• 13

    posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & More

    Yeah, the Nellie nerf seems enormous to me. The only problem with it was Smite. If they just removed the option to pick him problem would have been solved without the need of such butchering.

    And the Cariel nerf is just laughable. It's not like paladins generally need to play it on turn 7 just to survive. Playing it on turn 7 o 8 won't change anything. The thing that kills me about that card is how on Earth could they possibly think this card was remotely balanced, compared to other classes' hero cards?!? I mean:

    Battlecry: consecration (that is, only hitting the opponent's board, compared to the warlock's) + equip a weapon that allows you basically a 0-mana hunter hero power (almost) a turn, + taking half the damage for the rest of the game (unless the opponent runs weapon removal)

    Hero power: give +4/+4 to a minion (that is Smite) for 2 mana, each turn.

    Let's compare it with others shall we...

    Reminds me of "wildpaw caverns" vs all the other classes' objectives...

    Posted in: News
  • 2

    posted a message on Masters Tour: Summer Championship - Results and Decklists!
    Quote from b1ak1ce >>

    tournament play at this level is not ladder play.

    Sure thing! But when a card EVERY SINGLE reviewer called out as "hilarious, super-fun but ultimately super-memey" makes its way into tournaments (!!!) something has clearly gone wrong!

    Posted in: News
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    We live in a meta with 7 tier-1 decks. None of which requires any skill whatsoever to play. Simply click whatever glows orange, then whatever glows green.

    The funny fact is the following: despite Blizzard and this game's player community blatantly exhibiting an obsession towards 5-6 turns-long matches (tops!), we still happen to regularly witness professionals at tournaments spending dozens of minutes on a single game. Pretty misleading, ain't it?!?

    I guess we can call it the Hearthstone's alternate reality!

    Posted in: General Discussion
  • 7

    posted a message on Masters Tour: Summer Championship - Results and Decklists!

    3 Control Warriors

    3 Naga Mages

    3 Thief Rogues

    2 Naga Priests

    2 Boar Priests

    1 Ping Mage (basically an iteration of naga mage)

    1 Naga DH

    ... and 1 unbelievably bold control paladin!!!

    14/16 of decks > 4/10 of classes

    Awesome Blizzard, as always. Thank you.

    And a special thanks to the clever minds behind the design of Smite, Amulet of Undying and Spitelash Siren. Nice job!

     

    Posted in: News
  • 7

    posted a message on Masters Tour: Summer Championship - Results and Decklists!

    Boar decks being competitively viable is horrible news for the game imo.

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Love it when I see people responding to Cariel complaints by saying "just play weapon removal", as if they truly considered having access to a 2-mana "give +4/+4 to a minion in your hand" hero power, from (possibly) turn 7 onward was an irrelevant detail.

    Oh yeah, and they still happen to consecrate the opponent's board as a bonus.

    Yeah, sounds balanced.

    Posted in: General Discussion
  • 1

    posted a message on Call of the grave not working anymore?

    After the latest patch it doesn't activate as it should if you have the mana. Am I the only one experiencing this?

    Posted in: Card Discussion
  • 6

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from TheDarksider >>
    Quote from Vendetta1978 >>

    Pirate warrior and again a pirate warrior.....4 out of 5 games are against those BRAINLESS FUCKS!!!

    BRAINLESS CUNTS!!!

    I ROPE THEM FUCKS TO HELL!!!!

     

     Babyraging ropers are worst than meta slaves. Just end the fucking game, you gain nothing doing this.

     You people need to understand the psychological purpose of roping. It's about payback. It's about players wanting to impose 3 minutes games to each and every opponent. And about opponents exercising their right to negate that imposition by using the only tool they're left with: time wasting.

    So no, we don't gain anything from roping. But we pay them back with the same currency: frustration.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Mech mage mech mage mech mage mech mage mech mage... and such crazy different builds too!!! on day two! yippie! so delightful!

    Posted in: General Discussion
  • 4

    posted a message on Voyage to the Sunken City Decks - Good and Fun Decks from the Pros
    Quote from Malfurious >>

    Play mechs, discover more mechs, keep playing mechs. Zzzz… It doesn’t require much thought.

     Yeah. Day two and 95% of the mage decks out there are 99% identical. Thanks again, theorycrafting streamers...

    Posted in: News
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