Druid is so toxic. The amount of insane threats they can generate is almost boundless. I dealt with 2x scales of onyxia, oracle + naga giant, 3x miracle growth at 9/9 9/9 and 10/10. I somehow deal with all these threats (playing Reno mage) and thought, "what else could they have left? if they have one slow turn and I can build a board I'm in a good spot to win." Then dude throws down oracle + Ivus at like 17 mana and swings 2x 19/19 divine shield taunt. Give me a fucking break.
Immediately stopped playing. Such a turn off to play a game like that. I'd rather lose to aggro.
I was just wondering if Ivus and the oracle worked together. Of course they do.
Pirate warrior and again a pirate warrior.....4 out of 5 games are against those BRAINLESS FUCKS!!!
BRAINLESS CUNTS!!!
I ROPE THEM FUCKS TO HELL!!!!
Babyraging ropers are worst than meta slaves. Just end the fucking game, you gain nothing doing this.
You people need to understand the psychological purpose of roping. It's about payback. It's about players wanting to impose 3 minutes games to each and every opponent. And about opponents exercising their right to negate that imposition by using the only tool they're left with: time wasting.
So no, we don't gain anything from roping. But we pay them back with the same currency: frustration.
I fucking despise the fact that this game is now absolute fucking bullshit due to the insane powercreep that we have been getting in recent cards ever since the year of the phoenix. The game isn't fun anymore and the only people playing it are the whales and blizzard shills that cope hard and think the game is in a healthy spot.
Whales? WHALES?!? In an era of quest warrior, aggro demon hunter, mech mage, ramp druid, you're concerned by whales?
I personally believe that the irritation caused by the mech archetypes (mage in particular) currently comes from the fact that the discovery options very realiably offer you the colossal minions (or some really good class mech in any case) and, even though the discovery tools often require you to have a mech on board, the presence of cheap sticky mechs makes the condition easy to meet. Ann from that on it's a deck that dumbly plays itself.
As countless other top tier decks ou there, sadly.
The problem of this game has never been netdecking on its own. It's been having the vast majority of its population constantly copy/pasting decks based EXCLUSIVELY on winrate.
7 mana. only 3 aoe damage. I don't expect this to see much play. I mean you need 10 mana to even pull it off unless you have zero cast cards.
This is another arena card. standard it will never see play because turn 10, 3 aoe damage is nothing.
I frankly object this is good in arena, too.
It requires you to play THREE spells, WHILE this is in your hand!
Arena drafts don't offer you many spells on average (good ones even less so!); therefore you'll be mostly required to hold onto them until you draw the naga, or you'll need to committ hard to it by picking any spell you get offered, no matter how good they are. Way too much of a commmitment IMO for the payoff.
0
I was just wondering if Ivus and the oracle worked together. Of course they do.
6
You people need to understand the psychological purpose of roping. It's about payback. It's about players wanting to impose 3 minutes games to each and every opponent. And about opponents exercising their right to negate that imposition by using the only tool they're left with: time wasting.
So no, we don't gain anything from roping. But we pay them back with the same currency: frustration.
0
Whales? WHALES?!? In an era of quest warrior, aggro demon hunter, mech mage, ramp druid, you're concerned by whales?
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I personally believe that the irritation caused by the mech archetypes (mage in particular) currently comes from the fact that the discovery options very realiably offer you the colossal minions (or some really good class mech in any case) and, even though the discovery tools often require you to have a mech on board, the presence of cheap sticky mechs makes the condition easy to meet. Ann from that on it's a deck that dumbly plays itself.
As countless other top tier decks ou there, sadly.
1
Mech mage mech mage mech mage mech mage mech mage... and such crazy different builds too!!! on day two! yippie! so delightful!
1
Someone lost his job approximately 22 mins ago...
1
The problem of this game has never been netdecking on its own. It's been having the vast majority of its population constantly copy/pasting decks based EXCLUSIVELY on winrate.
0
I was thinking about crafting the ambassador in golden but I presume there'll be no dust refund over the normal one, right?
0
Well, less silly than expected, I guess... Good for you.
3
Unless they reprint for the warlock class the shaman murloc that put a random murloc in your hand for each murloc you played, that is nonsense.
5
Ok, so now we know that the question mark stands for "clueless timewasting chitchat" in Hearthstone jargon. Good to know.
1
Depends on the deck you play. Turns out they might actually be right, y'know?
0
The highlander package
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I frankly object this is good in arena, too.
It requires you to play THREE spells, WHILE this is in your hand!
Arena drafts don't offer you many spells on average (good ones even less so!); therefore you'll be mostly required to hold onto them until you draw the naga, or you'll need to committ hard to it by picking any spell you get offered, no matter how good they are. Way too much of a commmitment IMO for the payoff.
0
Yeah, and the requirement for some spells is that you played a naga the previous turn, like the mage draw engine, so...