For me the main reason to play this card was for Mill rogue deck.
- Goodlake
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Member for 5 years, 11 months, and 7 days
Last active Mon, Oct, 4 2021 21:33:22 -
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FortyDust posted a message on Masquerade QuestionPosted in: General DiscussionI tried it with Watch Posts, ogremancers, cheesemongers, and generated cards, and it actually won a few games (especially against spell decks). But overall, it's just bad.
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Chchelse posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionI didn’t realize quests were spells.
Why didn’t you play the quest after the coin?
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Skyi101 posted a message on What everyone's opinion about the Meta after the buffs and nerfs?Posted in: Standard FormatThe N'zoth buff broke inquisitor DH formally DR dh. It was called out that Inquisitor would be broke after that buff and alas it is.
I think the meta is a hiroll agro meta with some midrange sprinkled in.
I've played since Beta and this imo is almost a new low when I comes to lack of critical thinking and a whole meta of autopilot decks with no real rock paper scissors to counter with.
Control is dead, combo is gutted, priest and mage are rng maricle style now.
It just feels bad to win and loss. Very very unrewarded and often frustrating.
It's a small card pool with the new year rotation, the meta should feel much better than this and be have a larger technical element... I'm disappointed at best.
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OverholtNA posted a message on Is there any anti quilboar build share your ideas or thoughtsPosted in: BattlegroundsHave you tried quillboars, but slightly bigger?
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knuddelschnute posted a message on RegisKillbin & Kripparrian Withdraw From Inn-vitational This Week - Blizzard Announces Plans and ReplacementsPosted in: NewsLots of butthurt white men on here crying that kripp and regis got FORCED OUT. They freely chose to and i respect them for it. How can u get so offended over this? I cant believe i am saying this, but this is not the end of the world. feminism is not gonna take away your videogames, calm down, you are embarassing yourself.
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RolandofGilead posted a message on Oh My Yogg insta concedePosted in: Card DiscussionI normally decide which spell I'd rather get countered and do my best to play around it so that I don't run into situations where a poor decision made by me results in an immediate lost game and a forum post.
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YourPersonalGuru posted a message on The Darkmoon Races mini-set of the Crossroads bundle?Posted in: General DiscussionQuote from Takadashis >>free to play and buys cards/expansions KEKW
Is it really so hypocritical to spend money on a hobby these days?
Mostly doesn't mean always you know...
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MadDawgMitch posted a message on RegisKillbin & Kripparrian Withdraw From Inn-vitational This Week - Blizzard Announces Plans and ReplacementsPosted in: NewsHats of to Regis and Krip. Gentlemen are worthy of acknowledgment.
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SaintMurlo posted a message on Please more nerfsPosted in: General DiscussionHonestly I'd rather see buffs than nerfs. I really enjoyed the early april meta, druid, mage, , rogue, paladin and warlock were very strong in lategame but that's what LATEGAME is about, right?
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Another braindead OTK card for wild. Draw your combo, win the game.
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Blizzard just can't figure out what to do with Priest in Standard. They say the class fantasy revolves around healing and single minion buffs, then nerf the two most popular cards that engage in this "fantasy" (their words). Is it annoying to play against a priest who can chain discover Renew->Raise Dead->Wand Maker->Renew? Yeah, sure, but what do they expect when they give a class no natural win conditions beyond extending the game and generating resources to heal itself? Every other class is given efficient ways to try to kill the opponent, but all Priest has is stall/control tools.
And it's been said before, but the chief problem isn't that Priest has card generation, it's that discover is a broken mechanic. Always has been and never more so than right after rotation. They should have left it with Un'Goro and not made it a perpetual design crutch.
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There are like two reliable counters to paladin and it beats everything else. Paladin has had the best cards in the game since Scholomance, enough already.
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Gandling seems a little wonky in this list. The card got much worse once lackies rotated.
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Playing Corrupt Priest against Libram Paladin. Have a pretty heavy hand, with Yogg and two clowns, work my way through spells to get to 10 and corrupt my clowns. Feeling like I've got a good chance.
He plays a secret with a Taelan (no DS) and two Northwatch Commandos on board. I've hit one OMY already, so decide to risk a Soul Mirror, figuring I've got a chance for Flamestrike, Expendable Performers, Mask of Cthun, hell even a commencement or Cycle of Hatred wouldn't be awful. But no, I get Celestial Alignment, totally destroying my plan.
Next turn, I draw Xanesh. Back on the plan!
Two turns later, I play Yogg into Puzzle Box into... Celestial Alignment.
Just F.
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Just lost to a spell mage who got Alura off Apexis Blast, spellburst into Refreshing Spring Water for another 4 mana and another 4-cost Apexis Blast for lethal. Just utter bullshit.
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T1 Coin, Crabrider
T2 Hand of Adal
T3 Conviction, Argent Protector
T4 Blessing of Kings
Enough.
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Tickatus sucks and is bad design, but he's not the reason the meta is dominated by aggro. The issue is that Blizzard keeps developing aggro/tempo tools and doesn't create enough board clear / AoE for reactive strategies to keep up. And one of the reactive classes (Priest) doesn't have access to ANY class-based win conditions outside of healing/fatigue (which is why Tickatus/Jaraxxus just destroy Priests, even if control priest is good against the aggro meta).
The devs want hearthstone to be a tempo-based game and that's fine, but if that's the case, then they need to give all of the classes the tools to compete in a game that's perpetually balanced around tempo. Right now, "control" just doesn't fit the paradigm, outside of OTK decks needing to control the game for long enough to draw their combo, and most classes don't have realistic combo finishers either.
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The stats on tickatus look bad because most of the meta is aggressive and tickatus warlock loses to those decks. But it beats anyone trying something else.
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Should have been 5 or 6 mana. 4 mana and it would have been in every deck, 5 or 6 gives some incentive to try it. It does have a dragon tag, which is useful for Priest/Warrior right now.