• 4

    posted a message on Why did the new Blizzard vid get so much hate?

    The current state of the game along with the recent unpopular decisions Blizzard has made recently has eroded the trust and goodwill from a lot of players. As a result everything Blizzard does will be seen through this lens of dissatisfaction. Every disappointment will be more disappointing. If something isn't good then it's automatically terrible. At this point Blizzard needs to be on the ball and Ungoro needs to be EXCEPTIONAL for a lot of people to start giving Blizzard the benefit of the doubt again and chilling out. 

    Posted in: General Discussion
  • 2

    posted a message on Log-In Rewards and Thoughts?

     The rewards aren't about helping the players, it's about stemming the flow of people leaving the game and doing damage control. If it were it wouldn't be a limited time. 

    And really, why would Blizzard bother when there are legions of fanboys who enjoy the wallet rape? Who would refuse free money gladly given? Blizzard might be pretty stupid about the game sometimes but that's just a silly game. They would never make a mistake like that about money. 

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone Patch 7.1 - Small-Time Buccaneer & Spirit Claws Nerfed, Arena Changes, New Brawls

    Shadowverse needs to do it because they don't have the same type of fanboys eating up everything they shit out. Why would Blizzard need to take action to keep improve the game or make it competitive when they already have legions of fanboys defending anything they do? That wouldn't make any business sense. 

    Posted in: News
  • 7

    posted a message on Will control be too boring without Reno?

    You say you only play Control decks yet the only Control you play is Reno, the most cancerous of Control decks. Did you only start playing it when MSG came out too? 

    Posted in: General Discussion
  • 2

    posted a message on Developer Insights Live - Year of the Mammoth Q&A
    Quote from Grynax >>
    Quote from NEO111999 >>
    Quote from Grynax >>

    I wholeheartedly disagree. I'm a F2P player as well, and I always preferred large expansions over adventures. You tell us to look at LoE and the impact it had, but then I would like you to take a look at Karazhan and at how much it failed in filling the gap between WoG and MSG with new content. Those are 2800 gold right there that I regret ever spending, and even if I disenchanted all the cards from that adventure that I didn't need, I would have gotten more value from buying 28 packs. That's 140 cards, at least 28 of them rare or better. Take into account that some of them will be golden (giving you more dust), disenchant anything that you consider "filler" and you'll easily be able to create a new competitive deck for the class of your choice.

    Besides, you're contradicting yourself. On the one hand you say that there'll be 50/60% of "completely unplayable filler cards" and on the other hand you worry about not being able to accumulate more than a third of the card pool. Why would you want to if all of that is filler anyways? Just focus on the cards you need and ignore the rest. Even if there's cards you're missing, chances are that you can substitute them. There's plenty of common-rarity cards with a high power-level that don't require aggro play.

    And if you think ~400 new cards is bad: In 2016 alone, Magic: the Gathering released ~950 cards for Standard play, with another 184 just a month ago. And that's a game where you can't disenchant/craft cards or get free packs here and there. Play M:tG for a year, and Hearthstone as a whole will seem like an act of charity to you.

    But where is the fun of exploration, creating your own decks, trying out new cards and so on?  By the time I may have a couple of competitive decks, a new rotation cycle comes around. I realise that on these forums majority of players are several levels above casual and thus my concerns won't resonate with a lot of people who do have every card in the game or who are happy to sink 4-5 hours each day on a game. 
     You can still do that if you try. You wanna know with how many packs I started MSG? Eight. Six of them were from the expansion release quests, and two of them were from the measly 200 gold I had at the time. And I still had a blast. Any card I didn't have, I substituted with something from previous expansions, and I tried my best to work with what I had instead of just netdecking the new best deck like other people do. I barely had enough dust to craft one legendary as well, which forced me to really think about how to use my resources, and I still had no trouble reaching Rank 10 after two weeks into the release. If that kind of thought process is too much work for you, and you don't find enjoyment out of making the best out of what you have while also refusing to pay to obtain more, then maybe card games are simply not for you. Hearthstone is already generous as it is, and they're already going to give us adventure-like missions to help us obtain cards even further. Without any additional cost, I might add.
    There is a point as a F2P player where you have to choose between focusing on competitive decks and ranking up, or simply letting things happen and play around/experimenting on a low rank. You can't expect to have both if you don't pay up. That's not how the world works. Also, OF COURSE people that spend more time on a game will draw more benefits. That's video games as a whole for you. No pain, no gain.
    Just be glad that we have the standard rotation, otherwise the card pool would be even bigger and even more unattainable.
     Hearthstone is generous? Compared to what? I've checked out Shadowverse and the amount of free stuff they give you is incredible compared to Hearthstone. 
    Your point about having to choose between fun and competitiveness is the problem with the game right now. "You can't expect to have both if you don't pay up." The fact that you have to choose means this isn't a legitimate free to play game which is how they market the game as. 
    Posted in: News
  • 1

    posted a message on Adventures were not profitable
    Quote from TheRealMalfurion >>
    Quote from Grimlokus >>
    Quote from Biohazard_Q8 >>

    Honestly, I love the change. Adventures bring a small amount of cards, and most of them are useless fillers. That means, after 4 months of waiting for a new expansion, we get almost nothing, and that makes the game even more boring a stale. That's why Karazhan is considered to be one of the worst expansions, if not the worst.  

    And expansions bring a large amount of cards, and most of them are useless fillers. Instead of spending 3000ish gold for a dozen meta-relevant cards with adventures we can spend 3 or 4 times that with expansions to get the same result without the extra value of a simple story or challenge designs. 
    Wow! What a deal!
    You say Karazhan might be the worst expansion but despite that label it stilled allowed for decks like Secret Hunter, Beast Druid, Discolock, and Resurrect Priest to become viable. No need to mention what it did for shamans either. Over half the cards from Karazhan saw real play. 
    Now compare that to Gadgetzan. 3 times the total cards released and did it achieve the same results as the worst adventure? Blizzard only has a certain amount of cards that are good with each release regardless if they release 30 cards or 130 cards. Adventures simply didn't make you gamble for them. 
     Wow that is short-sighted. Tell me which Karazhan cards are seeing widespread play now is it Beast Druid, Discolock, Secret Hunter or perhaps none of the above? Under the right circumstances Hand Buff decks are likely to become strong (when the next expansion releases), but I doubt Karazhan's impact will be long lasting and as such you can't talk as if the fact that a part of Karazhan's card saw play for a limited time is enough to consider it a success over MSG that currently has some unexplored archetypes in it. Besides as time passes and with experience I am expecting the cards they introduce to contain less fillers and better card quality, but the fact that not 100% are viable is ok. Would you want to have to buy/craft all the cards of every expansion?
     MSG has been one of the worst expansions in terms of diversifying the meta. Jade Idol ALONE essentially killed an archetype as wide-ranging as CONTROL. The fact that MSG decimating the idea of a varied meta NOW has nothing to do with Kara's success or failure as an adventure THEN. You can't expect Kara to preemptively work around cards that don't exist yet. Kara interacted with cards that came before in a good way offering more ways to play. MSG interacted with cards that came before by utterly destroying large swathes of different deck types. Kara allowed us to play a bunch fun decks, MSG makes us play Jade, Reno, and Pirates. 
    The difference between you and I is that I don't have blind faith in a company to magically make things better for no reason when they have never done so before and has offered no evidence to the contrary. If anything, MSG has shown the REVERSE is happening. 
    If they were adventures I would have all the cards guaranteed anyways, regardless of their viability. 
    Posted in: Adventures
  • 2

    posted a message on Developer Insights Live - Year of the Mammoth Q&A

    "It's not as bad as the next guy" isn't a justification for something being bad. Just saying. 

    Posted in: News
  • 17

    posted a message on Year of the Mammoth Clarifications Roundup and Recent Blue Posts

    What a bunch of lying hypocrites. They keep using "returning players" or "new players" as justification for their inaction on one hand but then they do something like remove adventures and classic cards. Those are the players that would get hit the hardest with those changes. The Whale has no problems since they'll just drop real money into the game until they get what they want and the hardcore player already has a strong foundation for each expansion with gold and dust saved up. 

    When a new player joined the game they bought classic packs and adventures to get "caught up". Returning players focus on the adventures as well since they at least have a foundation from Classic cards. Now instead of a strong Classic set to prop them up and adventures to get reliably strong cards they can...? Spend real money to get 60 packs just to get a bunch of filler cards and a shitty legendary that doesn't see play?

    Wow, that's such a great 'Welcome'!

    Posted in: News
  • 2

    posted a message on Dean Ayala Talks About the Nerfs, Jade Concerns, and the Different Hearthstone Design Teams

    I want more than 4 deck types seeing any real representation (pirate aggro, jade, kaz/reno, dragon), 5 if you include Miracle Rogue. And within that you have Paladin, Hunter, and Druid to a lesser extent seeing little play. In addition, the current archetypes are so strong that most classes only have one viable deck. You face a Rogue? It's Miracle. Face a priest? It's Dragon. Face Warlock? It's Reno. 

    I find it ridiculous that I'm awaiting the new expansion not because I'm excited for new cards but because I want most of these decks to be rotated out. 

    Posted in: News
  • To post a comment, please login or register a new account.