When you spend a lot of time on something, it's natural that you'd want to be good at it. To spend hours on something and still fail will cause frustration, especially on Ranked/ladder.
The part I fail to understand is when people will rope/be salty on Unranked. Like, there's no consequence for losing in Unranked, so BM-ing on there is just being an asshat.
I'm surprised no one else has said Barnes + Y'Shaarj in Druid and Rogue, as their favorite meme deck.
The cancer meme deck used to be good in Druid due to being able to Innervate our Barnes on Turn 1, but after the Innervate nerf, it's lost more consistency.
And the Rogue version is also good because of Gang Up and Conceal.
In non-tempo Rogue, you can Shadowstep your N'Zoth, the Corruptor on the same turn you play him, securing him in your hand for reuse. Shadowstep can also serve as "heal" of sorts, if you want to keep your Arcane Giant around for a while longer.
Overall, it can be conditional, but it's a very good card.
Ben and the other developers already explained at Blizzcon that they didn't want there to be "reward" incentives for people to play the Dungeon Run single player mode. If you start handing out things like gold/dust/packs, it kind of forces people to want to grind it, which was not their intention or vision for this game mode. They wanted this to be a single player thing that you could do for fun only. And yes, there is the Card Back you can get from completing it with all nine classes, but that's purely cosmetic, and only one time.
I might try this out in N'Zoth Rogue to see how it does. It's still a 4/4 worth of stats for 4 mana, which is only 1 stat off curve, with an upside that can potentially stockpile more deathrattles for N'Zoth.
1
The only one that matters
1
I mean, it's not that hard to understand.
When you spend a lot of time on something, it's natural that you'd want to be good at it. To spend hours on something and still fail will cause frustration, especially on Ranked/ladder.
The part I fail to understand is when people will rope/be salty on Unranked. Like, there's no consequence for losing in Unranked, so BM-ing on there is just being an asshat.
2
I'll wait until all the cards are revealed before making a decision. I got screwed over with Gadgetzan, and hope no one else repeats that mistake.
0
You need N'Zoth, the Corruptor to get the full value out of the Mountainfire Armors and Direhorn Hatchlings.
Definitely worth crafting. The best part is that N'Zoth can be used in other classes' builds such as Deathrattle/N'Zoth Rogue.
1
I'm surprised no one else has said Barnes + Y'Shaarj in Druid and Rogue, as their favorite meme deck.
The
cancermeme deck used to be good in Druid due to being able to Innervate our Barnes on Turn 1, but after the Innervate nerf, it's lost more consistency.And the Rogue version is also good because of Gang Up and Conceal.
0
0
My own variant of Mech Rogue, Deathrattle Rogue, and Spellpower Rogue. (If I had to pick just one, Deathrattle Rogue)
Honorable Mentions: Control Warrior, Handlock and Midrange Hunter.
10
Priest's best Legendary.... Just like how Hunter's best Legendary is Savannah Highmane pogchamp
1
Leroy, Shadowstep, Leroy.
Combo activator, Vilespine, Shadowstep, Vilespine.
Keleseth, Shadowstep, Keleseth.
In non-tempo Rogue, you can Shadowstep your N'Zoth, the Corruptor on the same turn you play him, securing him in your hand for reuse. Shadowstep can also serve as "heal" of sorts, if you want to keep your Arcane Giant around for a while longer.
Overall, it can be conditional, but it's a very good card.
0
Ben and the other developers already explained at Blizzcon that they didn't want there to be "reward" incentives for people to play the Dungeon Run single player mode. If you start handing out things like gold/dust/packs, it kind of forces people to want to grind it, which was not their intention or vision for this game mode. They wanted this to be a single player thing that you could do for fun only. And yes, there is the Card Back you can get from completing it with all nine classes, but that's purely cosmetic, and only one time.
0
Too much text on Gyth for HS, my man.
1
Skulking Geist is a card.
0
These are going to be fun :) I almost wish they were playable in constructed.
0
I might try this out in N'Zoth Rogue to see how it does. It's still a 4/4 worth of stats for 4 mana, which is only 1 stat off curve, with an upside that can potentially stockpile more deathrattles for N'Zoth.
4
"Get Down!"