This is great thematically. There's going to be a wild secret deck with mad scientists and the Professor himself with all their crazy secret concoctions.
Entirely dependant on the amount of freeze effects Shaman has access to, and even then it's probably bad. Good weapons generally have the characteristic of being able to kill your opponents minions on curve, yet this requires you to combo with another card to do even that.
IMO the good thing about the elemental synergy from Ungoro was that it wasn't restricted to just one set (like C'thun or Jade), that way you can continue to develop synergies simply by adding more cards with that tribal tag. Having a mechanic restricted to one set like you say you want for Elementals is a type of design that other card game communities call "parasitic" and it's widely regarded as bad design.
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This is great thematically. There's going to be a wild secret deck with mad scientists and the Professor himself with all their crazy secret concoctions.
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As you can see, Haste is like charge except does not allow attacking into heroes on the turn played. I borrowed the mechanic from Shadowverse.
Next: Another card that has a drawback in order to gain a powerful ability.
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Give this taunt and it's actually pretty great. This seems like it might even push sparring partner into viability (in Wild).
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I do like the synergy with giving it taunt somehow how, but yes, it'll likely just be discouraging trading most of the time which is terrible.
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Next: a card that uses enrage in a new way.
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Entirely dependant on the amount of freeze effects Shaman has access to, and even then it's probably bad. Good weapons generally have the characteristic of being able to kill your opponents minions on curve, yet this requires you to combo with another card to do even that.
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Synergy with the paladin hero power and some helpful deck thinning for midrange decks that still want to run low cost minions.
Next: A card with a deathrattle effect that we haven't seen before.
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Stranglethorn Tiger - Fives for days
A minion with the same cost, health and attack.
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Next: A dragon from the green dragonflight for druid.
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IMO the good thing about the elemental synergy from Ungoro was that it wasn't restricted to just one set (like C'thun or Jade), that way you can continue to develop synergies simply by adding more cards with that tribal tag. Having a mechanic restricted to one set like you say you want for Elementals is a type of design that other card game communities call "parasitic" and it's widely regarded as bad design.
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Agreed. We should probably get Sindragosa as a legendary. She's an enemy in the adventure mode as well.
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From the Game Directors recent AMA - "No card spoilers until July 24th"
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Next: A Quest that has to do with Lifesteal.
Next: A card that has an effect that interacts with or is affected by the playing of hero cards.
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I accidentally gave her the Rogue border, but you get the idea. She enhances the paladin hero power so it gives 1/1s with Freeze.
Next: An interesting use of the new lifesteal keyword.
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"I love playing against priests" - This may be the first time I've ever seen that written. Ever.
With that said, I do also hope that it's good - cool effects such as these are much wanted.