Why the fuck am I so bad at card games. I'm playing like for 20 years and never win more than once or twice in draft/arena.
- Gray_Fox
- Registered User
-
Member for 5 years, 3 months, and 1 day
Last active Wed, Jan, 31 2024 11:14:17 -
- 5
- 18
- 68
- 0 Followers
- 603 Total Posts
- 633 Thanks
-
2
mafon2 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion -
3
Naekh posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionI swaer I get like 80% winrate until rank 5 , then I get countered every time I get to rank 4. This grind is ridiculous and it feels fucking unfair. Like suddenly I don't see my key cards after a winstreak. Then when back at 5 oh! Here they are. Must be just biased due to tilt but fuuuuuuuuck.
-
5
Dinskugga posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionFuck priest in wild. Its fucking retard that blizz doesnt do anything against that shitfest with barnes.
-
1
mafon2 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionMTG related: Fuck control decks. Fuck all of them, color blue and Teferi.
The person, who came up with this thread is a genius! I'm so glad there's a place I can blow off the steam. Like, really, - thank you!
-
1
GentilleMouche posted a message on New Hunter Card - Hunter's PackPosted in: Card Discussionseems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
I think you just destroyed the world
-
3
badhank14 posted a message on New Hunter Card - Hunter's PackPosted in: Card Discussionseems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
-
6
sheweek posted a message on New Mage Legendary Card - Reno the RelicologistPosted in: Card DiscussionWow.. the Art is so ugly, I wouldnt play it even if it had the same effect as old Reno. I mean, 90% of the community created cards have better art.. that is a disgrace and a clear sign that HS´s end has begun ..
EDIT: ok, so the art is actually not that horrible as the image here
-
11
Scriabin posted a message on New Legendary Card Revealed - Elise the EnlightenedPosted in: NewsSaviors of Dustdum
-
2
TheBlastedTower posted a message on New Mage Legendary Card - Reno the RelicologistPosted in: Card DiscussionWud have been better with TAUNT
-
1
Dovakin2 posted a message on New Legendary Card Revealed - Reno The RelicologistPosted in: NewsSee you next expansion guys!!
- To post a comment, please login or register a new account.
3
And Dreadlord, Malganis on turn 4-5 and then 2 on board the next turn.
1
Fair point. Zeph is programmed to remove minions unless specific condition makes it unable to him (4attack, high health, lethal) so sap is out of options too. But it would lock LK out for 2 turns we were at 6 mana. But I want cloud castles with this lol.
2
I know Zeph can't read intentions of your opponents, card texts but it is rez priest, of course I would like to get hex or poly 100% than just SW:D because it will get resurrected the next turn. I also left 4 mana open to guide him.
1
It is still satisfying to win against rez priest in wild after pulling Lich King with dirty on 4 thinking he is Raza but I need to share my experience on two cards.
Reno Jackson - He is such a weird card. Against aggro I never draw him and against control decks he is always in my hand in first 3 cards.
Zephrys the Great needs some fix. Yes there have been threads already there for him but really he has to be so dumb? I included two images. Like how is giving me windfury guy any helpful against LK? Edwin really (yes I played two cards so it offered him)? Wow. I got so tilted after this. Premium card in Highlander deck and offers bad cards. Where is hex or poly? I thought it was big enough minion to give me those.
2
This comment hasn't aged well. sorry for necroing
4
Top four unsolved mysteries:
1. Area 51
2. Bermuda Triangle
3. Youtube Recommendations
4. Opponents playing Tier 1 decks in casual
1
baby don't hurt me, don't hurt me, no more...
1
Mana Burn
Crimson Sigil Runner
Spectral Sight
Chaos Strike
Locking your opponent and building board of 2/1, drawing cards or attacking, fun but not entirely broken.
1
Wild should be place to be able to play all cards, not to be dominated by few decks or being broken with some interaction. Banning or nerfing oppressive cards could be viable to enjoy all type of decks in wild. But against some decks you basically loose before you even start your turn 1, because there isn't possibility to win. I'm not saying I should win with horrible deck and cards in it, but some cards are way too uninteractive. HS still "suffers" from not being able to react on your opponents turn. Imagine shadow word: death would be like instant in MTG, mage drops giant and goes for extra turn and you kill the giants. Now? There is no real counter-play. I don't want HS to become MTG or anything, but then they need to ban or atleast nerf some cards.
1
Alright, after long time just reading this forum, this needs to be addressed. Since the last update, every second deck is combo... Quest mage with giants, rogue with their "deal damage equal to play cards", stupid druid Kale decks, Mechathun warlocks (they have so fucking big draw and clears and heals you basically cannot run them down in time.) But what's the worst thing about them?
1. They have combo way too fast, mage casting open his assgate on turn 6 and you dead from giants.
2. They are not very good countered by dirty rat, he works only against druid, but warlock and mage has way many too other minions to pull the right one and mage has giants lol so doesn't even try to put one down.
3. They play it even in casual, fuck them seriously... there isn't possibility to play other type of decks you build because they get squished against these copy-paste decks.
Blizzard needs to print some card that hard counters these decks. really is needed... I wish people would play more their own creations than just use the strongest deck around...
or some kind of banning feature? That you won't play against certain deck with this card in it? I don't know really what can be done...