• 1

    posted a message on Weekly Card Design Competition #5.02 - Submission Topic

    Faction: Monk

    Because of previous Pandaren cards, such as Youthful Brewmaster and Ancient Brewmaster, interacted with Battlecries, I decided to go with a Battlecry themed faction.

    Brewmaster Sensei allows Battlecry minions to trigger a second time. Battlecries that require a target though will be chosen randomly among the valid targets. Brewmaster Sensei has a very interesting interaction with Brann Bronzebeard though. If Brann is on the board, then it would trigger it's Battlecry twice, in turn, triggering another minion's Battlecry twice per Battlecry. Playing Brann into a Battlecry minion into Brewmaster Sensei would trigger the minion's Battlecry 6 times. That's a lot of Battlecries.

    All Class Factions in Hearthstone have a minion discover cards from among its Classes. The rare minion is always the one to discover them.

    The legendary of this faction gives +1/+1 to the minion that triggered its Battlecry. With Brann and Brewmaster, you can increase that amount to +2/+2 or even +6/+6.

    Posted in: Fan Creations
  • 9

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Submission

    Dancer

    The Dancer class revolves around moving minions around the board. The class synergies greatly from minions moving around. The Hero Power adds 1/1 Dancers to your hand. These Dancers will move all the way to the left side of the board when summoned, shifting all the other minions to the right. Minions swapped, as a result of a shift, are considered shifted, even if they weren't specifically targeted by the effect.

    Pandaren Dancer benefits from moving around on the board, growing bigger each time. The Dancer's Battlecry is one of the ways to trigger Pandaren Dancer's effect.

    Draenei Dancer is a well-stated minion with a targetable version of the Dancer's Battlecry. Although it can't cause every minion to shift, it does provide a decent body for its mana cost. Typically on turn 3, your board won't have a lot of minions that benefit from shifting, making the Battlecry just as good as the Dancer's when played on curve.

    Brazier of Dancing Flames is 2 mana 0/6, slightly bigger than Lightwell. Lightwell's effect allowed it a little more survivability because it could heal itself, which is why I gave Brazier of Dancing Flames 1 more health than Lightwell. At the end of each turn, it will shift the left minion to the left and the right minion to the right. It can potentially shift four minions at once. The placement of Brazier of Dancing Flames is different from minions like Dire Wolf Alpha. The key is to place it so it has at least two minions on one side. If you only have two minions on the board, then you should place it on the far left or right, preferably the left. This will allow the two minions to shift. The left side is preferred over the right because of the Dancer generated by the hero power. The Dancer will always end up on the left side of the board and it can start filling the other side of the Brazier of Dancing Flames.

    Future spells planned for this class are ones that destroy enemy minions based on their placement, ones that shift a random friendly minion with a random enemy minion, ones that summon backup dancers that will allow the main dancer minions to easily shift around. Future minions planned for this class are ones that gain different effects depending on which direction it shifts, ones that shift to the right, ones that shift in your hand, and ones that gain bonuses from minions shifting.

    Edit History:

    I've made some changes to the hero power to follow the second challenge. The core concept of the class hasn't changed, though. I've also changed the wording of the Shift tooltip.

    Buffed Brazier of Dancing Flames, fixed mistakes, and updated the planned section.

     

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.