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    posted a message on New Warlock Legendary Card Revealed - Tickatus

    If you thought the hate for Priest was over the top, just wait until Warlocks get their hands on this card.

    I like these sorts of cards myself. Two Gnomeferatu and one of these in Wild, plus throw in Brann Bronzebeard and Control and Combo decks are going to crumble.

    Posted in: News
  • 2

    posted a message on New Demon Hunter Rare Card Revealed - Glide

    I think we can all expect Demon Hunter to be broken good until the next season. Hearthstone just gave birth and their baby needs to be nurtured so that it can become big and strong. We all just have to accept it and deal with the spoiled brat.

    Posted in: News
  • 1

    posted a message on Another Out to Poison (Murlocs)
    Quote from thebitterfig >>

    I wonder if there's a misdiagnosed problem.  My sense is that in a lot of earlier metagames, forcing Murlocs often didn't work, because you'd die first.  These days, it seems like more Murloc-forcers are able to survive into the late game.

    So is it that Murlocs are too strong (they were always very strong if they got everything together!), but maybe the problem is that the midgame isn't as punishing.  The stuff that used to kill Murloc players before they had Poison/Divine Shield active might be too weak.

     It's hard to tell exactly what it is that makes Murlocs to strong. Even with Holy Mackerel being removed, they are somehow better than ever.  The one saving grace is that sometimes they are not included in the game.

    I'm fine with the poison/divine shield combo of the late game, there should just be other ways around it than having a huge minion with divine shield.

    Posted in: Battlegrounds
  • 1

    posted a message on Another Out to Poison (Murlocs)
    Quote from Zukuu >>

    Games without Murloc as a tribe have been the most diverse and fun recently.

    And Murloc isn't strictly all that high-roll anymore. You don't need big-stated murlocs to win anymore, divine shield + poison and a bit of stats is enough. I've won multiple times without Brann even. The past 50 games have been AT LEAST 90-100 Murlocs in the top 4, if not more with Murlocs presumably winning like 40-45 of those games. It's nuts.

     

     I agree. A few players often go for Murlocs when they are available, meaning the ones with bad luck (i.e. no good murlocs) quickly fall behind. But that one murloc player that manages to survive very often wins the whole thing. If they get ahold of a Brann, then it's usually a done deal. I lose to murlocs more than any other tribe.

    Posted in: Battlegrounds
  • 1

    posted a message on Another Out to Poison (Murlocs)

    If you're not the one playing Murlocs, it's pretty common to get second place against someone who is, and it's pretty frustrating knowing your minions are in for an unfair fight.

    I think the main culprit is Poison/Divine Shield, and I think there should be at least one other way to trump it, beyond Unstable Ghoul or your own Divine Shield minions. Here are my suggestions:

    Fight fire with fire: Perhaps Poison should be introduced into another minion type like Beasts (which have historically had poison minions), or a neutral minion?

    Equip that weapon: Maybe there could be a fragile minion with a Supercollider effect?

    My pet mongoose: Would a minion with Immunity to poison be unwarranted? It makes sense there would be some Beasts or Mechs that would shrug off the key word.

    Battlegrounds is a fun and different mode to help pass the time between expansions for me, and I think it's in a great spot. The game can always be improved and without removing the Poison key word, I think there are other options that could solve what I think is problem with the format.

     

     

    Posted in: Battlegrounds
  • 1

    posted a message on Was Sacrifical Pact Nerfed Just to Buff Demon Hunter?
    Quote from Dinosaur69X >>

    When do you think that killing an enemy minion for 0 mana and heals you 5 is correct?

     Right now, and before DH was released, Sacrificial Pact was not good enough to include in a deck. Maybe in Wild Highlander?

    Even with Zephrys before the nerf, DH had not big problems with Highlander decks. They were developed with Sac Pact in mind. So now it's gone and DH was barely downgraded and is more oppressive than ever.

    Posted in: Standard Format
  • 4

    posted a message on HSreplay now useless unless you pay

    A basic subscription to Netflix is $8.99/month and HSReplay wants $5 for their premium service. Outside of the streamers, why would someone subscribe to that? It is quite steep considering the rest of the world is trying to nickel and dime you as well.

    Posted in: General Discussion
  • 1

    posted a message on HSreplay now useless unless you pay

    Instead of HSReplay, try Hearthstone Meta Stats.

    Posted in: General Discussion
  • 8

    posted a message on Was Sacrifical Pact Nerfed Just to Buff Demon Hunter?

    Was Sacrificial Pact nerfed in order to let Demon Hunter shine? By "shine", I guess I mean be the best class. Blizzard is the parent that makes you lose a game of Monopoly so that your little DH brother can win.

    Even before the card was nerfed, DH was in excellent condition. Some Warlocks might have had a slight edge against them, but nearly all other classes did not. And while Warlock as fine against DH, they could struggle against decks from other classes.

    I know that they are introducing a new class and want it to be played and be potent, but does Blizzard have to be so blatant about it? And is this what we have to look forward to the rest of the season (at least)? Demon Hunter #1 and then a few of the other classes fighting for Runner-Up for the next few expansions...

    Part of interest of each expansion was trying to crack the code of finding which deck was overall "best", but for the next year or so, it appears all anyone has to do is look at just one class to find it.

    As a side note, Blizzard should have used a different name for the class. "Here you have a vanilla Hunter and over here you have a Demon Hunter." One just sounds like (and currently is) an upgrade of the other. Next we'll get a Dragon Warrior, Vampire Mage, and Tiger Shaman to choose from.

    Posted in: Standard Format
  • 1

    posted a message on Guess what the nerf will be

    Faceless Corrupter is powerful for EVERYONE, so I'm okay with it staying the same.

    I don't agree that the quest should be nerfed. There are other, better version of Galakrond Shaman that do not use the quest.

    I think two of the three options should be chosen: Reduce the Corrupt Elementalist to 4 mana and have it Invoke ONCE; increase the cost of Invocation of Frost to 2 or have it only hit enemy MINIONS (freezing any enemy and summoning a 2/1 with rush for just 1 mana is incredibly good); change the Galakrond hero power to summon a 1/1 with rush.

    Posted in: General Discussion
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