Minion come out that make go face hard.
If no go face, no fair.
There should be no taunt, I want go face.
Must be op cuz can't go face.
5
Minion come out that make go face hard.
If no go face, no fair.
There should be no taunt, I want go face.
Must be op cuz can't go face.
2
Crazzy comp man
I like Tirion so much
1
This is the best board I have made so far. Full golden minions, all of them have taunt except baron, zapp and boogie.
Top 2 guy was pretty tough, so I lost 2 times before destroying him. He had a mech comp with 2 foe rippers(one of them had 53+ attack and divine shield) 9400mmr.
edit: top 3 guy had big boi demons
So far I played 4 games with Tirion and I never lost(worst result was top 4, but I was super unlucky).
To the people who think Tirion is bad - think again :)
1
Rogue dont need this. Won¨t see play
12
(Before I start, I refer to 'scrubs' a couple times in the below - for definition and explanation, see http://www.sirlin.net/ptw-book/introducingthe-scrub - it's something I found probably close to 2 decades ago now, and is as valid today as it was back then)
In a recent thread a lot of posters were complaining about players, presumably in ranked, netdecking. Things like "I only rope if my opponent is playing a netdeck; in that case they deserve it" or "netdeckers deserve every bit of BM that comes their way".
Now, there are times when this might be an appropriate call to make. Mainly, if the environment you're playing in isn't competitive - which will generally be something like a match with someone on your friends list. This isn't the case for ranked, which is a competitive mode.
When it comes to playing a game competitively - Hearthstone in this case, but it applies to most competitive games - using every legal (game rules and otherwise) tool at your disposal is what the best players will do. Creating arbitrary rules to challenge yourself like "use only homebrew decks" or "win without epic of legendary cards" is fine, but you enter scrub-territory when you try to impose those rules on other competitive players. There is absolutely nothing wrong with using the research of players that came before you in order to gain as much advantage as possible against the competition. Doing so means you're making effective use of the tools available.
Sure, you may feel annoyed if you lose to someone that's using the flavour of the month netdeck and made some pretty obvious misplays, and you may feel like the deck carried them. Maybe it did - but so what? It was a legitimate win. Whether it was the matchup, the draws, the plays or whatnot, the stars aligned in such a way that they won - and that's fine. Using a netdeck is not some secret advantage that player alone has - if you don't want to use one that's totally fine too, but it's bad form (and again, symptomatic of a scrub mentality) if you decry their victory just because they chose to use a deck that, in all likelihood, has proven to be strong in the metagame.
If the issue is because you don't actually want to play in a competitive environment, and would rather play in a more relaxed environment with more casual archetypes (and believe me, I know - kitchen table Magic is far more preferable to me than competitive events), then that's not an issue with people netdecking - that's an issue with Blizzard not offering such an environment (casual would be more accurately titled 'unranked', and while you can find friends online that will play casual decks with you, it's a bit like Destiny in that they make you do the legwork for multiplayer fun).
As another example, the first RTS I wanted to actually get good at (as opposed to just playing against the AI and taking advantage of their issues) was Starcraft 2. And when I first started out - hell, pretty much the whole time I played - I took advantage of build orders that others had submitted online. That's effectively the Starcraft/RTS version of netdecking (a build order basically defines what you build in the early game, where the decision tree is generally so narrow that you can refine a reliable opening to springboard into later stages of the game). As a new player, was I just supposed to head into games and flail about, hoping for the best? I would have stayed in bronze for much longer if I had taken that approach!
To sum up - there's nothing wrong with a player wanting to use every legal tool at their disposal, and taking inspiration (either partial or entire deck-wise) from players that came before them. Not only is it fair game, but if they're trying to be as competitive as possible it makes sense to identify and use the best deck for the current metagame. If you don't want to netdeck and want to impose the challenge on yourself to use only homebrews, that's totally fine and good luck with it! But to try and impose that rule on others when it isn't actually a rule within the game is a scrub-like mindset.
3
100% Ress priest. Whenever i play agains it i feel like iam playing vs now extinct Big priest from Wild.
18
That's easy, for me it's face hunter. You have almost no chance against it if you don't run alot of healing against it.
12
I'm gonna be the first here to comment that I think Dean and Dave are hilarious before the army of "well it's no Ben Brode" arrives.
6
Approves.
-9
1st time i see this name, hope he is the problem why tthis game sucks atm so we ll se brightfull future maybe
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0
I foresee this be among the heroes of youtube.
1
imo Patchwerk might be nerfed to somewhat 55hp.
2
Future hero of Trolden and Rage Orc videos.
2
Btw i'm 100%sure they did silent changes at some point.
At start of beta (when only paid users played) almost every single player had good synergy (rat pack+hyenna + attack buffing dude for animals), nowadays i see good synergy waaaaay too less (i play 5600 both that days and now).
I'm sure they decreased drop rate of (easy) synergy units in tavern.
2
Actually it would be way better to count average place.
Thus way Patchwerk and Rat King seems to bebest, both have 2/3 chance to get into top 4 and high chances for 1st.
Thanks for statistics ofc!
1
3 similar happens time to time, but 4th is a really rare occasion.
2
They removed 2 best and 2 worst acting heroes (by winrate). Tribe bound is not a reason.
1
Remember - more cards -> harder to find certain you need for build.
I'd like they add several tribes like Elementals, Pirats, Dragons. And limit pool of each game to random lets say 4 tribes out of for example 8 total (tribe-bount commanders have to be unavailable to pick up if no tribe in pool).
This will make waaay more diversity in this mode.
-4
Was going to farm some noobs, but lost some rating lol.
Maybe was matched against similar rating and have not seen any newcomers.
Or i just overestimated myself lol.
1
Yep, dissagree with most of the list too.