No, I meant that whereas Baku and Genn decklists were kind of forced to become extremely tight (due to the two cards' restrictions), Renathal seemed to be naturally headed for the opposite direction, promoting more variety and new horizons in deckbuilding. Yet it didn't.
When Renathal was released I was really excited about the gameplay possibilities it opened up to. I approached it as a new possible blend of Reno/Singleton decks, where you were offered new challaneges about building up a 40 cards list. After a little while though everyone (that is, those 5/6 deckbuilders out there, subsequently followed by the thousands netdeckers) figured out shockingly tight (IMO) decklists and that was it.
So the sight of Renathal at the beginning of each game led me to the memory of those horrible days back in Witchwood etc, where you knew from the get-go exactly the deck you were about to go against, when Baku or Genn profiles showed up.
Right now it's like this:
Renathal hunter? > Quest Hunter
Renathal Priest? > Quest priest
Renathal rogue? > Thief rogue
Renathal DH? > Relics DH
Renathal Druid? > Dentahrius/Topior bulls**t
Renathal mage? > Ping skeleton mage
Renathal warlock? > Curse warlock
Rentathal warrior, paladin, shaman? > Thief rogue
Such a wasted opportunity. But hey, I guess it's this game's community. It'll never change. I just think it's really sad.
Bringing back Brann was a big mistake. He's the main offender of most minion-based burst deck out there.
Nerfing Guff will be hard because I feel like any mana cost increase will result being irrelevant, as well as giving an empty mana crystal instead of a full one. It's really about the battlecry and how fast they can get to 20 mana.
As for shaman, macaw is the real culprit here. Dealing with 2 snowfall and a Denathrius is actually doable. It's dealing with 4 snowfall or 3 fully powered Denathrius that's impossible to overcome.
Those results and the whole thread smells so much like scam to me... "If I were you I'd buy the preorder... Look how lucky I got! 16 legendaries in 150 packs!!! You very well might be just as lucky as I was! Open your wallet today!"
By the way I got 9 legendaries (1 golden) in around 150 packs. For real. And truth be told I also felt pretty lucky....
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
I don't know, I find both Guff and Prestor very healthy in that deck precisely because they can be drawn consistently, and the deck had been built around the ability to do so. It's kind of like how quests start in your opening hand, it's just something intrinsic to the deck.
It's far more frustrating when a deck like Ramp Druid has Guff on curve because then it's actually a highroll, and the more powerful the highroll the more the games against it feel like coinflips.
Quests start in your hand because by design it takes several turns to complete them. Hitting Guff and Prestor (almost) always on curve feels as if, back in the keleseth days, you had a 1 mana spell, starting in your hand, that drew you specifically keleseth for the following turn. That card didn't exist for a reason back then ...
And so here we are with the new druid bandwagoneers... Once again. Now it's Prestor druid. All over the place. Highrolling like crazy.
And yet, as always, it ultimately comes down to the same old problem: druid's unparalleled ability to surgically fish for the card they look for.
That has been a problem with drekkthar, it's still a problem for guff and is becoming a huge one for prestor druid as well.
And now someone will come up with the usual argument "hsreplay says prestor druid's winrate is average, it's fine, leave it alone"... but the feeling of loosing a board to a 1mana onyxia or mage's dragon legendary is really awful. And that matchup provides such scenarios way too often and way too easily.
OP, i hope the game never changes again so that you quit playing for good.
You realize that this would probably only hurt yourself, do you? In a well-balanced game, there's aggro, combo, midrange and control, where on average aggro beats combo, combo beats control and control beats aggro, whereas midrange is decent against all. So what happens, when all aggro players quit the game? A full-on combo meta. So suddenly everyone would play cancerous stuff like Curse Warlock, Boar Priest, Celestial Druid. Yeah, fun.
+10 health won't destroy aggro, it just keeps them in check. Try wild, you blink and already lost the game to aggro.
Where did I say that +10 health destroyed aggro? The previous post encouraged someone to quit the game just because he likes faster matches. I merely showed how detrimental this could be.
Maybe what he meant was "the game is so chokeful of aggro players right now (as it has always been as far as I can remember) that leaving some behind might not be the end of the world"...
0
Are you serious? Are you seeing a tonne of variations in the mentioned decks??? We must be playing an entirely different game, I guess, then...
Oh yeah. Right. Plenty of fun, crazy, low-tier memey decks in there. Yeah. Definitely. Sorry. My bad.
1
No, I meant that whereas Baku and Genn decklists were kind of forced to become extremely tight (due to the two cards' restrictions), Renathal seemed to be naturally headed for the opposite direction, promoting more variety and new horizons in deckbuilding. Yet it didn't.
0
When Renathal was released I was really excited about the gameplay possibilities it opened up to. I approached it as a new possible blend of Reno/Singleton decks, where you were offered new challaneges about building up a 40 cards list. After a little while though everyone (that is, those 5/6 deckbuilders out there, subsequently followed by the thousands netdeckers) figured out shockingly tight (IMO) decklists and that was it.
So the sight of Renathal at the beginning of each game led me to the memory of those horrible days back in Witchwood etc, where you knew from the get-go exactly the deck you were about to go against, when Baku or Genn profiles showed up.
Right now it's like this:
Renathal hunter? > Quest Hunter
Renathal Priest? > Quest priest
Renathal rogue? > Thief rogue
Renathal DH? > Relics DH
Renathal Druid? > Dentahrius/Topior bulls**t
Renathal mage? > Ping skeleton mage
Renathal warlock? > Curse warlock
Rentathal warrior, paladin, shaman? > Thief rogue
Such a wasted opportunity. But hey, I guess it's this game's community. It'll never change. I just think it's really sad.
1
We've had them all over the place for the last year or so. Some time on the bench won't hurt.
5
They should add tradable to that card, to start with, in order to make it remotely playable...
3
Bringing back Brann was a big mistake. He's the main offender of most minion-based burst deck out there.
Nerfing Guff will be hard because I feel like any mana cost increase will result being irrelevant, as well as giving an empty mana crystal instead of a full one. It's really about the battlecry and how fast they can get to 20 mana.
3
As for shaman, macaw is the real culprit here. Dealing with 2 snowfall and a Denathrius is actually doable. It's dealing with 4 snowfall or 3 fully powered Denathrius that's impossible to overcome.
2
Those results and the whole thread smells so much like scam to me... "If I were you I'd buy the preorder... Look how lucky I got! 16 legendaries in 150 packs!!! You very well might be just as lucky as I was! Open your wallet today!"
By the way I got 9 legendaries (1 golden) in around 150 packs. For real. And truth be told I also felt pretty lucky....
2
How about the easily foreseeable hyper balanced synergy between oracle of elune and new kaelthas?
0
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
2
Totem synergy in 2022?!? God, this is so depressing...
1
Quests start in your hand because by design it takes several turns to complete them. Hitting Guff and Prestor (almost) always on curve feels as if, back in the keleseth days, you had a 1 mana spell, starting in your hand, that drew you specifically keleseth for the following turn. That card didn't exist for a reason back then ...
2
And so here we are with the new druid bandwagoneers... Once again. Now it's Prestor druid. All over the place. Highrolling like crazy.
And yet, as always, it ultimately comes down to the same old problem: druid's unparalleled ability to surgically fish for the card they look for.
That has been a problem with drekkthar, it's still a problem for guff and is becoming a huge one for prestor druid as well.
And now someone will come up with the usual argument "hsreplay says prestor druid's winrate is average, it's fine, leave it alone"... but the feeling of loosing a board to a 1mana onyxia or mage's dragon legendary is really awful. And that matchup provides such scenarios way too often and way too easily.
11
The french clown getting his ass slapped was the highlight of the tournament imo.
0
Maybe what he meant was "the game is so chokeful of aggro players right now (as it has always been as far as I can remember) that leaving some behind might not be the end of the world"...