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- Gosphor
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Member for 8 years and 4 days
Last active Tue, Apr, 23 2024 17:51:46 -
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15
TheRobberyoftheCentury posted a message on Mercenaries Gameplay! Inside Look At The New Gamemode by Slysssa, Trump and KrippPosted in: News -
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TheDarksider posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: NewsBuff to Bloodsail Deckhand makes no sense, in my opinion making a minion having the double of its cost in stats +1 is the limit. A 1 mana 2/2 with bonus? What the hell is that?
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Snape posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: News1 Mana, pirate, 2/2 and a bonus?!
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exhem posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance ChangesPosted in: NewsI'm actually surprised with all these wild players complaining about unbalanced metas and broken synergies, did it occur to anyone that they created the standard model of rotations so they can be unconstrained with precisely those kind of things? I understand people want to play wild, it can be fun to experiment crazy combos, but as the tip says: wild is wild. Why do they need to keep fixing something that was meant to be broken from the beginning. Be thankful for any kind of fix at all, instead of raging at any new meta shift. (Ready to be downvoted)
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PiratebayChild posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance ChangesPosted in: NewsMy guesses are:
Nerfs:
Runed Mithril Rod to 4
Raise Dead to 1
Touch of the Nathrezim to heal for 3
Perpetual Flame Either cost to 2 mana or deal 2 damage instead of 3
Irebound Brute to 8Redesign:
Mindrender Illucia "New battlecry: Borrow your opponent's hand and deck for a turn" without taking away from themBan:
The Demon Seed from Wild formatBuffs:
Only thing that currently comes to my mind that could be a good one is Lock and Load "each time you cast a spell this turn, add a random Hunter spell to your hand." instead of "a random Hunter card" -
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kwikill posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance ChangesPosted in: NewsI'd be shocked if the Warlock ban was for the quest itself, even in Wild. If I had to guess it'd be something like Crystallizer in Wild.
..and to clarify, I don't think it'd be a hard ban like "Warlocks can't use Crystallizer", but rather they made the card mutually exclusive with The Demon Seed.
We'll see.
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JohnBlack posted a message on HUGE nerfs and buffs coming soon!!!!Posted in: General Discussionfuck i thought this was real until i saw that eye of the storm got its overload buffed
no way a real hearthstone developer would do such a thing
nice try u almost got me there!!!!
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3nnu1 posted a message on You guys know that, you don't have to buy it?Posted in: General DiscussionYep, anyone who does not like blizzards buggy trash corporate swill is a bad person. The defenders can't defend the terrible products anymore, so now they go ad hominem against the players who point out the truth....
Man they must of replaced the old community managers with some minimum wage mouth breathers, at least shadow could make an argument.
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Malastrana posted a message on HUGE nerfs and buffs coming soon!!!!Posted in: General DiscussionGuys, it's finally happening!!!! Last night I had a vision in my dream and the Hearthstone devs told me about the nerfs and buffs that will go live later this week!!!! And believe me, they are craaaazy and will shake up the meta like a Chuck Norris Roundhouse Kick!!!!
First they told me, that they will nerf Darkglare two more times. The next version will see an increase of Mana Cost, but they also don't want to hit it too hard, so the will balance this with a minor adjustment to the effect:
And because they know that won't do all too much, they already decided to nerf it a fourth time two weeks later. Cutting some stats and balancing this with another minor adjustment:
Even though they consider The Demon Seed a perfectly fine and balanced Quest, they know that the power of it's support cards can cause mild frustration in Wild and Ranked players. Therefore they decided to change some of them.
Crystallizer is a premium stated minion in an already okayish deck, so they will tackle this problem by giving it stats of cards that otherwise rarely see play:
Next is the long overdue nerf to Raise Dead:
For changing Backfire they wanted to do something fun and unique. The goal is for it to resemble other popular cards with effects that players love dearly:
For the buffs they considered cards that rarely see play but the devs could not figure out why.
For Eye of the Storm for example, they thought, maybe the drawback of overloading for (3) is a little too punishing and adressing this will increase it's playrate:
They said they were very sad about fun and board focused cards like Darkmoon Rabbit seemingly being not flexible enough to adjust to the current meta. So they made it more flexible (and from a flavor perspective, more in tune with it's nature of hiding in the dark):
They also wanted to make old cards, that once were deck/meta defining to make a comeback in a more modern way, by looking at the design of today's deck/meta defining effects. You know, Anyfin Can Happen:
And finally they said, that they tried to create the most wholesome and rewarding card of the meta:
Hope you're all as excited for the upcoming meta as I am! Have a nice day :)
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YourPersonalGuru posted a message on Stealth minions don't take damagePosted in: General DiscussionI think more "immune while attacking" is welcome in the game, but I don't think that stealth minions need that extra buff. Making some assassin with stealth and immune while attacking would be sweet, but imagine how a new stealth keyword would be weird to explain to new players.
"So you can't target it, but you can still hurt it, just not when it attacks... first. I mean it basically has immune when it attacks while having stealth, which goes away when it deals damage, but it only loses the immune after not taking the first damage"
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1
Last expansion packs on all future brawls, please! Classic set lost too much value with bans and whatever I got from classic are duplicates.
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I love the free pack but i know no one in Turkey section :(
But in Germany, Lifecoach is there, didn't he leave HS forever? So he just advertised Gwent and attracted salty HS players.
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RIP 1 classic pack for this cash grab shit
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Worse Stranglethorn Tiger
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"Some of Hearthstone’s familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies."
Blizzard cares about wild, eh? By completely forgetting mechs.
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I'm sure this is just a viral ad of Gwent, nothing more. But lifecoach doesn't have that many followers, kripp would be a better advertiser.
3
Best healing card in the game
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I think, only super-basic or tribe-enabling cards should move to classic set.
Warlock: Darkbomb
Mage: Duplicate
Rogue: Unearthed Raptor or unnerf Blade Flurry
Priest: Swap Vol'jin with Prophet Velen
Neutral: Mechwarper (with -1 health), Clockwork Gnome, Kezan Mystic, Bomb Lobber, Hobgoblin, Blackwing Corruptor
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-1 Mad Bomber (why?)
-1 Acidic Swamp Ooze (1x is enough)
+2 Swipe (you can't play any druid deck without swipe)
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Now jade shaman and miracle rogue is tier 1.