Doesn't two secrets seem a little thin for double Arcanologist? Maybe not since you get a 2/3 body and a draw for 2, but still.
edit: Also, obviously Blazecaller is a high-impact card, but considering it's one of the crazy high amount of good epics that Blizz decided to churn out, I don't have it yet. Replacements?
How do you play this, or any other Miracle Rogue (i.e. with Maly, or giants), against Resurrect Priest? Dealing with a 4/7 on turn 2, killing it and dealing with it again the next turn, and dealing with it and a 3/4 again on turn 5?
I find these success stories hard to believe. I can hardly think of a weaker deck right now in this mirage of a "more control-ly" meta (hint: it's just as aggressive as before; people will continue to try to make the most brainless, easy decks no matter the expansion). Ramp with two ramp cards simply doesn't work, and if you don't see either of those two or your Zombie Chow relatively early, you're simply going to die while your hand clogs with unplayable 5+ drops.
0
I imagine it's pointless to play this without Finja, no?
0
Doesn't two secrets seem a little thin for double Arcanologist? Maybe not since you get a 2/3 body and a draw for 2, but still.
edit: Also, obviously Blazecaller is a high-impact card, but considering it's one of the crazy high amount of good epics that Blizz decided to churn out, I don't have it yet. Replacements?
0
What's your list?
3
How do you play this, or any other Miracle Rogue (i.e. with Maly, or giants), against Resurrect Priest? Dealing with a 4/7 on turn 2, killing it and dealing with it again the next turn, and dealing with it and a 3/4 again on turn 5?
0
There are probably enough spells in the deck for Yogg, I think. Might try it out.
1
Fun, but I'm with the other posters in that I get stomped by aggro.
0
Do you ever get decent value out of Totemcarver? Can't help but thinking Azure Drake would be much better.
2
I find these success stories hard to believe. I can hardly think of a weaker deck right now in this mirage of a "more control-ly" meta (hint: it's just as aggressive as before; people will continue to try to make the most brainless, easy decks no matter the expansion). Ramp with two ramp cards simply doesn't work, and if you don't see either of those two or your Zombie Chow relatively early, you're simply going to die while your hand clogs with unplayable 5+ drops.
4
This is one of those decks that looks like a lot of fun, but when you play you get dead hands for days. 0-6 so far.
2
Stats/rank/etc?
0
Don't get me wrong, I actually really like that some new decks are trying to use Call Pet and Far Sight, but I'm curious as to how well they've done.
-1
Skeptical of both the lack of weapons and the inclusion of Call Pet. Can anyone vouch for the latter especially?
0
Yeah, I really like the look of this but I don't know if Malygod is any good with just two Lightning Bolts for burn.
0
Does this deck still work?
3
I mean it looks very inconsistent because of the fact it has so many single-copies of cards.