Abusive Sergeant, two Wolfriders... how are you calling this a Midrange deck?
You're trying to fit in too many things you want in a deck, to the point that it does none of its jobs efficiently. You do not want to be a jack-of-all-trades, and a master of nothing. Rag Firelord is a great card, but not for this deck. Two Call of the Wild is a staple in Standard's Hunter and do not run Arcane Shots... ever.
Wild Pyromancer is for control, and has no place in this deck.
Searing Totem should give +1 attack to adjacent minions with 0/2 stats. Essentially a mini Flametongue.
Everything else is fine as it is. I also considered Healing Totem healing all "characters" for 1 health instead of just minions, but then in comparison to Priest's hero power, it's much less fair. Instead maybe Healing Totem healing all friendly minions for 2 health instead of 1. I can imagine the player being less salty at getting Healing Totem then.
First, just play all of the classes until you unlock all of the basic cards. (Get them to level 10)
Afterwards, you should have a general idea on which classes you enjoy playing. Adventure modes are great, as you are guaranteed certain cards for completing them. Whether you buy them with gold or cash, it's a good investment either way. Afterwards just complete your daily quests and buy many Classic card packs. Cards in the Classic set are the core and foundation of your decks, and I have opened over 300 Classic packs and I still don't have everything from that set.
edit: For Daily Quests/Playing in general, remember to play on Ranked. Just by reaching Rank 20 each month, you are guaranteed a new card back when the season ends + other things.
Considering you won't be able to pull those cards from packs again, I would keep them. You never know when you're going to want to play an older deck some time from now.
Humans will always find something to complain about. Most players sadly live by the mindset "winning because of skill, losing due to luck", when really, a loss is a loss. You either accept it and move on, or stay sore.
While I loved Journey Below at first for its versatility and being a turn one drop option, overall I found its space is better filled with other, more consistent options. I would not run Twilight Summoner. Being an overall 4 mana for 6/6 worth of stats is nice, but the card is way too slow. Admittedly it is the best target for Raptor, but still too slow. Anyone that knows the meta who sees a Rogue playing Twilight Summoner is going to pop it asap, as they know the Rogue player will want to follow it up with a Raptor to clone the ability. I would also replace the Squidfaces. Not a bad card, but just not good enough.
Here is my own list if you want to compare. A card I actually advise putting in N'Zoth decks for Standard is Infested Tauren. Having Taunt on a Deathrattle card is huge for N'Zoth, while still allowing you to swarm the field and not die the following turn. (or helping in that, anyway)
0
Abusive Sergeant, two Wolfriders... how are you calling this a Midrange deck?
You're trying to fit in too many things you want in a deck, to the point that it does none of its jobs efficiently. You do not want to be a jack-of-all-trades, and a master of nothing. Rag Firelord is a great card, but not for this deck. Two Call of the Wild is a staple in Standard's Hunter and do not run Arcane Shots... ever.
Wild Pyromancer is for control, and has no place in this deck.
0
Searing Totem should give +1 attack to adjacent minions with 0/2 stats. Essentially a mini Flametongue.
Everything else is fine as it is. I also considered Healing Totem healing all "characters" for 1 health instead of just minions, but then in comparison to Priest's hero power, it's much less fair. Instead maybe Healing Totem healing all friendly minions for 2 health instead of 1. I can imagine the player being less salty at getting Healing Totem then.
0
https://youtu.be/Jn9r0avp0fY
KEY Piano Medley.
0
Best ones: Warlock, Mage
Good ones: Druid, Warrior, Rogue, Paladin, Priest
Face one: Hunter
Worst one: Shaman
1
BMing is the biggest reason it was removed for "wow" iirc.
1
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
0
https://youtu.be/g_K9vjTYFjg
いのちの名前 Instrumental ver.
https://youtu.be/wOLiEu7275E
いのちの名前 Medley remix.
0
Warlock and Mage.
0
1
First, just play all of the classes until you unlock all of the basic cards. (Get them to level 10)
Afterwards, you should have a general idea on which classes you enjoy playing. Adventure modes are great, as you are guaranteed certain cards for completing them. Whether you buy them with gold or cash, it's a good investment either way. Afterwards just complete your daily quests and buy many Classic card packs. Cards in the Classic set are the core and foundation of your decks, and I have opened over 300 Classic packs and I still don't have everything from that set.
edit: For Daily Quests/Playing in general, remember to play on Ranked. Just by reaching Rank 20 each month, you are guaranteed a new card back when the season ends + other things.
3
Because aggro shaman is easier to build and play.
0
Pretty good, considering you get to bring back a Deathrattle + Taunt (Tirion Fordring) with N'Zoth.
0
Considering you won't be able to pull those cards from packs again, I would keep them. You never know when you're going to want to play an older deck some time from now.
0
Humans will always find something to complain about. Most players sadly live by the mindset "winning because of skill, losing due to luck", when really, a loss is a loss. You either accept it and move on, or stay sore.
Hope you have a nice day too.
1
While I loved Journey Below at first for its versatility and being a turn one drop option, overall I found its space is better filled with other, more consistent options. I would not run Twilight Summoner. Being an overall 4 mana for 6/6 worth of stats is nice, but the card is way too slow. Admittedly it is the best target for Raptor, but still too slow. Anyone that knows the meta who sees a Rogue playing Twilight Summoner is going to pop it asap, as they know the Rogue player will want to follow it up with a Raptor to clone the ability. I would also replace the Squidfaces. Not a bad card, but just not good enough.
Here is my own list if you want to compare. A card I actually advise putting in N'Zoth decks for Standard is Infested Tauren. Having Taunt on a Deathrattle card is huge for N'Zoth, while still allowing you to swarm the field and not die the following turn. (or helping in that, anyway)