dude this expansion is awful.. look how bad the cards are for certain classes.
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Hornboy25 posted a message on Whizbang's Workshop: Card List, Release Date, & Expansion DetailsPosted in: Guides -
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Milhail posted a message on New Paladin Epic Card Revealed - Flash SalePosted in: NewsThat's kinda meh.
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Nekkro2 posted a message on New Paladin Legendary Card Revealed - Pipsi PainthoofPosted in: NewsI feel that they kinda missed the opportunity of this card being Sir Annoy-O.
I mean, like. It's good with Kangor, Dancing King. It Recruits 3 minions wich is pretty powerful for a Legendary.
(We don't talk about Master Oakheart)It looks interesting.I feel that this set dosn't really give any support for this card, but is like. You are not going to play Big Paladin just for this card, but if you are playing Big Paladin, I think this card can fit somewhere.
But I don't know, Paladin got an Aura archetype, a Divine Shield Archetype, a Hand Buff Archetype and a Big Archetype, and didn't really got a lot of support for any of that, so looks like you are going to have to wait to play Big Paly in Standard. In Wild I think that could work. I mean, in a non competitive way. Cause Big Paladin is not competitive in Wild, but you can still rank with it.
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Nekkro2 posted a message on New Paladin Legendary Card Revealed - Pipsi PainthoofPosted in: NewsI think is confusing tho. They really look like mechs. It's like asking for people to made the mistake of think that they are Mechs.
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Czhorat posted a message on New Paladin Epic Card Revealed - Flash SalePosted in: NewsYeah, but that was two tokens instead of just one, and Druid has always been a bit better at the wide board buffs and token generation. (the extra token is huge because it also means an extra buff)
So for 4 mana you get a 2/4 taunt with divine shield and a buff on whatever else you have on board.
I guess the sixty four dollar question is how many minions you need to buff to make this feel good. 2? 3? One doesn't feel like enough. -
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user-24654268 posted a message on New Paladin Epic Card Revealed - Flash SalePosted in: NewsGarbage
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Nekkro2 posted a message on New Paladin Epic Card Revealed - Cardboard GolemPosted in: NewsI think that even if mechanically they are the same. Auras are not canonically a semi-card type, like Quests or Sigils.
But I mean, we can't be sure until they say it. We are talking about the same people that made Kingpin Pud resurrect Boulderfist Ogre even if is not an Ogre-gang (just cause they found it funny) or that allows Imp King Rafaam to resurrect Opera Soloist (just cause her race is called Imp Mother but you don't have way in game to know that)
But at the same time Splintergraft is not concidered a Treant, when she is refered as "a Cursed Treant" in the lore. So you actually never know. I hope that works. Simply cause is easier to remember. "Oh the cards that last several Turns are called Auras", has more sence than being called Objetives, cause I mean, most of them are not Objetives, they are like random things.
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Potatotree posted a message on New Paladin Epic Card Revealed - Cardboard GolemPosted in: NewsAura archetype could be very interesting. Nice to see them trying something new.
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unholypal411 posted a message on Year of the Pegasus Core Set Update - Many Core Changes - New Keyword: ElusivePosted in: NewsSome people just cant stop overacting and baby raging about paladin I guess.
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Dragoon2k posted a message on Multiple New Shaman/Paladin and Warrior Cards RevealedPosted in: NewsKinda agree it can highroll for sure but it can end up pretty weak aswell so its not a definitive advantage of it and ontop of that I don't really like the Shaman excavate card a 4 mana 8 damage removal sounds powerful on paper but in reality you will mostly have to overkill with it to move up your reward track and getting Windfury/Divine Shield is decent but Shaman doesnt really have the potential of big minions from hand like Paladin does.
When it comes to Shaman I'm more intresting in how good Elemental based deck might become if it have a shoot at being really strong or if it will miss the mark, but too me it feels like Elementals is hanging slightly outside the meta right now and the new Elemental cards that we're getting might be enough to push it into a really strong deck.
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Ye, they are based on hs replay, the ranking has always been a lie, there the paladin is always the first class, but without showing the rank at which that winning percentage occurs (on hsreplay paladin is the first class every meta literally since the site opened, just LOL) what it actually reports/happen is that; Paladin is the most played class in bronze to climb, so it receives cry and nerfs just because it is a popular at low rank, therefore where the vast majority of hs players are, certainly not because it is op, Paladin hasn't received anything of really broken by many years) so if they closed hs replay no one would cry paladin (they don't know how to play and are influenced by what they see on that site) Paladin class among other things that has never really been problematic, how can a class that plays board be problematic? pladin deck always waits a turn before doing damage face, so it always allows you to play around it (actually one of the healthiest classes) Then if you don't have answers, well, you also have to learn how to lose a game, luck with the draw can't always come...
Now We have a warrior/druid where EVERY single turn charges you 20 damage in your face with 20 armor and with ridiculus cost of mana, and they complain about lerroy with 9 cards in hand to buff her, complain about meme stuff LOL, ridiculous... (problematic decks are those that win by otk, decks without counters, eithout interaction, not a deck counterable by a taunt, freeze, silence, aoe, your board, etc.
Some people need to learn to play and stop relying on the crying of kids on reddit or hs replay fake ranking) in this way they nerf low rank or mid rank classes creating even more imbalance (they should stop listening to the whining of the incompetent) go crying on cards with zero value) like the 3 mana card of the paladin that threw two 1 mana minions onto the field nerfed to 4 mana :D (it was already really bad card before, let alone now, lol, community of chicken-rank players complaining about paladin, everything confirms the thesis
This happens because the vast majority of players don't play legend (so many cry at low rank and no one or just a minority at high ranks, where the top tier decks continue to act undisturbed) this must stop for the good of the game...
These developers need to show their balls and stop pandering to a small minority of the total community on reddit, they have all the data in their databases, there's no need for a kid to cry, they already know what to nerf and what not to (it's a game of cards, mathematics is enough to understand what is op, cry instead have zero value
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3 mana for two crap 1 mana (total junk like everything else they give the paladin since Brode left) it is clear that politics has changed, now the politic is, to give to whoever asks for more and don't give anything decent to the less played classes, otherwise as usual the free players of the most loved classes will complain and in this period of crisis we don't want to take any risks of further departures from the user (politics) this game is speculating on its own corpse (they are even afraid to push the less popular classes, they are in total check of the community and therefore the game will continue to die (because all this is ridiculous and pathetic) but above all not fun, something like this I would expect from a flash games company (unless they want to sell it to 10 year olds, so users unable to understand veiled mechanisms such as political ones, because after seeing the mercenary mode I could even expect they would try this way to try and launder the game)
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Horrible like the whole set, plus that card doesn't even have a synergy with what they gave it (no comment)
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Technically the paladin is another class cadaver is even worse off than the warrior, go see the garbage they gave him for years and right now...(they always push the same 3 or 4 classes and the paladin is not among them as the warrior is not)
This game is so unbalanced now it's a joke (paladin and warrior are so left to themselves as classes that they became unplayable even in wilde, get kicked by everyone)
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All very fun until oppo not play versus you Steamcleaner to counter (I know, I'm bad, I like to spoil dreams of glory) :D
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I don't see how this card can have aggressive implications given the slowness of what it's receiving, paladin is getting awful cards with no specific direction no broken synergy and a horrible slow and boring mechanic, so this card is just decent in that class (until yesterday rouge summoned 11-11 with stealth on turn 4.... lol (throughout the meta paladin he's really bad in comparison to most other classes, he doesn't even get to play his nerfed Cariel that he already lost) so actually one would expect something broken for paladin since he's in really bad shape (but nothing, besides giving him horrible cards they don't even take old nerfs away from him to see him play higher than bronze, for example they could definitely remove the nerf in Cariel, card which has never been a problem and is only used to try to survive against the numerous otk ....)
PS obviously you don't have to rely on hs replay to evaluate a class (totally busted) because on hs replay the paladin after a few days of the release of the exp is always first in place,and this EVERY single meta, pay attention on this :D lol (clearly a joke since it's been years and years since the paladin gets close to tier 0) but on hs replay they magically put it first when in reality, it is currently in a decidedly bad state (the truth is that currently is certainly among of the most suffering classes... (just understand a minimum of this game to realize that the paladin is not even close to being tier 0) has very slow decks, no broken play and is under practically every otk... In a nutshell... If paladin is tier 0, warlock, druid, rouge, mage, dk and dh where are they? do they play in a separate meta? :D (hs replay is totally broken and since long way)
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Ye, It's Just a Blood Knight - 1 mana -1-1 (the contrary, this card is worst than a Blood Knight since you can only activate it over the friendly divine shields...(so you can't even exploit those of your opponent) unfortunately those who comment on the paladin in chat clearly don't know the class or play it just at rank "banana"...( is clear from what they write on mediocre cards like this one)
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Alarm-o-Bot with no tag, 3/3 deathrattle +2 mana mono-card and a negligible effect like lifesteal (each legendary they give to the paladin surpasses the previous one in garbage) yet another card without synergy in the paladin... (today a random common card would do the same thing in terms of power, it is not even clear why this should be mono-copy) paladin is the only class that hasn't received upgrades since the beta... On the contrary they only made it worse, because they removed all draw cards like Blessing of Wisdom, Holy Wrath, Hammer of Wrath , Lay on Hands, and Divine Favor all at the same time for NOTHING ELSE IN RETURN TO COMPENSATE THOSE LOSSES! no draws, but yet we still need to have two combo cards in hand to remove a board (morehover this in the only class that has to keep the minions still on the field for a turn otherwise they can't even do damage to the opponent, tell me how is it possible to apply pressure without drawing cards??? For the logic of balancing otks shouldn't draw, not classes that don't do direct face damage (this game is developed by incompetent totals)
The only good thing about getting junk cards is that you already know they won't see a nerf (because every time paladin is played at high tier the nerfs are raining hard already from the first week) we would never afford to disturb the rouge players tier 0 for an infinite number of years...(it's no fun babysitting your opponent knowing they're going to win) because your deck has no viable direction or broken combos, while your opponents are a raging river with the latest expansions...(this game has become a joke, probably they want to bring it to compete with clash of clans, then sell it to 10 year olds...) because any adult with a brain sees only huge gaps and mindless favoritism to specific classes... (they absolutely don't want balancing, that makes this game a joke)
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By what logic a class that plays with over twice as many mana crystals as its opponents should also receive cards that cheat mana??? (this game has incompetent developers)
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These developers keep nerfing generic cards, thus at the same time nerfing all not problematic classes, just to avoid touching druid!? (the policy they carry on with this game is pure rubbish) especially the two mana nerf to a tech card like Theotar, the Mad Duke is pure mistake (since it's the only card that makes broken or otk combos bearable giving you hope to bust them...(tech cards are NEVER broken, they wouldn't be played if they weren't NECESSARY to make the meta healthy) they continue to listen to the complaints of chicken rank players (ie where 90% of the players are) so they going by popularity, instead of really balancing...(they continue with this desperate rubbish policy, the game is becoming increasingly unbalanced and toxic) o the lack of courage on the part of the developers who count on favoring a community of toxic kids unable to objectively analyze the problems of the game (off course a large part of the problems are also linked to the streamers who influence those kids) a strength is needed on the part of the developers (because for the moment they are pathetic)