I think its absolutely amazing! I dont think I ever had this much fun with the game. So much variation on ladder atm. Sure Shamans can run away with the game but so can Zoo, Pirate Warrior or whatever.
Also I really like the revival of Miracle Rogue. N'zoth pally is a super strong control option.
At the moment I'm only a little sad about Hunter and mainly Priest...they really dont seem all that string right now
I would definitely say Hunter is the weakest class right now. But we'll make do with what we have . . . !
Aggro is a deck that tries to win asap, while obviously not being dumb. (i.e. still making trades when needed, to not lose) Aggro decks will typically have a smaller cmc curve, being able to play many small drops.
Midrange is a deck that's built to outperform the opponent mid to late game. Midrange decks will tend to contain "bigger" cards, and overall a good balance.
Control decks are quite literal. They will play many forms of removal to control the opponent's board. Typically accompanied by draw power and needs to be piloted by a player who knows when and how to remove certain threats. (but that requires having prior experience and in-game knowledge)
Combo decks are made in which the decks is made to synergize with the other cards in the deck to create their planned combos. A hard comparison to "Good Stuff" (Zoo) decks, in which you'll see smaller cards which normally do not see play, but are run due to their interaction with another/other card(s) to create a potent effect.
Oh I was about to craft her good thing I read this thread then.. Do you play N'zoth in hunter though?
It's a viable recovery option, but normally the highest cmc in your deck is going to be the two Call of the Wilds. Hunter has always had a hard time staying alive long as enough due to the inherent hero power being "go for face race". Back on topic: N'Zoth is a tech card you can run if you want to mess around with it, and if your decklist isn't extremely tight like mine is. No one should be telling you "thats a bad card" as long as you're running enough Deathrattles to make it worth it.
Right now the only good targets for it in Standard are Savannah Highmane, Infested Wolf, and Sylvanas (for those who run her). We may see our Princess Huhuran become better in the future with the release of the Adventure to go along with WotoG, and Huhuran's value/utility will only increase in Wild format. But currently, with what is available in Standard format right now, she is not worth crafting.
Grommash, and Brawl are essential cards for 99% of all Warrior decks. Grommash wins you games, and Brawl being one of Warrior's only forms of boardwipe, is a necessity. Bloodhoof Brave is also very good in the current Standard format.
Fandral is amazing, but a card that requires surviving to bring real value to your board. It suffers from much of the same problems as Brann, but undoubtedly the best Legendary that came in WotoG. (Along with Vek'lor and N'Zoth) Speaking of Vek'lor, it is a staple in all C'Thun decks to the point that people are now referring to it as Dr 7 or Emperor 7.
All of the cards I highlighted in bold, I highly recommend crafting, if you intend to play those classes/decks.
From having that much dust, I would say so? Just remember that Golden cards are for aesthetics purposes only, and having a Golden version of your favorite card can be very self fulfilling in its own way :)
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Wow, that's quite the time sink. And here I am, still working on getting the golden hero power for my Hunter/Mage/Rogue/Warrior/Warlock.
Pretty sure I'll want Priest, and maybe Paladin + Druid golden in the future, but Shaman (being my least favorite class to use) may never see it.
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You guys need to lighten up haha... It's really not bad. But I suppose some people can't adapt very well to changes.
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Shaman is finally top tier. Well deserved. The occasional Yogg also makes the games really fun and enjoyable.
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An undeniable staple in all good C'Thun decks.
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Aggro is a deck that tries to win asap, while obviously not being dumb. (i.e. still making trades when needed, to not lose) Aggro decks will typically have a smaller cmc curve, being able to play many small drops.
Midrange is a deck that's built to outperform the opponent mid to late game. Midrange decks will tend to contain "bigger" cards, and overall a good balance.
Control decks are quite literal. They will play many forms of removal to control the opponent's board. Typically accompanied by draw power and needs to be piloted by a player who knows when and how to remove certain threats. (but that requires having prior experience and in-game knowledge)
Combo decks are made in which the decks is made to synergize with the other cards in the deck to create their planned combos. A hard comparison to "Good Stuff" (Zoo) decks, in which you'll see smaller cards which normally do not see play, but are run due to their interaction with another/other card(s) to create a potent effect.
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Currently: No.
Right now the only good targets for it in Standard are Savannah Highmane, Infested Wolf, and Sylvanas (for those who run her). We may see our Princess Huhuran become better in the future with the release of the Adventure to go along with WotoG, and Huhuran's value/utility will only increase in Wild format. But currently, with what is available in Standard format right now, she is not worth crafting.
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Grommash, and Brawl are essential cards for 99% of all Warrior decks. Grommash wins you games, and Brawl being one of Warrior's only forms of boardwipe, is a necessity. Bloodhoof Brave is also very good in the current Standard format.
Fandral is amazing, but a card that requires surviving to bring real value to your board. It suffers from much of the same problems as Brann, but undoubtedly the best Legendary that came in WotoG. (Along with Vek'lor and N'Zoth) Speaking of Vek'lor, it is a staple in all C'Thun decks to the point that people are now referring to it as Dr 7 or Emperor 7.
All of the cards I highlighted in bold, I highly recommend crafting, if you intend to play those classes/decks.
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From having that much dust, I would say so? Just remember that Golden cards are for aesthetics purposes only, and having a Golden version of your favorite card can be very self fulfilling in its own way :)
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Disciple is just SI7 without the 2 health, and 1 attack. It could find a place in budget control decks though. (that aren't C'Thun)
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A nice tech card, but not a necessity.
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Truly a gem for players who know how and when to use it.
Remember fellow Hunters, Deadly Shot's accuracy becomes 100% if there's only one enemy minion 👌👌👌👌👌👌👌