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    posted a message on Weekly Card Design Competition #32 - Discussion Topic

    Anubisath Secrets in the spoiler.

    Unfortunately, it's too late to submit this for the contest even though it's within the ruleset since I already have an entry,  but I started making up AQ40 cards for fun and really enjoyed this one and thought I'd share.

    So in the raid, this is a trash mob encountered leading up to the Twin Emperors near the end of this very large instance. They're fought one at a time and each one has a random pair of several abilities that needed to be handled in different ways once they were revealed. Some were easy to handle, some were very dangerous, and a couple pairs could make the encounters quite difficult. I made this minion to reflect those encounters.

    The two abilities the Anubisath Defender has are kept secret from your opponent in the form of putting 2 Secrets into play, similar to Mysterious Challenger, forcing them to play around what they could be. Of the 7 possible secrets, none do direct damage to your opponent, 5 will do direct damage to enemy minions, 1 buffs your own minions, and 1 is a fancy Counterspell. The secrets have varying amounts of value, reflecting the varying amounts of challenge presented by their WoW counterparts. This card is all about board control and is not a finisher. 2 random effects out of a possible 7 ensures that this card will never be a sure thing, but will always be fun to play.

    Clarifications in the spoiler.

    Anubisath Defender: The secrets do not count as casting spells. It works identically to Mysterious Challenger except the Secrets are generated randomly instead of being pulled from your deck.

    Meteor: This Secret targets a single random enemy minion and does 6 damage one at a time to it and up to 2 adjacent minions at random. It can target minions on the far right or left and do its damage among 2 targets even though 3 was possible. In the event that your opponent has only 1 minion, it will take all 6 damage. Your opponent needs at least 1 minion on the board for this Secret to reveal.

    Explode: Like all Secrets, this will only proc on your opponent's turn. The effect will only resolve after your friendly minion has died.

    Shadow Storm: This is basically Arcane Missiles but 6 damage only targeting minions. Your opponent needs at least 1 minion on the board for this Secret to reveal.

    Plague: Your opponent will have no choice but to anticipate this one by attacking with his lowest health minion to mitigate the damage. His attack resolves before this procs, similar to Bear Trap.

    Thunderclap: Like Plague, this will happen only after your opponent's attack has finished, like Bear Trap. If the attacking minion is alone, it will only take 2 damage. If it's the rightmost or leftmost minion, only 2 minions will take damage.

    Spell Reflect: This will only happen on spells cast by your opponent that target a single friendly minion. Spells like Flamecannon that target a random minion or Flamestrike that target multiple minions will not proc this Secret. If the opponent has no minions to redirect the spell to, the Secret will not reveal. assuming your opponent managed to attack on the turn after you played Anubisath Defender, it will be obvious by his next turn if this was one of the secrets for him to play around it effectively. Take note, the Secret doesn't know the difference between buffs and debuffs. If your opponent casts Velen's Chosen on your minion, it will be redirected to his own minion.

    Enrage: This is the only secret that can give you more power on the board by itself, so I made them Enrage effects instead of simple +#/+# buffs. It will not buff a single minion multiple times for a stronger enrage. If you have 1 or 2 minions on the board at the start of your next turn, it will simply give each of them the Enrage effect once. You need at least 1 minion on the board for this Secret to be revealed.

     Thoughts?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #32 - Discussion Topic
    Quote from PupleMD jump

    So I can't decide between two cards, any thoughts on which I should go with + feedback if you think the balance or idea is off are greatly appreciated.

    Sort of like a reverse silence. Kind of. It does remove buffs, just like silence, but if you're targeting a Sludge Belcher, it would retain its taunt and deathrattle. Alternatively, you can lift debuffs from your own minions, like silence or Humility. Doesn't work on targets that have been polymorphed. Link to original NPC page.

    The second is a little more complex. By non-trigger, I mean nothing like Battlecry or Deathrattle. The Keywords that qualify are Taunt, Charge, Stealth, Windfury, and Divine Shield. The Upgrade changes the normal keyword into a Mega (Keyword), with improved effects.  I realize the wording isn't the best, any suggestions to improve it are greatly appreciated. The improved effects are:

    Mega Windfury: Able to Attack 4x

    Mega Stealth: Does not leave stealth until the minion attacks a second time.

    Mega Taunt: Must be attacked before all other minions, even other taunts

    Mega Divine Shield: First two times the minion takes damage, ignore it.

    Mega Charge: (and I'm not too sure about this one) Attacks the turn it is played and ignores taunt.

     Link to original NPC

     

    I think the effect on Twilight Shadowmage is interesting, kind of like Reincarnate without proccing Deathrattle. You didn't mention it, but are you imagining it as returning the minion to its original health as well if it were damaged?

    I do have a concern about the lore of the card though. Shadowmagic certainly sounds more harmful than helpful, which conflicts with the effect on the card. Maybe instead of a Twlight Shadowmage it should be a Hakkari Priest or such.

     

    For the Goblin Engineer, if it were to stay a Goblin Engineer, it should only be able to affect Mechs. An engineer wouldn't have the power to upgrade the stealthiness of a Shade of Naxxramas, for example. The lack of corporeality would certainly get in the way.

    As for having to put in too many words to explain the card's effect, there's certainly precedence for putting no explanation and players finding out for themselves what it does (or looking it up on a wiki). Justicar Trueheart, Gelbin Mekkatorque, Elite Tauren Chieftain, and Mimiron's Head are all severely lacking in information looking at the rules text. I think I would settle with it just reading "Battlecry: Upgrade a friendly mech with Windfury, Stealth, Taunt, Divine Shield, or Charge." Or maybe even "Battlecry: Upgrade a friendly mech." and if it doesn't have one of those effects, it adds one instead of making the existing one better.

     

    Regarding the balance of either card, I'm afraid that's a little out of my depth. :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #32 - Discussion Topic

     

    I posted this last night. I'm curious if anyone has any thoughts on it, specifically the balance.  I considered making it 2 copies, but at 3 it's only a net gain of 1 card in your deck. I could see a card like this getting some play in the later game when those 2 Swipes you put in your deck still haven't shown up, but also in the early game to lower the chance of drawing all your end game in the first 5 turns. Having 4 or 5 copies of a single card in your deck sounds like a lot, but only one of those is put in your hand by this card and there's little control as to which 3 cards you're choosing from. All in all, it acts like some kind of minion amalgamation of Tracking and Gang Up. Then, with it being a Legendary, you only get one of these in your deck, so it can't synergize with itself. (Chromie copies itself and Fireball over and over until your entire deck is just Chromie and Fireballs, but I guess that synergy would still exist if a rogue were to Gang Up a Chromie or a mage with Echo of Medivh. It would still be pretty niche, I suppose.)

    For clarification, the Battlecry looks at the top 3 cards in your deck, draws one and discards the other two, similar to Tracking, but also puts 3 more copies of the card you chose back in your deck, similar to Gang Up.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #32 - Submission Topic [ENDED]

     

    Chronormu, a member of the bronze dragonflight who masquerades as a female gnome named Chromie, is one of my favorite characters in WoW. I really wanted Chromie's Hearthstone card to correspond to her in-game role as a time traveler. Her battlecry allows you to scry into the future and change how events will unfold. Naturally, she's also a Dragon minion.

    Play: Hello again! Or have we not met yet?

    Attack: Did you see this coming? I did.

    Death: [Moan] Needed...more time...

    And here are her corresponding pages: 

    http://www.wowhead.com/npc=10667/chromie

    http://db.vanillagaming.org/?npc=10667

    Posted in: Fan Creations
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