It’s loved because it allows for a lot of tricky and bursty plays if their utility cards are held for the right time and played correctly
theres nothing wrong with class identity, it’s what makes each hero have its own set of playstyles
though I can understand wanting the removal of overbearing classic cards in a standard rotation environment, until they pull the trigger on evergreen it’s what we have to work with
It works well against fatigue decks, but unfortunately that’s about it.
its too unreliable otherwise, that being said it can still occasionally be really strong and funny. Just take it for what it is, a less serious way to play
He probably clicked out all the moves before the full animations went out, or at least the majority of them.
The cast animation delay makes it seem like they didn’t make it even though they did.
Personally im not for a time limit cutting someone off from doing an action, the only reason I ever want the rope is when someone is pulling some afk delay or pondering plays rather than putting them in motion.
It’s cool and allows for shenanigans, but it’s unreliable and you need a draw engine to get value fast enough to survive.
i will say that it’s actually good against control decks because their win condition is typically outvalue into fatigue, but they’re all too busy crying about quest rogue to worry about a fun card
youre complaining about being beat and yet you refuse to use good cards.
You really solved your own problem and set a barrier on yourself from accomplishing it.
If you want to play jank decks just don’t be surprised if your ladder climb comes to a halt, rank 15+ is going to be full of players with at least an average sized collection.
4
The gnome is fine, it’s really not that ridiculous of a concept
This is a bit much for me, however.
The murloc shaman was what was pushing it for me
0
Any of those are fine, at that point it’s really just luck as far as your matchups go.
That being said, you still need to make the most optimal play for the situation and matchups.
Most of those decks you listed are pretty forgiving as far as potential misplays go so even on an off day you should be fine, just grind it out.
0
what type of decks are you playing in the current meta?
0
At the very least I appreciate that your autocorrect is working in full stride
0
It’s loved because it allows for a lot of tricky and bursty plays if their utility cards are held for the right time and played correctly
theres nothing wrong with class identity, it’s what makes each hero have its own set of playstyles
though I can understand wanting the removal of overbearing classic cards in a standard rotation environment, until they pull the trigger on evergreen it’s what we have to work with
1
I wouldn’t recommend it as a first choice for dusting, nor would I agree that he isn’t used in viable decks.
Its a good card that can give a devastating edge if drawn early
1
I choose skull over rin, it’s usually more convenient
I run the 3 drop that potentially gives me Rin anyway, so against fatigue matchups I have that option
The thing is more often than not the forced ooze play or the free voidlord slows aggro down enough to be worth the inclusion
Anything that sets your opponent back a play is what you want in control lock
0
Not sure you really need the galvanizers, it’s not really a full on mech package and the mechs you have are pretty cheap
0
It works well against fatigue decks, but unfortunately that’s about it.
its too unreliable otherwise, that being said it can still occasionally be really strong and funny. Just take it for what it is, a less serious way to play
1
He probably clicked out all the moves before the full animations went out, or at least the majority of them.
The cast animation delay makes it seem like they didn’t make it even though they did.
Personally im not for a time limit cutting someone off from doing an action, the only reason I ever want the rope is when someone is pulling some afk delay or pondering plays rather than putting them in motion.
0
Consider putting in hagatha if you’re running no spells at all, which I don’t like in the first place.
the aoe might be counterintuitive with the nzoth trigger on shudderwock, but the value generation would help in every other way.
13
It’s cool and allows for shenanigans, but it’s unreliable and you need a draw engine to get value fast enough to survive.
i will say that it’s actually good against control decks because their win condition is typically outvalue into fatigue, but they’re all too busy crying about quest rogue to worry about a fun card
0
You’ll have to accept that it will be potentially worthless in some matchups, some cards also fit this criteria in your list I’m sure
It’s not a bad inclusion, I don’t agree with sea giant being the replacement though
2
I don’t understand what you really want here
youre complaining about being beat and yet you refuse to use good cards.
You really solved your own problem and set a barrier on yourself from accomplishing it.
If you want to play jank decks just don’t be surprised if your ladder climb comes to a halt, rank 15+ is going to be full of players with at least an average sized collection.
0
It’s an interesting tech choice, but I’m enjoying Demonic project for that more
Not sure if control mage is good enough in this combo scene without something like this as well