Can Blizz just go ahead and make Rogue secrets evergreen? They make so much sense flavorfully, arguably more than Paladin secrets which get to be around forever
The season pass (free track) gave 2 free golden school teachers, so it's actually a pretty good time to dust any normal ones you got from packs early in the season
I'm thinking a ban is more likely. It's nearly impossible to nerf in a way that doesn't just kill the card anyway - a gain of 1 mana vs 2 is light-years of impact, whereas upping the overload value wouldn't change its usage at all.
EDIT: I stand corrected. This is why I'm not a game designer!
Got a win with Demon Hunter "when your hero attacks" cards against a Totem Shaman. Fel Barrage cleared their totems nicely, and Kurtrus, Demon-Render was hilariously one-sided.
I've been playing this deck for a couple of days (in silver, nothing fancy) and it's been a blast! Landing a fully-loaded Wrathspine is such a fantastic tempo swing against minion-based decks, and you can palpably feel their soul get crushed through the screen when you drop macaw on the next turn. Thanks for this!
They're not claiming the deck is 100% win rate, but rather that a single card has a "card played 100% winrate" - meaning that every time the card was played in a match, they won the game. Since the card in question literally says "destroy your opponent", it's not a particularly bold claim :)
1
4 legendary nerfs, let the dust flow!
0
It'd certainly better (probably broken) if it hit hands, but it's far from useless
It hits Lady Prestor, Kazakastan, Ignite, Faelin, Priest Quest Reward off the top of my head
(Edit: Also all of the sunken cards, too)
9
Can Blizz just go ahead and make Rogue secrets evergreen? They make so much sense flavorfully, arguably more than Paladin secrets which get to be around forever
0
That's a HUGE buff! Thanks for the link
2
The season pass (free track) gave 2 free golden school teachers, so it's actually a pretty good time to dust any normal ones you got from packs early in the season
2
Pyramad's description says "give a random minion" but the hero power image just says "give a minion". Is it random or not?
2
I'm thinking a ban is more likely. It's nearly impossible to nerf in a way that doesn't just kill the card anyway - a gain of 1 mana vs 2 is light-years of impact, whereas upping the overload value wouldn't change its usage at all.
EDIT: I stand corrected. This is why I'm not a game designer!
0
Got a win with Demon Hunter "when your hero attacks" cards against a Totem Shaman. Fel Barrage cleared their totems nicely, and Kurtrus, Demon-Render was hilariously one-sided.
0
I've been playing this deck for a couple of days (in silver, nothing fancy) and it's been a blast! Landing a fully-loaded Wrathspine is such a fantastic tempo swing against minion-based decks, and you can palpably feel their soul get crushed through the screen when you drop macaw on the next turn. Thanks for this!
3
Colossal minions, plural? Nice! Colossal is the coolest keyword in a while IMO.
0
If nothing else, a 5/4 for 4 that blocks their removal spell could be a nice tempo play
4
They're not claiming the deck is 100% win rate, but rather that a single card has a "card played 100% winrate" - meaning that every time the card was played in a match, they won the game. Since the card in question literally says "destroy your opponent", it's not a particularly bold claim :)
0
That's why I said it was indeed some "holy shit" :)
3
It certainly is.
2
So I guess Shaman is the new Paladin :(