It shouldn't be necessary to install on Android in order to play on PC. The last time I tried to install on Android, the download itself took over a day. Over 24 hours. And it still didn't work right. I'm reluctant to try that again, for a crappy workaround. Though I may have to, if the issue isn't resolved by the time the miniset is released.
As it is, I can't buy arena or duels tickets, can't buy from the shop, can't participate in Brawliseum... for the last two weeks. Ugh.
Reinstalling does not fix it. This has been an ongoing issue for many people for the last two weeks. As far as I can tell, Blizzard has not even acknowledged the possibility that the problem is theirs to fix.
In addition to reinstalling, Blizzard support staff have suggested messing with connection settings, DNS, installing a VPN, and even uninstalling the most recent OS update (which nobody with a working OS should do, it should go without saying).
Might kill the card completely though, outside of a dedicated combo deck, so maybe put it back down to 2 mana?
I think another nerf to Shockspitter probably kills the card. My fear, then, is what's hunter left with? Big beast? Questline? The arcane archetype is stillborn, and the new weapon is a laugh. The class would probably be left with one playable card from this expansion, which is sad.
Blizzard has an interest in not letting Wild turn into the same kind of wasteland Classic is, through neglect. I don't say Wild is like Classic right now, but it's leaning a bit further in that direction with the current discolock.
Blizzard doesn't have to "balance Wild", but paying *some* attention to the format is healthy and good. It can be a lot of fun, and Blizzard should see it as a valuable showcase of their game.
Yeah, a six-card combo will always be super weak to disruption. But if you commit to the meme, the payoff might be worth it. I crafted Gahz'rilla years ago, just to do this combo, so I'm going to come back to it from time to time. (Along with my Knuckles, Majordomo, and Sunscale hunter decks :-)
My first impression was that this is strong, but it *needs* to be improved to be worth playing, and unless you improve it twice, it's still can't answer a board of imps on turn 4. But in order to improve it, you need to run river crocs and and a spider tank. And it's... [checking watch] late 2022, almost 2023.
With that restriction, I'm having a hard time imagining what hunter deck would run this. What cards do you cut in order to include these. How many cards do you need to cut in order to make this combo consistent?
So, cheap, scaling (though kinda inconsistant) damage. The card isn't necessarily a dead draw late in the game, which is nice, and it's fine for spot removal in the early game. Maaaaybe some combo shenanigan potential, but you'll have to work at it.
Seems like kind of an obvious card to print, in retrospect. I like it, but ultimately, whether this card is good will depend on what's actually in the beast pool. Also, I don't expect zombeasts to belong to the Undead tribe, but it would be interesting if that's the case.
Would love to see a Hearthstone take on Deathbringer's Will. Something like, for the rest of the game, occasionally change your hero into a Vrykul, Iron Dwarf or Taunka (with appropriate hero power, for a turn or two).
1
It shouldn't be necessary to install on Android in order to play on PC. The last time I tried to install on Android, the download itself took over a day. Over 24 hours. And it still didn't work right. I'm reluctant to try that again, for a crappy workaround. Though I may have to, if the issue isn't resolved by the time the miniset is released.
As it is, I can't buy arena or duels tickets, can't buy from the shop, can't participate in Brawliseum... for the last two weeks. Ugh.
4
Reinstalling does not fix it. This has been an ongoing issue for many people for the last two weeks. As far as I can tell, Blizzard has not even acknowledged the possibility that the problem is theirs to fix.
In addition to reinstalling, Blizzard support staff have suggested messing with connection settings, DNS, installing a VPN, and even uninstalling the most recent OS update (which nobody with a working OS should do, it should go without saying).
0
I think another nerf to Shockspitter probably kills the card. My fear, then, is what's hunter left with? Big beast? Questline? The arcane archetype is stillborn, and the new weapon is a laugh. The class would probably be left with one playable card from this expansion, which is sad.
3
Blizzard has an interest in not letting Wild turn into the same kind of wasteland Classic is, through neglect. I don't say Wild is like Classic right now, but it's leaning a bit further in that direction with the current discolock.
Blizzard doesn't have to "balance Wild", but paying *some* attention to the format is healthy and good. It can be a lot of fun, and Blizzard should see it as a valuable showcase of their game.
0
Yeah, a six-card combo will always be super weak to disruption. But if you commit to the meme, the payoff might be worth it. I crafted Gahz'rilla years ago, just to do this combo, so I'm going to come back to it from time to time. (Along with my Knuckles, Majordomo, and Sunscale hunter decks :-)
0
I think this is going to be really disappointing when you need to clear three minions, and one of those shots goes face.
0
This goes in my Reno questline deck. No spell damage needed.
2
My first impression was that this is strong, but it *needs* to be improved to be worth playing, and unless you improve it twice, it's still can't answer a board of imps on turn 4. But in order to improve it, you need to run river crocs and and a spider tank. And it's... [checking watch] late 2022, almost 2023.
With that restriction, I'm having a hard time imagining what hunter deck would run this. What cards do you cut in order to include these. How many cards do you need to cut in order to make this combo consistent?
I hope it works, but right now I'm skeptical.
2
These reveals seem to be pushing weapon synergies for hunter, but I'm not convinced so far. I love control tools for hunter, but I'm not loving this.
0
So, cheap, scaling (though kinda inconsistant) damage. The card isn't necessarily a dead draw late in the game, which is nice, and it's fine for spot removal in the early game. Maaaaybe some combo shenanigan potential, but you'll have to work at it.
1
Ice Trap and Improved Ice Trap count as two separate secrets. Any time your hunter opponent plays Beaststalker Tavish, you need to be aware of this.
0
Reno hunter; possible to build a starfish, viper, scorpid, etc.
0
Seems like kind of an obvious card to print, in retrospect. I like it, but ultimately, whether this card is good will depend on what's actually in the beast pool. Also, I don't expect zombeasts to belong to the Undead tribe, but it would be interesting if that's the case.
2
Thanks for that. I do love me some Naralex value. :-)
0
Would love to see a Hearthstone take on Deathbringer's Will. Something like, for the rest of the game, occasionally change your hero into a Vrykul, Iron Dwarf or Taunka (with appropriate hero power, for a turn or two).