She's good in heavy control match-ups. You probably will be able to make the most out of her in self-hurt Bloodbloom deck.
I faced Rin once when I played control mage. I had to use all my aoe from hand and then enemy destroyed my deck and played Gul'dan the turn after, so I wasn't be able to draw anything usefull.
Warrior - pick all the big things, new legendary minion, rotface, Ysharaj(or how does it spell). Second option is cloak of invisibility + full pirate deck with some weapons.
Rogue, Druid - just draft jade and it won't be hard.
I'm not just talking, I already did 8 wins with warrior, shaman and rogue.
Control warlock, 4Ala'kirs combo OTK shaman, casino mage, recruit 4 druid and some mages. Also wanna try King Togwaggle-Explore Un'goro combo. Also miracle and malygos rogues. Probably I even wanna play Malygos Warrior in wild.
This'll be a great card for Token Druid. Maybe it'll even replace Living Mana in the decks it's in.
Oh god no. On 6-7 turn Living mana gives you a full board in one card, exactly what you need as a topdeck. That Memes Lord will give you 1-5 small minions depending on the amount of cards spent. You can't compare these two.
You can make a good deck with a couple of rares and no epic\legendaries. To climb you need only one thing - consistency. When I hit legend for the first time I didn't use top tier deck, I just disenchanted a lot of stuff, got solid elemental-jade shaman and played him straight for about 20 hours from rank 10.
So when you want to climb with a cheap deck you should forget about fun for the sake of big rank. Get a deck, that win quickly and lose quickly - an aggro or midrange. Try hard to understand the strength of your deck and play it for a very long time. Best time to climb - last week of the month, cause all legend and high-rank players are already at their ranks.
Today we have strong aggro druid with only 1 legendary card - patches.
Zoo is strong also, you need some commons and 2 doomguards.
Hunter is fine too, but I recommend Death Knight Rexxar a lot. But, you know, a Highmane is a fine turn 6 too.
Mage... Put all the burn 2x, 2 counterspells, 2 mirror images, all the cards with secret synergy(not 4 mana 3\3 tho) and 2 manawyrms on top of it. Fast and furious!
Priest is eazy one too - get some high health minions from the standart set and put Inner Fire combo in the deck. You may need Potion of Madness for some fancy OTKs tho.
Rogue... costs pretty much now, you can't play without two 5-mana plants from ungoro.
Warrior is not fine.
Paladin is above expensive or bad, mostly.
Shaman need to combine 2 mechanics out of 3 in the deck: Jades, Evolve and Elementals. I prefer Jade + Elementals, cause you don't need legendaries most of the time. Evolve needs DK for sure.
Just choose your class and play a lot of games, that ' s it.
gonne try to make some otk with southsea deckhand and just use evasion+the other secrets to stall/cycle until i got the kill
It's going to suffer from the same problem as the quest mage with arcane giants. Taunts will screw you over hard. Besides, it's not like you can OTK even with southsea, double cold blood and faceless.
Southsea, triple coldblood, faceless, hero power dagger and razor petal will do 30.
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Well, that's some bulls#!t
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She's good in heavy control match-ups. You probably will be able to make the most out of her in self-hurt Bloodbloom deck.
I faced Rin once when I played control mage. I had to use all my aoe from hand and then enemy destroyed my deck and played Gul'dan the turn after, so I wasn't be able to draw anything usefull.
0
Warrior - pick all the big things, new legendary minion, rotface, Ysharaj(or how does it spell). Second option is cloak of invisibility + full pirate deck with some weapons.
Rogue, Druid - just draft jade and it won't be hard.
I'm not just talking, I already did 8 wins with warrior, shaman and rogue.
2
Got Hunter's weapon, golden To My Side... and made a spell\weapon hunter deck. It's very fun to play.
0
My enemy used Unstable Evolution on Lorewalker Cho, I got a copy of the spell and then, at the end of enemy's turn that copy dissapeared! Beware guys!
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1) Darkness won't be good enough to stop razakus priests from totally dominating the ladder.
2) We won't see enough weapons to justify the use of oozes or Harrison, since only mage got a good weapon.
3) Some classes will be forgotten for 5 more months. Poor warrior.
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Control warlock, 4Ala'kirs combo OTK shaman, casino mage, recruit 4 druid and some mages. Also wanna try King Togwaggle-Explore Un'goro combo. Also miracle and malygos rogues. Probably I even wanna play Malygos Warrior in wild.
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Ixlid, the memes lord. Doing some fancy stuff with new legendary weapon, malygos, 9\9 blood and, i suppose, Arcane Giants.
I should keep it only for the day I ll want to play OTK druid.
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You can cut Feeding Time for Soulfire and Forbidden ritual for Dire Wold Alpha.
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You can make a good deck with a couple of rares and no epic\legendaries. To climb you need only one thing - consistency. When I hit legend for the first time I didn't use top tier deck, I just disenchanted a lot of stuff, got solid elemental-jade shaman and played him straight for about 20 hours from rank 10.
So when you want to climb with a cheap deck you should forget about fun for the sake of big rank. Get a deck, that win quickly and lose quickly - an aggro or midrange. Try hard to understand the strength of your deck and play it for a very long time. Best time to climb - last week of the month, cause all legend and high-rank players are already at their ranks.
Today we have strong aggro druid with only 1 legendary card - patches.
Zoo is strong also, you need some commons and 2 doomguards.
Hunter is fine too, but I recommend Death Knight Rexxar a lot. But, you know, a Highmane is a fine turn 6 too.
Mage... Put all the burn 2x, 2 counterspells, 2 mirror images, all the cards with secret synergy(not 4 mana 3\3 tho) and 2 manawyrms on top of it. Fast and furious!
Priest is eazy one too - get some high health minions from the standart set and put Inner Fire combo in the deck. You may need Potion of Madness for some fancy OTKs tho.
Rogue... costs pretty much now, you can't play without two 5-mana plants from ungoro.
Warrior is not fine.
Paladin is above expensive or bad, mostly.
Shaman need to combine 2 mechanics out of 3 in the deck: Jades, Evolve and Elementals. I prefer Jade + Elementals, cause you don't need legendaries most of the time. Evolve needs DK for sure.
Just choose your class and play a lot of games, that ' s it.
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Give us the Elemental token! It's mana cost - that's what matters.