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    posted a message on Small-Time Buccaneer

    Truly sad when this non-class specific card is the best card Rogue got this set.

    Posted in: Small-Time Buccaneer
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    posted a message on Storming Stormwind - Tavern Brawl #60

    I brought the same budget I used for Heroic Kel'Thuzad that I haven't deleted yet... Not terrible?

    Posted in: Tavern Brawl
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    posted a message on When did you realise "sorry" was replaced with "wow"?

    BMing is the biggest reason it was removed for "wow" iirc.

    Posted in: General Discussion
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    posted a message on Why do people play Acolyte of Pain in Freeze Mage?

    Because it's a quote unquote combo deck, and draw power to have all the pieces in your hand is pretty vital. 

    Posted in: Mage
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    posted a message on hey I'm pretty new to hearthstone about 4 days and haven't stopped playing it.....need some help with things

    First, just play all of the classes until you unlock all of the basic cards. (Get them to level 10)

    Afterwards, you should have a general idea on which classes you enjoy playing. Adventure modes are great, as you are guaranteed certain cards for completing them. Whether you buy them with gold or cash, it's a good investment either way. Afterwards just complete your daily quests and buy many Classic card packs. Cards in the Classic set are the core and foundation of your decks, and I have opened over 300 Classic packs and I still don't have everything from that set. 

    edit: For Daily Quests/Playing in general, remember to play on Ranked. Just by reaching Rank 20 each month, you are guaranteed a new card back when the season ends + other things. 

    Posted in: General Discussion
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    posted a message on Why ins't any control Shaman out there?

    Because aggro shaman is easier to build and play. 

    Posted in: Shaman
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    posted a message on Should Flamewreathed Faceless be nerfed?
    Quote from CorvenusHS >>
    Quote from gurunache >>
    Quote from CorvenusHS >>
    Quote from gurunache >>
    Quote from CorvenusHS >>
    Quote from gurunache >>

    Learn to play around it. 

     Please Thrall-senpai teach me how to get lucky and draw my answers by turn 3-4.
     For an actual answer, there is Deadly Shot for Hunters, and Shadow Word: Death for Priests.
     B-but those are Hunter and Priest cards, this doesn't help, please teach me how to play around the mulligan and card draw, I'm sure you know how to deal with those non interactive aspects of the game.
    Oh also Execute, an activator (minion or spell) aren't enough, I also need a Fiery War Axe for the Tunnel Troggs, I'm sure with your mulligan and draw skills you can help me.
     You are beyond help. 
     Oh come on, you made it sound so easy, just tell me how do you influence the randomness of the card draw, you obviously know, it's not like you just get lucky right?
    Because getting lucky with your starting hand and draw is not "playing around" something like you said. 
     It really can be said the same for the opponent. HS is a game of chance, and varying one situation over the other.
    Playing around it would be similar to in which you drew into a SW: Death and the opponent has yet to play a Flameweathed. The opponent plays the 5/5 Taunt. You could play SW: Death now, but consider you can deal with a 5/5 much easier than a 7/7, and you can now either hold onto SW: Death or use it asap. Your decision may pay off or not. It depends on what you consider a bigger threat and whether or not your deck is capable of dealing with the cards most seen in the meta. As for RNG, there's nothing you can do about the partial mull. Just have a good curve. 
    Posted in: Card Discussion
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    posted a message on Should Flamewreathed Faceless be nerfed?
    Quote from CorvenusHS >>
    Quote from gurunache >>
    Quote from CorvenusHS >>
    Quote from gurunache >>

    Learn to play around it. 

     Please Thrall-senpai teach me how to get lucky and draw my answers by turn 3-4.
     For an actual answer, there is Deadly Shot for Hunters, and Shadow Word: Death for Priests.
     B-but those are Hunter and Priest cards, this doesn't help, please teach me how to play around the mulligan and card draw, I'm sure you know how to deal with those non interactive aspects of the game.
    Oh also Execute, an activator (minion or spell) aren't enough, I also need a Fiery War Axe for the Tunnel Troggs, I'm sure with your mulligan and draw skills you can help me.
     You are beyond help. 
    Posted in: Card Discussion
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    posted a message on What do you think of my Rogue deck

    While I loved Journey Below at first for its versatility and being a turn one drop option, overall I found its space is better filled with other, more consistent options. I would not run Twilight Summoner. Being an overall 4 mana for 6/6 worth of stats is nice, but the card is way too slow. Admittedly it is the best target for Raptor, but still too slow. Anyone that knows the meta who sees a Rogue playing Twilight Summoner is going to pop it asap, as they know the Rogue player will want to follow it up with a Raptor to clone the ability. I would also replace the Squidfaces. Not a bad card, but just not good enough.

    Here is my own list if you want to compare. A card I actually advise putting in N'Zoth decks for Standard is Infested Tauren. Having Taunt on a Deathrattle card is huge for N'Zoth, while still allowing you to swarm the field and not die the following turn. (or helping in that, anyway)

    Posted in: Rogue
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