Almost to a rank 5 table, one win away, and I get a topdecking DH who stalled me off long enough (at 7 health) to bring me back down from 24 health to death. One card draw at a time and it was every single one of their "Do 5 things for you cause fuck balance" cards. And yet I can't draw a single out that would've killed him even though my deck is full of them. Okay, fine. Next game, galakrond control priest (i'm highlander dragon priest), and they manage to thoughtsteal and wit out the exact cards needed for every single board state (murazond 3 times, 3 reliquary of souls, stole my shadow madness twice, etc.) My thoughtsteals? I get their divine smite and that 1 mana heal 3 card. Its not even subtle when they decided to put their finger on the scale, holy shit. Honestly, if any dev broke their contract and spilled that fucking tea it'd be the end for Blizzard.
2
Why do you have a necrium blade with only 2, potentially 4 deathrattles? Where's the rush 3/5 dude? Hell, where's Siamat, Barista, and Togwaggle? And with all these dragons shouldn't you go for Frizz as well? I'd drop Mechanical, Cairne, Faceless, Necrium apothecary and blade, and Faerie Dragon. That's 6 spots for these much better cards that do what you want and have more impact long term. I would personally drop one of the 1 drops (pharaoh or battlemage) for Tesspionage and then drop the Troll Batrider or Bloodsail (depending on Meta) for Tess herself. Lastly, shoving a Thalnos and a fan of knives in would help, but i think, again, thats more personal preference. I don't know how good Sap is gonna be in this meta; seems like most OP things are battlecries which counters the SHIT out of sap unless you have lethal.
3
I love thief priest. Its so deliciously evil, and now theres enough steal options to get picky about it. I cut devour mind, radient elemental, shadow visions, and mind games. Alll of em were too slow. Subbed in mind control tech, cabal priest, the 4 mana steal a 3 or less attack for the turn that im blanking on, glimmerroot and holy water. You keep stealing but these allow for more immediate fight for the board.