Yes I do mention that in my post, like 3 sentences in. Excercise your brain and read?
- Grimlokus
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Member for 7 years, 11 months, and 2 days
Last active Sun, Jun, 2 2019 21:59:49 -
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fugbucker posted a message on RR dead on arrival, but there’s hopePosted in: General Discussion -
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Goudhout posted a message on Best aggro deckPosted in: General DiscussionQuote from Synthetikmisery >>Aggro is dull and boring. You play 6 to 7 turns and then get a meaningless win.
How about asking about a deck where you skill and thinking come into play to be able to outwit an opponent into a win where it actually means something.
Aggro is for players who have no clue what to do so they just play whatever cheap card is in their hand. Hearthstone would be better without aggro,
Actually, aggro does require a great amount of skill. There have been several pro players and caster saying that as well.
With aggro 1 misplay can instantly lead to defeat, with control 1 misplay doesn't have to mean as much. So you might not have as much decisions in a single game, but it is really punishing. trying to be top tier with aggro is way harder than trying to be top tier with control. And yes that does come from a aggro player. But still I believe its true.
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Lyconik posted a message on Which deck annoys you the most?Posted in: General DiscussionShudderwock Shaman for sure. Stalling all the game with multiple aoe, hex, healing rain, then hope to draw combo pieces in order to win. Even more irritating when they played that Keleseth turn 2. I don't know why people are still playing it since it's not good and must be so annoying to play 15 turns game when everything is decided if you draw your answer in time or just get overwhelmed by aggro. Volcano is too much of a punish and almost impossible to play around, doesn't matter if you have 2 big minions or 5 small, it's still a 5 mana full clear.
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RAGEdarky posted a message on Which deck annoys you the most?Posted in: General DiscussionShudderwock OTK... The most retarded brainless piece of crap ever released by Blizzard.
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Karatedom posted a message on Seven Decks From Hearthstone Pros That Put The Boom in BoomsdayPosted in: NewsIt might be because Wild is not competitively supported by Blizzard and the majority of people are instead interested in standard so the website makes content that appeals to the most amount of people.
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lv426a11 posted a message on Does Blizz actually have a design philosophy for the game?Posted in: General DiscussionFirst off - this isn't a salty "I lost" post so if your only answer is a link to the salt thread please go elsewhere. I'm also really focusing on standard as that's what I mostly play. There are two main points - OTK decks and Hall of Fame.
OTK
I feel like there's a lot of inconsistency in the design philosophy of the cards blizzard release when compared with previous statements, nerfs and hall-of-fames (HoF). In the past the general message appeared to be that decks should be "fun and interactive". Consequently mill and OTK decks which aim to stall and/or collect combo pieces were actively punished by nerfs and by having key cards rotated to HoF. Decks like mill rogue, freeze mage, get-in-here warrior no longer exist as a direct result of this. Yet the recent expansions have have introduced cards which appear aimed entirely at OTK decks (Time warp, Mecha'thun, Malygos shenanigans, Velen mind blast - there are too many to list!). Now either Blizz doesn't foresee how these cards will end up being used (which is an unlikely and slightly terrifying prospect) or they've decided OTK is now OK (which seems more likely). The argument that these decks are generally not competitive doesn't sit well with me as 1) they often are competitive and 2) losing a game because you've drawn against a OTK and you're playing control is terrible for the game. The decisions made in the game should be as important as those going in to the decks - after all, many people make no decisions about their decks and just copy the best ones off this site.
HoF
The existence of the hall of fame has always bothered me. The argument as I understand it is that some classic cards which will never rotate out are used in too many decks and limit the variability of the decks being built. I think this is bull. Cards only get used in too many decks when they're not properly balanced making them better than all alternatives. Take Ragnaros - Lord of fire. He was a staple in most control decks because he guaranteed 8 damage the turn he was played and was fairly immune to silence effects. Would he see play today - maybe. But the swarm nature of many of the decks would make him pretty ineffective in the current (and recent) meta. Were he nerfed to say 0/8 with the same effect + gain 8 attack battlecry he would see even less play as silence is so prevalent. Likewise azure drake would not feature in as many decks with a few tweaks. Which begs the question - why move them to HoF? Why do some cards get nerfed to oblivion (Warsong commander) while others get HoF? One argument which can't be made is that the HoF cards couldn't be nerfed without dramatically changing the essence of the card, as that's exactly what happened in the Warsong nerf. So many of the cards which have been HoF could have provided useful tech options to some of the current meta decks (e.g. Sylvanus might have helped against Shudder and Cubelock decks, ice block definitely helps against some OTK, Coldlight oracle could be a useful tool against OTK decks) and after all isn't that part of what this game is about - seeing what cards are getting used regularly and tweaking decks to counter it?
TL/DR - Does Blizz have a design philosophy at all and why does the HoF exist when we have nerfs? It feels to me like Blizz has no overarching ideology for how this game should play and is just making shit up as they go.
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asdasdasdddd posted a message on Hearthstone Tavern Talk: Class Rewards, New Players, Alternate Card Art, Card ReprintsPosted in: NewsTheir plans are to do nothing, super exciting
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Rasgalma posted a message on Hearthstone Tavern Talk: Class Rewards, New Players, Alternate Card Art, Card ReprintsPosted in: NewsBlizzard should think about convert some cards of each expansion into the classic set. Let say that they would do this from the Witchwood expansion foward, when WW rotated out they would know already the cards that would be healthier to be placed in the classic set and stay in standard. Instead of buying WW packs, those cards would now come in the classic pack.
It kills 2 birds with one stone. The classic set would not get smaller (because of the HoF) and player would keep some of their loved cards.
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Marega posted a message on Hearthstone Tavern Talk: Class Rewards, New Players, Alternate Card Art, Card ReprintsPosted in: NewsBring Dirty Rat back. Problem solved. No more playing control and concede cause u realize ur opponent is playing a combo otk deck.
Blizzard listen!!! DIRTY RAT DIRTY RAT DIRTY RAT BRING IT BACK!!!!!!
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tomastefan posted a message on Tess Greymane is Not Disenchantable for Full Value, Clearly a Mistake, Right? [UPDATE]Posted in: NewsYou are not affected by the change cause you didn't craft her, but you run your mouth like you know everything. Well allow me to tell you that all your points are invalid.
The cards you get from the other class are 100% random, she just uses again that card. About 20% of the matches you'll get a board clear that kills your minions too (i.e. brawl) or a powerful spell will kills her (silence or polymorf), after nerf it's a bigger chance that you'll lose that 20% of the matches. That's a nerf, no question about that.
Activision already started to make changes to other games they publish without announcing the players (see Destiny 2 problems in the past year). Some players crafted the card with the dust they got for dezenchanting the cards they got with money, so I'd say the editors were nice enough, they could have said: blizzard steals from you. What do you want, for them to congratulate the team for doing such things.
I hope that you see you are wrong and hear my humble message: STFU BLIZZ FANBOY!
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The current state of the game along with the recent unpopular decisions Blizzard has made recently has eroded the trust and goodwill from a lot of players. As a result everything Blizzard does will be seen through this lens of dissatisfaction. Every disappointment will be more disappointing. If something isn't good then it's automatically terrible. At this point Blizzard needs to be on the ball and Ungoro needs to be EXCEPTIONAL for a lot of people to start giving Blizzard the benefit of the doubt again and chilling out.
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The rewards aren't about helping the players, it's about stemming the flow of people leaving the game and doing damage control. If it were it wouldn't be a limited time.
And really, why would Blizzard bother when there are legions of fanboys who enjoy the wallet rape? Who would refuse free money gladly given? Blizzard might be pretty stupid about the game sometimes but that's just a silly game. They would never make a mistake like that about money.
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Shadowverse needs to do it because they don't have the same type of fanboys eating up everything they shit out. Why would Blizzard need to take action to keep improve the game or make it competitive when they already have legions of fanboys defending anything they do? That wouldn't make any business sense.
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You say you only play Control decks yet the only Control you play is Reno, the most cancerous of Control decks. Did you only start playing it when MSG came out too?
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"It's not as bad as the next guy" isn't a justification for something being bad. Just saying.
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What a bunch of lying hypocrites. They keep using "returning players" or "new players" as justification for their inaction on one hand but then they do something like remove adventures and classic cards. Those are the players that would get hit the hardest with those changes. The Whale has no problems since they'll just drop real money into the game until they get what they want and the hardcore player already has a strong foundation for each expansion with gold and dust saved up.
When a new player joined the game they bought classic packs and adventures to get "caught up". Returning players focus on the adventures as well since they at least have a foundation from Classic cards. Now instead of a strong Classic set to prop them up and adventures to get reliably strong cards they can...? Spend real money to get 60 packs just to get a bunch of filler cards and a shitty legendary that doesn't see play?
Wow, that's such a great 'Welcome'!
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I want more than 4 deck types seeing any real representation (pirate aggro, jade, kaz/reno, dragon), 5 if you include Miracle Rogue. And within that you have Paladin, Hunter, and Druid to a lesser extent seeing little play. In addition, the current archetypes are so strong that most classes only have one viable deck. You face a Rogue? It's Miracle. Face a priest? It's Dragon. Face Warlock? It's Reno.
I find it ridiculous that I'm awaiting the new expansion not because I'm excited for new cards but because I want most of these decks to be rotated out.