Next: A dragon (or a dragon synergy) for a class that doesn't have one yet
Okay, so I had to create a new mechanic for this. :P
Climb: A card with Climb will exchange positions with the card above every turn, while it is in your deck. Cards with Climb can also have additional effects while Climbing, like gaining Attack or Health +1 every turn, making you draw a number of cards equal to the number of turns spent Climbing, increasing damage dealt by its Battlecry when played, etc.
Also, Climb must have a limit, unless we're talking about a legendary, I guess. So, cards with standard Climb, should specify its limit like this: Climb only procs 3 times - Climb (3). Non-standard Climb effects should specify its limits in its text. Like this one, which Climbs until it costs (0).
So, tell me. How do you like the Climb effect?
NEXT: A card with the Climb mechanic or with a mechanic of your own.
Next: A card that seems to have nothing but downside but can be useful in combination with something else. (Vague, cryptic, and potentially impossible, I suppose.)
Imp Gang Boss, Floating Watcher, Acolyte of Pain, Dragon Egg, Gurubashi Berserker...
Next: A non-Rogue spell/minion that gives Stealth.
I guess Borrow is a mechanic that requires some explaining. :P As the name implies, Borrow would let a character take something away from a minion until the start of your next turn.
Hahaha nice. I meant any card as in minion, spell, weap, etc. but was hoping would make a card card c:
Really? Glad you like it. xD
It is also a fun card. Since only your enemy can see the chosen card when you use it. It may create really fun situations with enemies spamming "Well Played" or "That was an error".
I hope this is good enough. Because, well, it is a card. Unless you wanted a minion that was a Card. I tried, tho. Couldn't find a card artwork that weren't from yugioh.
Damn. Got sniped. Well, I can't really make a hidden joke card. So, I will just leave this here.
Good card and all, but I don't think Hemet Nesingwary can pass through Stealth. This fact makes you unable to meet the conditions. It could've been better. Sorry.
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Cards with Climb can also have additional effects while Climbing, like gaining Attack or Health +1 every turn, making you draw a number of cards equal to the number of turns spent Climbing, increasing damage dealt by its Battlecry when played, etc.
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Notes: Garrosh's Armor Up! is replaced by his own version of Team Tag.
High Warlord Cromush cannot have any cards on his hand, except for Pig Sticker.
If any of them dies, you lose the game.
I guess there should be more thinking to it, but that's it.
Btw, this is the only artwork of Cromush that I could find.
NEXT: A card that disables Charge for a turn.
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There it is! A Priest Pirate. I just wanted to make a connection about Scurvy and being healed.
NEXT: An Epic Hunter Mech with 2 Attack.
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Too bad I still don't have Hobgoblin, it would be just amazing.
Warrior, Druid and Mage will be overused this time.
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I have a Priest Pirate idea and really want to make it, but since I am at work, I will do mine later. :P
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As the name implies, Borrow would let a character take something away from a minion until the start of your next turn.
NEXT: A card to make Freeze Shaman viable.0
NEXT: A Shaman card with Freeze.DAMN! BITE ME!
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It is also a fun card. Since only your enemy can see the chosen card when you use it. It may create really fun situations with enemies spamming "Well Played" or "That was an error".
"Hidden" enough? Rate this post if you didn't get it. If it has 5 upboats, it is hidden enough, lol.
NEXT: Just an unusual Enrage effect.
Too late again. Damn.2
Damn. Got sniped. Well, I can't really make a hidden joke card. So, I will just leave this here.
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The ressurection effect on Tyrande isn't there for "Confusion".
Confessor Paletress doesn't feel like a Priest card at all. :P
Ash'alah does not only bypass armor, but Divine Shield and any effects that would reduce any damage taken.
Man, c'mon. A single comment is no problem at all. Gotta contribute later today, tho.
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Can someone rate Tyrande from last page? It was so fun to do, I wanted some comments.
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Coinrogue pumped up.
NEXT: A spell card that can force a minion to interact with another (e.g. Betrayal, Misdirection)
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Good card and all, but I don't think Hemet Nesingwary can pass through Stealth. This fact makes you unable to meet the conditions.
It could've been better. Sorry.
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Always go for (5)!
At least, you can always have a Target Dummy.
Tokens (?):
NEXT: A vanilla Beast that would make every deck have Hemet Nesingwary and not BGH.