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    posted a message on Counter Meta Rogue

    Had a chance to try it out?

    Posted in: Counter Meta Rogue
  • 0

    posted a message on Counter Meta Rogue

    Some interesting things I've pulled off using this deck.

    5 Reno's

    Brann + Fiery Bat + Ram wrangler pulling 2 infested wolves while i had starving buzzard in hand, leading to 4 card draw next turn. (wound up getting N'Zoth off that game.)

    NUMEROUS Reno card blocks using Beneath the grounds (Kazakus, Raza, Reno).

    Easily staying alive through Pirate Warrior onslaught (lowest I got before stabilizing was 15).

    Destroying Murloc Pally combo using Vilefin Inquisitor.

    There's a lot of value and flexibility in this deck.

    Posted in: Counter Meta Rogue
  • 0

    posted a message on I want Mill Rogue Nerfed....

    Control is one of my favorite deck archetypes in hearthstone. It requires a lot of thought because misplays can literally cost you the game against some decks. Mill rogue is one of my favorite decks period. It's what I used for over half of my 500 rogue wins. Problem being is a high skill cap deck and even in the hands of pros (savjs for example) the deck still has around a 55-60% winrate. It's just a control variant, so against heavy aggro it fails completely, and against mid range it struggles. In the following year it will effectively disappear with gang up leaving standard, which is kind of disappointing. I honestly hope they add something to keep it relevant so an entire archetype doesn't just disappear from the game. 

    Posted in: General Discussion
  • 1

    posted a message on New Rogue Card - Ethereal Peddler

    you'd at the very least need some SI:7's to help maintain control of the board early on, but i like the route you're going with it.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Ethereal Peddler

    Could make a decent control Rogue archetype viable. I love gimmicky decks that are original and not meta-standard. Definitely already started theorycrafting. Brann + EP = -4 for all non class cards, and if you're building a deck around this and you have decent control of the board along the way, provides a huge tempo swing late game. May be unreliable, but I've found with enough Tempo, even bad cards become decent. 

     

    And can you imagine a 4 mana Tirion? RIP

    Posted in: Card Discussion
  • 0

    posted a message on Don't Display when Spectating

    No worries. Just wanted to make sure the team knew about it. Thanks for the tool. Having it link to Hearthpwn and automatically update collection and decks is incredible. 

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Don't Display when Spectating

    Currently the Innkeeper deck tracker displays the last deck you played and it tracked when spectating a friend. I believe you should patch it so that it no longer displays when watching other players. It's not a huge deal. Just kind of weird.

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on [Legend] Control

    revenge is pretty much required as a reset of sorts against aggro decks. since most of the minions in aggro decks have low health, the 3 dmg to the board is relatively effective in (most) cases). Fortunately they're also pretty cheap to craft.

    Posted in: [Legend] Control
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