Quote from Strongpoint >>2 mana 1/1 is pretty bad, but the lackey seems pretty useful, so there's that.
This as a 3 mana play on an empty board
a) 2 1\1s + random 2 drop. This is a good 3 drop (see microtech controller)
b) 2 1\1s + 2 damage (this is slightly better than that 2/1 deal 2 damage mech)
c) 1\1 + 2\1 rush ( slightly worse than aforementioned mech
d) 2 1\1s + discover a spell (OK value 3 mana play)
e) 1\1 + random 2 drop (this is bad, but we are assuming the worst case scenario, usually you have better options to evolve)
That is a an OK arena 3 mana play. Maybe some token decks will even play in standard
e) 1\1 + random 3 drop *
So not that bad actually.
1
I actually disagree to this, the other thread is all about Kripparian and not a constructive discussion on the power level of hunter in the new expansion.
Hunter does seem really strong, but I don't think the cards do too much for old-school midrange hunter, so I'm quite excited to see how it play out. I think strong and interesting hunter builds will be upon us, but I don't think the class is going to dominate like Druid dominated in KotFT. It will be a stong contender, which I applaud and hope to see in all classes this time around.
1
One of the most intelligently designed cards to be able to use estimated value driven RNG by selecting what you would get most value out and your opponents known deck, archetype or class (...depending on your deep investment in the game..) as little a possible.
Certain decks can really make great use out of it. Like a Malygos deck taking 2 low damage cheap spells, that can go face maybe, would be gamewinning in most cases. It's probably unlikly enough to find strong ways that aren't fringe playable competitively, but still will give you interesting choices and could creaty a very out-of-the-box kind of playstyle that povoke deck creativity on the very least. Also gives a fun way to test loads of cards on their powerlevel in certain situations, giving the option to play with a rich selection of cards,
Will certainly test it when I grap it from a pack. For crafting I would wait this one out though.
Voted Very good.
2
I'm not convinced this card will see competitive play, but the fact this has taunt is huge for Priest.
4
I actually think Big Priest has much better options. Wild Big Priest won't run it for sure. In Standard it remains to be seen if a Big Priest gets viable again and even then I don't think it will make the cut.
1
Which was never great in Priest
1
I had good fun with it for like 3 games.
2
Dust if you don't enjoy 20+ minute games and you don't value having cards golden. I would've dusted the card in a heartbeat.
9
Excellent brawl this time around: 5/5 strategic chess game
6
I run a very simular deck without Rat Trap. Works very well! Can you explain how this card is performing and why you included it?
6
So the problem with Shudderwock is the animation, which is annoying AF. Cubelock lost N'Zoth and is a fun deck to play, has tons of counterplay AND is not the highest powerlevel deck in the game. I hope they won't nerf it. Ever. Just get over yourself already!
FYI I don't play Cubelock on ladder myself. I prefer other decks.