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    posted a message on Is mage oppressive in Wild?
    Quote from TheSpunYarn >>

    Gosh I was wondering what everybody was talking about then I realized this thread is ancient.  It's funny, I just had a run-in with mage right now and was having a similar thought.  Mozaki, Master Duelist itself seems extremely powerful, and with the amount of Mana cheat that Mage has received recently have made them absolutely insane - and Freeze being a mechanic that creates a huge lack of interactivity, makes winning extremely difficult for decks that have a board-centric win condition (most of them).

    What could be done I'm not sure.  They can't remove the Freeze keyword.  They can't just mass-errata things like Conjure Mana Biscuit or Sorcerer's Apprentice.  I guess the only solution is to print more cards that can help overcome the issue.

     Sorcerer's Apprentice is already for a long time card that should be changed, counting all of mages freezes, damage spells, discovery spells, draws sustain with Ice Block it is too much. Eater of Secrets and that flaming elemental that makes your board unfreezeable are not good techs. While Ice Block and freezes help against most decks, these two helps only against this... and they are pretty bad anyway (they are tech in the end). Ice Block and freezes are bad design for a game with no instant interaction. It skips your turn, and with mage draws, they always have everything when they need.

    Posted in: Wild Format
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Ice block is the worst designed secret ever... and no, "use anti-secret tech" is not an argument. Other secrets let you to outplay them or you are being put in worse position. Ice block literally says skip your turn lol. You literally need to have those bad stat minions in your deck just for one secret. and when you have it you win basically for free... Boring design, no antisecret tech? Well you lose, has antisecret tech? Well mage you lose. 

    And not to mention, I will probably never draw those tech cards when I need anyway...

    Posted in: General Discussion
  • 0

    posted a message on people who play mill rogue....

    Wow... use aggresive deck with lot of pressure! Buff paladin has literally 1 mana costs 6/6 but not enough for mill rogue.

    Posted in: Wild Format
  • 11

    posted a message on Cards in urgent need of a nerf

    Many more than this needs nerf.

    Posted in: General Discussion
  • 0

    posted a message on people who play mill rogue....
    Quote from CoKrokToPrd >>

    If you play an aggro deck you can just say thank you the whole game and win on turn 6

     That is not true, they have so much sustain now with stealth for hero that they are able to bring it very close even with aggro decks.

    Posted in: Wild Format
  • 1

    posted a message on people who play mill rogue....

    "This belongs in a salt thread" comments in 3...2...1...

    Posted in: Wild Format
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    HS in a nutshell:

    OTK by turn 4

    10+/10+ stats in total on turn 3

    starting on 15hp (by turn 3)

    Have 8+ mana minions on turn 4

    discard your opponents cards so he can't play what he bought

    this game suffers from at least to some extent from no instant interaction

    if you still buy anything from this game, you are addicted to pack opening, there is no reason to do so, stay F2P if you want to play

    I spent quite a lot in a span of a year, but it was just an illusion (like the cards I have in my gallery), you can't play anything

    EDIT: spend -> spent

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Why do I have to endure this madness... :( Team5 pls print totally broken cards for every class and we could finally all have fun. Like 0/3 weapon for rexxar that casts random spell from your hand. Would be fun to get some nagrands and call of the wild.

    Or maybe tone already existing over the top cheats back down?

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    A long time ago there should be hammer that kills solitaire decks. HS suffers greatly with no instant interaction really... Do I reall have to play Loatheb, Eater of secrets, Dirty Rat in every damn deck? No wonder hyper aggro decks are so prominent. But it is the mistake of Team5, no players.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I would want to HS to be physical card game for a day to see all of those greasy faces playing tier 1 decks in causal.

    Also the number of mill rogues in wild is getting ridiculous, Ranked and Casual as well. 

    Decks in HS are like this saying: "Richer are getting richer and poorer become poorer" thnx for never supporting other archetypes.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Every damn time Im able to pop two Ice Blocks and drop Mage to 1 they everytime, literally have full combo Mozaki the next turn. EVERY DAMN GAME with them!!!

    Posted in: General Discussion
  • 0

    posted a message on Why wasn't pen flinger nerfed?
    Quote from SirJohn13 >>

    If it can't go face then it can't hit your own face either, which would be a big nerf to Darkglare Warlock in wild

     That is one reason why it is such a good card, flesh giants come way too early anyway.

    Posted in: General Discussion
  • 1

    posted a message on YoggChamp achievement

    I achieved Yogg Champ! :D sorry i didn't take screen right with achievement on the screen, realised what happened just seconds after it.

    DH killed himself with that Warlock spell that deals 4 to yourself.

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...
    Quote from Raptarius >>
    Quote from Aegis24 >>

    Seriously if you’re not facing “hey loser” rogue it’s some stupid OTK deck or a warlock burning your deck away.  Zero imagination on ladder right now.  Never thought I’d miss the opening day aggro.  Thus far this release has been pretty bad between the bugs and the obnoxious decks popping up already.  At least aggro ends things quick one way or another.   Seriously does no one experiment anymore?  Or do they all just flock to the streamer decks now without even trying something of their own?

     it's nothing to do with imagination, people have always played the most powerful thing and you see less and less variety the higher the rank you are. if you are concerned with the meta you can direct your disgruntlement at blizzard, they are the ones who decide the balance of things and create new cards. it's not a matter of people not experimenting, it's that everything is figured out extremely quickly and most of the experiments are too weak to take to ladder.

     THIS. Is it fault of people for playing top tier decks? Well maybe partially, you still can play other decks. But who would want to lose every game just to be different. The fact that many cards are useless and strong decks are getting stronger is Team5 fault. 

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...

    Who cares about netdecking , in the end you come up with the exact same deck anyway ;)

    It's all about calculating value , so after improving your home made deck you end up with the same cards anyway.

    You people always whine and complain if 1 person makes a deck nobody else is allowed to use it , wich is never going to happen with this many players. 

    Besides theres also people like myself with a winners mentality , I enjoy winning. (Although I like using my brain aswell so I don't like Aggro decks eather)

    In the end its also about the person who pilots the deck. I have been at the top of this game for many years. Playing battlegrounds now als high rated within a couple of months of learning. That requires skill aswell , so it's not like everyone you run into that netdecks is actually a good player ;) Maby you need to improve aswell instead of blaming everything else.

     

     

     

     I think what people meant with "own" decks is that you put cards you find interesting together, that has some synergy but the deck is underwhelming, so don't end up with the same deck, because you play completely different cards.

    Yes if you put together secret pally you end up with deck like on streams. But it isn't necessarily true, you still could find some cards work better for you then others. But most importantly is that people play only the strong cards, is it bad? No, it is Team5 mistake that take fuel decks that were already strong. Blood of Guun, Fair Play etc. Why add more to these stupid decks when 90% of other cards are unplayable or really underpowered.

    Posted in: General Discussion
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