• 3

    posted a message on New Demon Hunter Legendary Card Revealed - Final Showdown

    So, otk dh, otk warlock, otk priest, otk shaman, otk mage (if I wanted to play a solitaire I didn't open hs) this is the least fun and definitely the fastest way to finish killing the ladder.... (whoever decides for this game has a brain - dead, for a few bananas a team of baboons could do better...)

    Posted in: News
  • 0

    posted a message on New Paladin Epic Card Revealed - First Blade of Wrynn

    definitely better than Ghostly Charger crap...

    Posted in: News
  • 1

    posted a message on New Paladin Epic Card Revealed - First Blade of Wrynn

    Nothing exceptional, but at least it has a synergy with the handbuff mechanic (which in the now very old mean streets gadgetzan I loved to madness ) the problem is that without a very good card to draw I don't think handbuff mechanics playable...

    But since they removed every card from the paladin to draw from his base set (and without giving us anything) like Blessing of Wisdom, Lay on Hands, and Divine Favor, so is time has come to have some new good card for draw in return....

    Posted in: News
  • 0

    posted a message on United in Stormwind: Card List, Release Date, & Expansion Details

    they removed almost at the same time,  Blessing of Wisdom, Lay on Hands, and Divine Favor

    we're still waiting for something decent in return (if that's their job ok, I can also disenchant the paladin class...) total disappointment from this company...

     They prefer to listen to streamer-influenced 14-year-olds rather than work to balance the game (it's called chasing money) but if you work this way it won't last long (speculation has short legs) 

    Give what most ask, make happy, and pocket money... (the right policy for those who are dying and want to continue to breathe a few more days) not by chance when everything was fine there was never any nerf or such unhealthy policy
    PS : In wilde you will not play this in the odd pala shovel as it makes no sense to limit your cards to the odd cost when you already have the hero power upgrade in the second quest reward...(are two totally different deck, one aggro and the other a value dude)
     
    Posted in: Guides
  • 0

    posted a message on United in Stormwind: Card List, Release Date, & Expansion Details

    Odd paladin's strength is all in the early game turns, instead you have to wait turn 6 for incoming this, any aggro or midrange by that point will have already destroyed you...(maybe it will work against hard control, maybe...)

    also there is no standard support for this, you can see the cards released, hand-buff, dude, and a horrible weapon how useless ... (if they keep giving random cards without concrete support , I don't see what you want to do...)

    It is also to consider the fact that they took away every single draw from the basic set (3 cards) without giving us anything in return, so playing 9 (not 6) 1-mana cards to complete this and still have something to play will be a big problem (the paladin currently you need good cards to draw, then maybe we'll talk about it again ....

    Posted in: Guides
  • 1

    posted a message on Lost in the Park

    We place too much faith in those behind this hs project (many even here would know how to balance the game better as well as make it more fun...)

     
    Posted in: Lost in the Park
  • -1

    posted a message on United in Stormwind: Card List, Release Date, & Expansion Details

    That quest will never work... (with this one we are at the third consecutive failure for Pally's unplayable quest, so practically paladin has never had a playable quest...)

     
    Posted in: Guides
  • 0

    posted a message on Is Paladin too strong?

    Ye, just trolling or talking about your experience at rank 10 bronze, in both cases there is nothing else here...

     
    Posted in: Paladin
  • 0

    posted a message on Is Paladin too strong?

    Libram paladin no longer exists (did you miss something?) they nerfed pen ... (learn to play instead of complaining about a literally dead class, without draw or discover, and without broken automatic winning play card's like tickatus,illucia, refreshing spring water, secret passage, and with these I could go on for much longer... (the only strong interaction the paladin had was pen and 0 mana libram, I don't see the problem after pen nerf....)

    Ye,another critic often leveled against librams is that they cheat mana ...(but this is ridiculus,especially in this meta and in that paladin deck

    I just see a lot of hypocrisy in this toxic community, saying that librams cheat mana when the deck is not versatile but exclusively dedicated to librams, also out there the priest discovers and discount all his spells filling his hands, the rogue still does better with 1/4, the mage discounts all his spells by 2 mana and recharges the mana by drawing (free yourself from the influencers and think with your brain, because this is the power level of hs today...) and, when you judge a deck or a card you must also take into consideration the class or archetype where it is played...

    So, actually Paladin not having nothing exceptionally strong, he struggles to stay in the meta (that's why he disappeared...)

     

    Posted in: Paladin
  • 0

    posted a message on Is Paladin too strong?

    Are you seriously complaining about a dead class you meet every 20 games !? (if it were op, they would all play Paladin, as it was before the libram nerf and mage)
    Hsreplay rank is completely broken, it is evident that you are new or have long time disconnected with this game, as rather than a nerf currently paladin class is more likely to see a buff ... Because currently it's the worst class along together to shaman) stop letting yourself be swayed by useless and completely broken stats like hsreplay, think after nerfing it, on hsreplay the paladin win percentage stats is increased... very ridiculous...XD (this should be enough as proof, would be enough to close it here with this question, since without a pen he lost his top-tier deck,"libram"), actually the best decks in currently in meta are priest, warlok and hunter ... (in a nutshell the opposite of hsreplay stats)
    So go further guys, learn the game better (especially for analyzing) and you will see that Paladin is easy to beat (if you currently lose versus him I can imagine you against other classes )

     
    Posted in: Paladin
  • 0

    posted a message on Saronite Chain Gang

    Finally, Saronite Chain Gang is back! This nerf was wrong because it damaged other decks, especially handbuff, they should have nerfed immediately Shudderwock admitting the mistake, not everything neutral battle cry cards that have a synergy with this one, so at the same time destroying a lot of not problematic decks (this has been ridiculous ... )

    Posted in: Saronite Chain Gang
  • 2

    posted a message on Knight of Anointment

    And for draw Christology and the new 4 mana card for handbuff deck...(obviously this only if also the wild cards they will have a holy tag... Because i'm not sure for that, but presume this change also for wild mode...)

     
    Posted in: Knight of Anointment
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