I'm not so good with super complex mathematics stuff, but I thought this might be able to count. What do you think? It's an equation after all. Also, what do you think of the art? I want it to be warlockish, but is it not sciencey enough?
How's this idea? I think it adds to the warlock flavor variety and makes sense with the character. Inspire because he's a leader and probably convinced his tribe to go along with the demon deal, and lifesteal as a result of the powers given to the tribe from that deal.
So, as someone who wasn't around for vanilla and only started playing right before the Kara xpac came out, which of the keywords are considered vanilla and therefor not acceptable for this contest?
Does this one fit? On one had, the card itself doesn't determine the amount of cards drawn, but on the other hand, it's still predictable because you can see the state of the board.
I'm loving this brawl. It captures the spirit of the fantasy in a way that the single-player mode for rumble run hasn't so far, probably because we get to play as actually interesting characterless with unique looks and interesting personalities. Too bad rumble run wasn't like this from the start.
I agree. A mod told me that there's some sort of code corruption that's preventing it from updating properly, and they haven't got around to fixing it yet.
Hey, I'm kind of new here and could use a tip for finding my way around here. I see that all winners of these contests are put into a winner's hall of fame, but I can only find a version of this hall of fame that leads up to a few years ago. How do I find the latest winners of these contests who are to be memorialized forever on this site?
I like the look of this card. I see a lot of people comparing it to Yogg, but I see it as more comparable to Tess, which is one of my favorite cards period right now. It's just really fun for me to set up a bunch of spells and know that it's all going to have a big payoff and spectacular light show near the end of the game. This card is also something that is a bit more dependable then either Yogg or Tess, as Yogg cast random spells that could help or hurt you simply based on how many spells you cast, and Tess casts the spells you chose to cast, but those are generally random from the other class. For this hunter deck, you can choose exactly which spells you want to put in to be replayed and make sure that none of them backfire on you. I can see this working really well with the Legendary hunter weapon from Kobolds. Additionally, I like the hero power because you can now aim it at minions if you choose. Previously, the only way we could do this is if there was a Steamwheedle Sniper on board all the way back from Goblins vs Gnomes, and that was only lasting as long as the minion was on the board. Now the hunter hero power has the versatility of the mage hero power, but with its increased damage. Very powerful and useful if you ask me.
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I'm not so good with super complex mathematics stuff, but I thought this might be able to count. What do you think? It's an equation after all. Also, what do you think of the art? I want it to be warlockish, but is it not sciencey enough?
5
Flavor text: "Torok felt that his tribe wasn't standing out enough, so he made a deal with the devil to get them a hip new neon look."
1
How's this idea? I think it adds to the warlock flavor variety and makes sense with the character. Inspire because he's a leader and probably convinced his tribe to go along with the demon deal, and lifesteal as a result of the powers given to the tribe from that deal.
0
Thanks for the responses guys. :) That helps a lot.
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So, as someone who wasn't around for vanilla and only started playing right before the Kara xpac came out, which of the keywords are considered vanilla and therefor not acceptable for this contest?
5
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Thanks for the advice. :) I'll fix that before submitting then.
0
Does this one fit? On one had, the card itself doesn't determine the amount of cards drawn, but on the other hand, it's still predictable because you can see the state of the board.
0
Is there a limitation on the kind of card it can be( minion, spell, weapon or hero), or is anything open game?
4
I'm loving this brawl. It captures the spirit of the fantasy in a way that the single-player mode for rumble run hasn't so far, probably because we get to play as actually interesting characterless with unique looks and interesting personalities. Too bad rumble run wasn't like this from the start.
0
I agree. A mod told me that there's some sort of code corruption that's preventing it from updating properly, and they haven't got around to fixing it yet.
0
Hey, I'm kind of new here and could use a tip for finding my way around here. I see that all winners of these contests are put into a winner's hall of fame, but I can only find a version of this hall of fame that leads up to a few years ago. How do I find the latest winners of these contests who are to be memorialized forever on this site?
4
This staunch guardian will buy you time while you finish working on your weapon in Shadowforge. The upgrades should help your weapon last much longer.
0
Is a Tide Sage a mage or a shaman? I think they're a unique blend of elements from both and wish to reflect that fact in this card.
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I like the look of this card. I see a lot of people comparing it to Yogg, but I see it as more comparable to Tess, which is one of my favorite cards period right now. It's just really fun for me to set up a bunch of spells and know that it's all going to have a big payoff and spectacular light show near the end of the game. This card is also something that is a bit more dependable then either Yogg or Tess, as Yogg cast random spells that could help or hurt you simply based on how many spells you cast, and Tess casts the spells you chose to cast, but those are generally random from the other class. For this hunter deck, you can choose exactly which spells you want to put in to be replayed and make sure that none of them backfire on you. I can see this working really well with the Legendary hunter weapon from Kobolds. Additionally, I like the hero power because you can now aim it at minions if you choose. Previously, the only way we could do this is if there was a Steamwheedle Sniper on board all the way back from Goblins vs Gnomes, and that was only lasting as long as the minion was on the board. Now the hunter hero power has the versatility of the mage hero power, but with its increased damage. Very powerful and useful if you ask me.