Look a legend player that thinks he's so good that only he's opinion mathers! Dude this seriously need that nerf, even if you can counter it it's still OP card.
- Grimlokus
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iamdannywu posted a message on Call of the WildPosted in: Call of the WildYou have a great argument there. You totally convinced me. -
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iamdannywu posted a message on Call of the WildPosted in: Call of the WildCard does not need to be nerf. it's a late game card and people can expect it coming and counter it. I usually put a taunt or have some aoe ready. Just like flamewreathed faceless, it's getting countered when people are expecting to see it being played on 4. Why isn't flamewreated faceless getting a nerf???
Call of the wild also clogs up your early hand if drawn or through mulligan because of its already high mana cost. Hunter needs this card to remain competitive. new decks will not run two call of the wilds because it's so late and hunters need to close out games before control decks turn it around.
Kindly grandmother wasn't enough to push hunter to tier one and this nerf isn't helping also.
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Frostrush posted a message on Why is there no trading?Posted in: General DiscussionHey guys. So I have been thinking, wouldn't a trading system being implemented into the game be cool? I think so, especially since we all know those people who have more than 2 of every card, don't need them, and don't need dust because they have all the cards in the game. Then there are the people who have crappy cards and the ones that are good they don't have any. I have a friend who in the past month from when he started, has gotten every single card in the game and is now working on the golden ones, if trading was implemented he could give away some of his extra legendaries, which would be cool. I don't know about you guys but I feel this might be able to work out
Aroblaze
It will never happen because need people to buy decks to get the cards they need, if they implemented this they would lose a lot of money which would not make sense from a business perspective.
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The current state of the game along with the recent unpopular decisions Blizzard has made recently has eroded the trust and goodwill from a lot of players. As a result everything Blizzard does will be seen through this lens of dissatisfaction. Every disappointment will be more disappointing. If something isn't good then it's automatically terrible. At this point Blizzard needs to be on the ball and Ungoro needs to be EXCEPTIONAL for a lot of people to start giving Blizzard the benefit of the doubt again and chilling out.
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The rewards aren't about helping the players, it's about stemming the flow of people leaving the game and doing damage control. If it were it wouldn't be a limited time.
And really, why would Blizzard bother when there are legions of fanboys who enjoy the wallet rape? Who would refuse free money gladly given? Blizzard might be pretty stupid about the game sometimes but that's just a silly game. They would never make a mistake like that about money.
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Shadowverse needs to do it because they don't have the same type of fanboys eating up everything they shit out. Why would Blizzard need to take action to keep improve the game or make it competitive when they already have legions of fanboys defending anything they do? That wouldn't make any business sense.
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You say you only play Control decks yet the only Control you play is Reno, the most cancerous of Control decks. Did you only start playing it when MSG came out too?
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"It's not as bad as the next guy" isn't a justification for something being bad. Just saying.
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What a bunch of lying hypocrites. They keep using "returning players" or "new players" as justification for their inaction on one hand but then they do something like remove adventures and classic cards. Those are the players that would get hit the hardest with those changes. The Whale has no problems since they'll just drop real money into the game until they get what they want and the hardcore player already has a strong foundation for each expansion with gold and dust saved up.
When a new player joined the game they bought classic packs and adventures to get "caught up". Returning players focus on the adventures as well since they at least have a foundation from Classic cards. Now instead of a strong Classic set to prop them up and adventures to get reliably strong cards they can...? Spend real money to get 60 packs just to get a bunch of filler cards and a shitty legendary that doesn't see play?
Wow, that's such a great 'Welcome'!
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I want more than 4 deck types seeing any real representation (pirate aggro, jade, kaz/reno, dragon), 5 if you include Miracle Rogue. And within that you have Paladin, Hunter, and Druid to a lesser extent seeing little play. In addition, the current archetypes are so strong that most classes only have one viable deck. You face a Rogue? It's Miracle. Face a priest? It's Dragon. Face Warlock? It's Reno.
I find it ridiculous that I'm awaiting the new expansion not because I'm excited for new cards but because I want most of these decks to be rotated out.