Always takes a couple of extra hours for mobile to get the patch.
Yeah but the difference is that normally they release the patch way ahead of time (just like for regular full-fledged expansions) and open access to the cards at the given hour of the given day!!! Always been like that! What's this novelty???
It's not about telling others what deck they should play. It's about believing different game modes should inherently have different rules presiding them. Just like poker pros generally aren't allowed in amateur circuits (or at least are very badly viewed), decks proven to be extremely competitive shouldn't enter the casual fray. But then again, I guess it always comes down to each player's "moral compass".
Roughly 80% of the current meta includes it in one way or another. And Death Knight introduction only makes things worst in that regard. It was so obvious...
5 classes represented by 1 granitic decklist (99% similar).
That's Hearthstone, you know the drill. That lovely time of the expansion cycle when the final nails get planted on the coffin of originality. Gotta love it!
Clear conscience can be tutored and reduced to 0-cost by Illuminate. That means potentially a turn 2 (with coin) 9/9 untargetable Pelagos. Good luck with that.
Such a wasted opportunity. But hey, I guess it's this game's community. It'll never change. I just think it's really sad.
So, pick ur renathal deck and start to win for a change; or play another game? U presented a lot of archetypes...what's the problem there? Create ur own if u want to see something different. Be the change u want to see it.
Hey Obama, that's exactly what I do. Playing off meta decks is all I do. I was talking about my opponents.
If you don't believe me search for a particular archetype on HS replay and see how many unique decks there are with similar win rates. You'll find there's loads. But they basically play the same, have the same win conditions and the same core cards but swap out one non-essential OK card for another non-essential OK card, so their win rates are similar too.
Ok, so we're talking about decks being different purely on a cosmetic level, right? So you're proving my point. Against each archetype, when you loose, you always get obliterated by the same cards, never by the unexpected inclusion. So it basically feels like you're constantly loosing to the same deck. I mean, I get it, many of those have even multiple win conditions. Take Skeleton mage, for example: you may die to the hands of Denathrius, to those of Keltuzad, to Mordresh's or to magister's hero power. But we're talking about the core cards of the archetype. That particular archetype is meant to be able to nuke you from multiple angles, all made possible by the ability to include 9 more cards into your deck. There's no chance you get (intentionally) lethaled by some odd pyroblast inclusion, right?
I mean, don't get me wrong, this applies even way more to non-renathal decks. Beast hunter, imp warlock, miracle rogue, aggro druid, murloc shaman, naga priest... And don't get me started on the few remnants of the sunken city meta (mech mage, mech paladin) or even pirate warrior... All rigourosly locked and sealed, set on autopilot.
The problem is the community, I saw this in world of warcraft too. People rather optimize the numbers and play excel spreadsheet simulator instead of actually caring about the game.
If you don't believe me search for a particular archetype on HS replay and see how many unique decks there are with similar win rates. You'll find there's loads. But they basically play the same, have the same win conditions and the same core cards but swap out one non-essential OK card for another non-essential OK card, so their win rates are similar too.
Ok, so we're talking about decks being different purely on a cosmetic level, right? So you're proving my point. Against each archetype, when you loose, you always get obliterated by the same cards, never by the unexpected inclusion. So it basically feels like you're constantly loosing to the same deck. I mean, I get it, many of those have even multiple win conditions. Take Skeleton mage, for example: you may die to the hands of Denathrius, to those of Keltuzad, to Mordresh's or to magister's hero power. But we're talking about the core cards of the archetype. That particular archetype is meant to be able to nuke you from multiple angles, all made possible by the ability to include 9 more cards into your deck. There's no chance you get (intentionally) lethaled by some odd pyroblast inclusion, right?
I mean, don't get me wrong, this applies even way more to non-renathal decks. Beast hunter, imp warlock, miracle rogue, aggro druid, murloc shaman, naga priest... And don't get me started on the few remnants of the sunken city meta (mech mage, mech paladin) or even pirate warrior... All rigourosly locked and sealed, set on autopilot.
0
New miniset out?
Even more reasons to stick to your fucking big mage and farm easy wins against players trying new cards out, ain't it chickenshits?!?
0
Yeah but the difference is that normally they release the patch way ahead of time (just like for regular full-fledged expansions) and open access to the cards at the given hour of the given day!!! Always been like that! What's this novelty???
0
Anyone not getting the patch upgrade on mobile as me?
0
πππππππ₯Έ
-2
25/2 my a**!!! Where's the patch, Blizz?!?
2
It's not about telling others what deck they should play. It's about believing different game modes should inherently have different rules presiding them. Just like poker pros generally aren't allowed in amateur circuits (or at least are very badly viewed), decks proven to be extremely competitive shouldn't enter the casual fray. But then again, I guess it always comes down to each player's "moral compass".
0
90% Death Knights, 75% of losses to Denathriuses. Yep. Fun start.
3
Roughly 80% of the current meta includes it in one way or another. And Death Knight introduction only makes things worst in that regard. It was so obvious...
0
Can't wait to get zeroed from 24 by double wicked stab (rank 1) + Ring of Tides + Shadow of Demise... feel good moments up ahead...
0
3 classes eclipsed.
1 rogue deck.
2 priest decklists (!!!!!)
5 classes represented by 1 granitic decklist (99% similar).
That's Hearthstone, you know the drill. That lovely time of the expansion cycle when the final nails get planted on the coffin of originality. Gotta love it!
0
Pretty insane interaction with Ozumat... But that's about it, I guess... Not playable in any foreseeable standard deck.
6
Clear conscience can be tutored and reduced to 0-cost by Illuminate. That means potentially a turn 2 (with coin) 9/9 untargetable Pelagos. Good luck with that.
0
Hey Obama, that's exactly what I do. Playing off meta decks is all I do. I was talking about my opponents.
0
That. Period.
0
Ok, so we're talking about decks being different purely on a cosmetic level, right? So you're proving my point. Against each archetype, when you loose, you always get obliterated by the same cards, never by the unexpected inclusion. So it basically feels like you're constantly loosing to the same deck. I mean, I get it, many of those have even multiple win conditions. Take Skeleton mage, for example: you may die to the hands of Denathrius, to those of Keltuzad, to Mordresh's or to magister's hero power. But we're talking about the core cards of the archetype. That particular archetype is meant to be able to nuke you from multiple angles, all made possible by the ability to include 9 more cards into your deck. There's no chance you get (intentionally) lethaled by some odd pyroblast inclusion, right?
I mean, don't get me wrong, this applies even way more to non-renathal decks. Beast hunter, imp warlock, miracle rogue, aggro druid, murloc shaman, naga priest... And don't get me started on the few remnants of the sunken city meta (mech mage, mech paladin) or even pirate warrior... All rigourosly locked and sealed, set on autopilot.