• -1

    posted a message on Jade Lotus & Shaman Card Reveals: Jade Spirit, Jade Lightning, Aya Blackpaw, Jade Golem & More!

    This crap ain't gonna work until they buff it by a **** lot. Think about it. Coin shurkiken T 1, do some rogue things turn 2, turn  3 card + shuriken, spirit T 4, spirit T 5, legendary T 6. Turn 1 get a 1/1, useless, turn 2 do almost nothing, crap, turn 3 get a 2/2, SI is better, turn 4 get a 3/3, sounds like a slightly buffed mire keeper however it doesn't give you mana, T 5 get a 4/4 and a 2/3, just not good enough, turn 6, this is the point it might get good but you need the dream to make it work.

    Posted in: News
  • 1

    posted a message on Ranking 15-10 and 10-5

    I hit legend with my own deck, or semi own deck because I did use some similar lists to other people that is because there are also some standard cards for those last 5-10 cards

    Posted in: General Discussion
  • 2

    posted a message on Ranking 15-10 and 10-5
    Quote from TookmyName >>
    Quote from HavvkPwn >>
    Quote from angelo992001 >>

    your rank doesnt represent your skill level, it represents if you only netdeck and play alot or nah

     in which way does a rank represent if you only netdeck or not?
     Because to get rank you need the most efficient deck on the meta. People will not test stuff, they'll copy stuff. At least for the most part, and i'm talking about 99% of the player base that want to rank up.
     Just because a deck looks like another one it is not netdecked. Otherwise you could also tell ThijsNL to stop copying decks because it is the same sort of deck and those cards are just good in the deck. If I want to play renolock I will first think of all the necesary cards in is which are about 20-25 cards and they are in every deck, the other 5-10 cards is what decides the deck. 
    Posted in: General Discussion
  • 6

    posted a message on Midrange Shaman Deck Analysis, And Techs Discussion.

    Midrange shaman has been terrorizing the ladder for 3 months now and there hunderds of versions all with their own tech desicions. Here you can see my overview of different midrange shamans so you can truly pick the best one to ladder with!

    Card Discussion:

    As you can see the different decks still have a lot of cards in common but there are also some cards that are not in all lists, here I will discus those cards and give my opinion on them:

    Acidic Swamp Ooze - This card is very uncommon in midrange shaman. Altough it provides weapon removal and an early body it is still bad, at least in my opinion. The reason that it is bad is because of Harrison Jones. Harrison has the upside of drawing cards and it can be played on turn 5-10 without messing up your curve.

    Flamewreathed Faceless - This card is very good, but not in midrange shaman. In my opinion the overload is too much. There are plenty of ways to deal with the 7/7 and that leaves you with 2 overloaded rystals for the following turn so you are not able to play on curve.

    Argent Horserider - This card is one that I do agree with. This is a great card in the mirror which you will be facing over 50%, because it has charge and divine shield, it can freely trade with your opponents totems and it can be buffed by flametongue. However if it doesn't get buffed it is a 2/1 and it treades with way less in the mirror than before, luckily there are also other matchups where it preforms well like tempo mage.

    Kobold Geomancer - This is a card that helps you win the mirror match by quite a bit, there are many times when you need that spellpower totem to clear that tunnel trog with you claws. The Geomancer is more reliable than rolling a 25% totem. The Geomancer also helps in clearing with lighning storm and killing 4 health minions with lightning bolt. 

    Earth Shock - This is a card that I would not play at all. Even if there are enough minions to silence it is not worth it to play this card. Of course it works great on minions like thalnos or argent squire, but in the early game you would much rather develop you own board. If you think you really need a silence I would recommend cards like Spellbreaker, because they also help you develop your own board.

    Bloodlust - This is a really good finisher, but the problem is is that if you are not already winning than this card won't help. I think this card could work because it just helps you push that last damage to win. 

    Mana Tide Totem - This is a crad that I personnaly like because sometimes you just need some extra cards to win, but you can also play it in the early game. The problem for your opponent is that they need to remove it or you odds of winning increase every turn. However if you play it on turn 3 it will just be a 0/3 and if your opponents have a way to deal with it you might just have lost the game.

    Fire Elemental - just in general a good late game card, it can kill minions on its own but also help you trade into bigger minions. It also makes some heavy tempo swing possible which helps in matches like hunter and mage.


    If you found this useful please leave an upvote, If I get 5 votes I will make more analysis with different decks. Also let me now which deck you would like to see next.

    Posted in: Shaman
  • 2

    posted a message on Midrange Shaman Deck Analysis, And Techs Discussion.

    @KaPyPy and @Lansa, 

    I have used your ideas and have made a new list, I have also adjusted it because there was a new meta snapshot form tempostorm.

    Red cards - not used in all decks

    Oranje cards - used in all decks but not always 2 times

    Green cards - used in all decks always twice.

    UPDATE: I will use a darker green next time to make it better visible.

    Posted in: Shaman
  • 2

    posted a message on [Top 10 NA] Faceless Shambler Druid

    Second drake would be the best way to replace it.

    Posted in: [Top 10 NA] Faceless Shambler Druid
  • 2

    posted a message on [S31 Legend EU] Face Hunter

    In the most simple explanation of it active means it is a minion and passive means a spell or weapon, this is not always the case for example animal companion.

    Posted in: [S31 Legend EU] Face Hunter
  • 3

    posted a message on [Legend in 2 days S32] Pirate Warrior

    A 60 % winrate is more than enough to get past rank five most certainly seen the winstreaks you can still gat. But if you really want to get further playing the deck more is a really good thing to do. That is the only way in which you can get more positive winrates out of bad matchups.

    Posted in: [Legend in 2 days S32] Pirate Warrior
  • 2

    posted a message on S31 (FAST) Legend 23 Discardlock

    The mulligan works fairly easy:

    with coin: keep hard mulligan for one drops, if you already have one you might consider dropping the second, imp gang boss is good to coun out on turn two, peddler is also a fine keep, knife juggler and dire wolf are okay if you have to but try to avoid it because they get more value in the later game. Also avoid any discard mechanics in the early game, exept for soulfire, in some occasions for example you alreay have a one drop and youre up against a shaman. Malchezaars imp is a fine keep two but only play it if you don't have other one drops left.

    without coin: hard mulligan for one drops once again, don't keep imp gang, try to get peddler, knife juggler and dire wolf are now a little better keeps because you can't coin out a three drop, once again aboud discard mechanics, exept for soulfire in rare occasions. 

    Hope this helped you.

    Posted in: S31 (FAST) Legend 23 Discardlock
  • 3

    posted a message on S31 (FAST) Legend 23 Discardlock

    You are a little on the negative side of things. This deck can hit legend if played correctly, and the picture also shows that this deck can atleast win in legend even vs shaman. If you can't hit legend with a deck that doesn't mean other people can't. Also if this was adeck for little kids it would't be that skill intensive as it is. 

    Posted in: S31 (FAST) Legend 23 Discardlock
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