There really are people in this world complaining about how long Hearthstone games got?!? I mean, seriously?!? Want 6-min games? Go checkout Marvel Snap!, I heard it may suit you...
This thread made me realize why I've started getting so many ropers and emote spammers. I've been playing Deathrattle/Sea Mine Rogue since Sunken City launch. I didn't realize there was so many rogues out there doing the thief package.
I've had a few Mech Mages and Mech Paladins (the two decks my Deathrattle consistently struggles against) just rope every turn then spam emotes when they are going to win. Guess they think I'm playing a version of thief rogue. lol
You know you're playing a deck archetype just as hateful as thief rogue, right dude? With the added twist of mostly playing solitaire...
Yeah, the Nellie nerf seems enormous to me. The only problem with it was Smite. If they just removed the option to pick him problem would have been solved without the need of such butchering.
And the Cariel nerf is just laughable. It's not like paladins generally need to play it on turn 7 just to survive. Playing it on turn 7 o 8 won't change anything. The thing that kills me about that card is how on Earth could they possibly think this card was remotely balanced, compared to other classes' hero cards?!? I mean:
Battlecry: consecration (that is, only hitting the opponent's board, compared to the warlock's) + equip a weapon that allows you basically a 0-mana hunter hero power (almost) a turn, + taking half the damage for the rest of the game (unless the opponent runs weapon removal)
Hero power: give +4/+4 to a minion (that is Smite) for 2 mana, each turn.
Let's compare it with others shall we...
Reminds me of "wildpaw caverns" vs all the other classes' objectives...
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
Maybe because DH has always been, since its very inception, the ultimate spearhead of hyper-aggro gameplay and some people just happen to be tired of hyper aggro bulls**t dominating the meta?!?!?
Sure thing! But when a card EVERY SINGLE reviewer called out as "hilarious, super-fun but ultimately super-memey" makes its way into tournaments (!!!) something has clearly gone wrong!
We live in a meta with 7 tier-1 decks. None of which requires any skill whatsoever to play. Simply click whatever glows orange, then whatever glows green.
The funny fact is the following: despite Blizzard and this game's player community blatantly exhibiting an obsession towards 5-6 turns-long matches (tops!), we still happen to regularly witness professionals at tournaments spending dozens of minutes on a single game. Pretty misleading, ain't it?!?
I guess we can call it the Hearthstone's alternate reality!
Love it when I see people responding to Cariel complaints by saying "just play weapon removal", as if they truly considered having access to a 2-mana "give +4/+4 to a minion in your hand" hero power, from (possibly) turn 7 onward was an irrelevant detail.
Oh yeah, and they still happen to consecrate the opponent's board as a bonus.
1
Soooo... turns out that the new legendary fits perfectly in tribe decks that like to brainlessly jam-pack the deck with those minions, right?
Pirate warrior, mechs, murlocs... So awesome. Just what we needed...
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There really are people in this world complaining about how long Hearthstone games got?!? I mean, seriously?!? Want 6-min games? Go checkout Marvel Snap!, I heard it may suit you...
0
You know you're playing a deck archetype just as hateful as thief rogue, right dude? With the added twist of mostly playing solitaire...
1
So... tier 1 decks right now: murloc shaman, beast hunter, mech mage. 3 decks requiring next to impossible levels of skill to master...
5
Gotta love all those fair players complaining about not having the opportunity to instawin on turn 2
0
Watch out boys!
Smite now costs 7! Need to replace that or deck won't work.
1
Oh yeah, you're right, the handbuffing aspect is pretty irrelevant, agreed.
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Yeah, the Nellie nerf seems enormous to me. The only problem with it was Smite. If they just removed the option to pick him problem would have been solved without the need of such butchering.
And the Cariel nerf is just laughable. It's not like paladins generally need to play it on turn 7 just to survive. Playing it on turn 7 o 8 won't change anything. The thing that kills me about that card is how on Earth could they possibly think this card was remotely balanced, compared to other classes' hero cards?!? I mean:
Battlecry: consecration (that is, only hitting the opponent's board, compared to the warlock's) + equip a weapon that allows you basically a 0-mana hunter hero power (almost) a turn, + taking half the damage for the rest of the game (unless the opponent runs weapon removal)
Hero power: give +4/+4 to a minion (that is Smite) for 2 mana, each turn.
Let's compare it with others shall we...
Reminds me of "wildpaw caverns" vs all the other classes' objectives...
0
Maybe because DH has always been, since its very inception, the ultimate spearhead of hyper-aggro gameplay and some people just happen to be tired of hyper aggro bulls**t dominating the meta?!?!?
2
Sure thing! But when a card EVERY SINGLE reviewer called out as "hilarious, super-fun but ultimately super-memey" makes its way into tournaments (!!!) something has clearly gone wrong!
2
We live in a meta with 7 tier-1 decks. None of which requires any skill whatsoever to play. Simply click whatever glows orange, then whatever glows green.
The funny fact is the following: despite Blizzard and this game's player community blatantly exhibiting an obsession towards 5-6 turns-long matches (tops!), we still happen to regularly witness professionals at tournaments spending dozens of minutes on a single game. Pretty misleading, ain't it?!?
I guess we can call it the Hearthstone's alternate reality!
7
3 Control Warriors
3 Naga Mages
3 Thief Rogues
2 Naga Priests
2 Boar Priests
1 Ping Mage (basically an iteration of naga mage)
1 Naga DH
... and 1 unbelievably bold control paladin!!!
14/16 of decks > 4/10 of classes
Awesome Blizzard, as always. Thank you.
And a special thanks to the clever minds behind the design of Smite, Amulet of Undying and Spitelash Siren. Nice job!
7
Boar decks being competitively viable is horrible news for the game imo.
1
Love it when I see people responding to Cariel complaints by saying "just play weapon removal", as if they truly considered having access to a 2-mana "give +4/+4 to a minion in your hand" hero power, from (possibly) turn 7 onward was an irrelevant detail.
Oh yeah, and they still happen to consecrate the opponent's board as a bonus.
Yeah, sounds balanced.
1
After the latest patch it doesn't activate as it should if you have the mana. Am I the only one experiencing this?