Heal for 5 is quite difficult to pull of multiple times especially if you want to use the stags early as well. Don't think this will be that strong to merit running it. If only the hero power healed instead of giving armor.
Lol if you discover oblivitron with this. Can it play itself from Hand?
It would be Trolden video-worthy since oblivitron needs to die first to be able to discover it and then somehow be in your hand as well. You're not a rogue and Zola is out. Seems unlikely
Finally a good reason to run pound (with these 2 new cards)
Also, there's plenty of healing cards in the game for Druid to utilize, that won't be the difficulty. This card is very good vs aggro on turn 5 where being able to heal won't be a problem up to turn 5 and vs control it doesn't have to be a play on turn 5 so fine there.
This only happened when special events happened (2-class arena, caverns of time). Rotations always kept the old decks around and this created a period where people were playing wild decks while other were playing standard.
Don't think you'll get a ticket, just a potentially OP Mammoth-holding deck.
I think you can play this as a 2/2 on 2 but why would you? You're gonna want those lackeys or you won't play this. Turn 2 is rarely desperate enough to just tempo this.
Shadowverse has this system (and they also rotated the classic set!). It makes them reprint some cards every expansion but next to that it's pretty good. It does make your legendaries feel like having a shorter lifespan. (the fact that their version of Wild is unplayable for me doesn't help with this. (It's unplayable due to stupid overpowered combo's I have no cards for))
it looks like a decent midrange card, great in wild spell hunter, that's for sure.
it's a high value card, 5/5 rush is around 4.5 mana (militia commander), but you get for 1.5 "draw a card"
how is a 5/5 rush minion worth 4.5 mana!?!?
you can determine how much a minion will cost by adding up their stats, then dividing it by two. then you can account for their keywords and abilities. so a 5/5 minion would be worth 5 mana, and adding rush will not decrease the value by .5
Militia Commander was 4 mana because the 5 attack could not go face. it could only trade for the 5 attack. this can hit your opponents face for 5 damage. and therefore, is worth more mana.
Militia Commander is a rediculously strong card on purpose. Warrior is meant to be the king of rush. You can't balantly say that this is bad because the other card is more efficient, it's another class. For instance, warrior doesn't have Zul'jin, which is where this card gets a large part of his power from.
Glad this is rare btw. And @OP: where is the vote?
4
Brian better not burn the most amazing card of the expansion AGAIN (Bloodreaver Gul'dan cried in the corner)
0
Heal for 5 is quite difficult to pull of multiple times especially if you want to use the stags early as well.
Don't think this will be that strong to merit running it. If only the hero power healed instead of giving armor.
1
It would be Trolden video-worthy since oblivitron needs to die first to be able to discover it and then somehow be in your hand as well.
You're not a rogue and Zola is out. Seems unlikely
6
Can you explain your point some more. Like how is Big Priest getting buffed in you opinion?
I mean, the new legendary doesn't work with the high-roll, so actually has anti-synergy with the deck mechanics
0
Finally a good reason to run pound (with these 2 new cards)
Also, there's plenty of healing cards in the game for Druid to utilize, that won't be the difficulty. This card is very good vs aggro on turn 5 where being able to heal won't be a problem up to turn 5 and vs control it doesn't have to be a play on turn 5 so fine there.
0
This only happened when special events happened (2-class arena, caverns of time).
Rotations always kept the old decks around and this created a period where people were playing wild decks while other were playing standard.
Don't think you'll get a ticket, just a potentially OP Mammoth-holding deck.
1
Needs powershot back in standard, something simular of better might still come
2
Battlecries can have choose effects and deathrattle can't, so there's no point in writing random while with the battlecry it needs to be specified.
0
I think you can play this as a 2/2 on 2 but why would you?
You're gonna want those lackeys or you won't play this. Turn 2 is rarely desperate enough to just tempo this.
Ok card, could be good in certain decks.
3
Fandrall is currently not being played in the most competitive Jade Druid lists.
Stalladris looks better since it gives an extra jade golem in your hand instantly, but might not make the cut.
0
I love these small minions with potentially very powerful effects. Nice card!
0
Zul'jin summons a full board once more. Even bigger than before and with lots of rush!
Sweet.
0
Shadowverse has this system (and they also rotated the classic set!). It makes them reprint some cards every expansion but next to that it's pretty good. It does make your legendaries feel like having a shorter lifespan. (the fact that their version of Wild is unplayable for me doesn't help with this. (It's unplayable due to stupid overpowered combo's I have no cards for))
0
Militia Commander is a rediculously strong card on purpose. Warrior is meant to be the king of rush. You can't balantly say that this is bad because the other card is more efficient, it's another class. For instance, warrior doesn't have Zul'jin, which is where this card gets a large part of his power from.
Glad this is rare btw. And @OP: where is the vote?
6
Will laugh out loud every time when warrior spams bombs and I play Arch-villain Rafaam to make them legendaries