Wild Decks are more orange than Donald Trumps Face I guess, wow! But why is there still the "Get the Inkeeper"-Add if the Inkeeper does not work for a few months now?:( Correct me if I'm wrong.
- GianGiacomoDragonnari
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Member for 5 years, 4 months, and 23 days
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Tobitubby posted a message on Hottest Decks for Forged in the Barrens - Community Favorites - Standard and Wild!Posted in: News -
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Thanatos2k posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsSword of the Fallen I feel should be a 3 mana 2/2. Kind of similar to Anchar.
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Preyn posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsHey, loser! Wasn't me. Hey, loser! Wasn't me.
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Strongpoint posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsBroom can be a candidate, too.
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Lyfe posted a message on Madness at the Darkmoon Faire Card Reveal Stream - All 50+ Cards Remaining!Posted in: NewsNo matter how "good" the meta will be, this expansion is soooo much more interesting than the last one
Ehh personal opinion, but I disagree. The dual class cards were mostly fun and the scholomance theme was cooler.
The only cool cards this set are the old gods, and it's a recycled idea, not really new.
The decks I play (Maly Druid and Gala Priest) got little support, I guess that's also why I'm not hyped either.
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Myen posted a message on E.T.C., God of MetalPosted in: E.T.C., God of MetalPlaymaker uses the same wording but still copies minions that are given Rush before you play them.
An example of this is the Rocket Backpacks in duels making it trigger on any minion.
This being the case I do think that it can work with minions that have been given Rush but we can't be sure until we have tested it.
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V_enom posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & BattlegroundsPosted in: NewsPriest has 1 Tier 2 deck at the very bottom of the Tier 2 pool... let´s nerf a Priest card??? Wtf is this...
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SpaceTimeDream posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & BattlegroundsPosted in: NewsI expected more nerfs to the cards of this expansion because they can be a problem in the future like Voracious Reader, Cult Neophyte, Argent Braggart, Secret Passage, Potion of Illusion and Disciplinarian Gandling. Kael'thas Sunstrider continues to work for druid because it has cards to increase mana, it only kills the other classes that carry Kael'thas Sunstrider.
Mindrender Illucia is fine but not necessary, it has a very strong battlecry but only if you know how to use it very well.
seems to me you want X card(s) to be nerfed only because you lost to them at some point with no other valid argument.
seriously, you want Disciplinarian Gandling and Cult Neophyte to be nerfed? These two cards aren't problematic now and highly doubt that they would create anything broken in future expansions.
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Keeeeeev posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & BattlegroundsPosted in: NewsNerfing Illucia is totally unwarranted. Shes fine and takes a high skill cap to use effectively. Instead nerf something like puzzle box which swings the game and takes no skill to use. WTF blizzard
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Nuriverse posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & BattlegroundsPosted in: NewsThis Mindrender Illucia nerf is not targeting standard. But even in wild she is not that OP. I put her in my wild highlander priest deck mostly for stopping aggro and killing combo. But actually,she is situational in stopping aggro even with 2 cost. With this nerf, maybe she is still fine with killing the key cards in some combo decks, but she basically cannot fight against aggros anymore.
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If you thought the hate for Priest was over the top, just wait until Warlocks get their hands on this card.
I like these sorts of cards myself. Two Gnomeferatu and one of these in Wild, plus throw in Brann Bronzebeard and Control and Combo decks are going to crumble.
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I think we can all expect Demon Hunter to be broken good until the next season. Hearthstone just gave birth and their baby needs to be nurtured so that it can become big and strong. We all just have to accept it and deal with the spoiled brat.
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It's hard to tell exactly what it is that makes Murlocs to strong. Even with Holy Mackerel being removed, they are somehow better than ever. The one saving grace is that sometimes they are not included in the game.
I'm fine with the poison/divine shield combo of the late game, there should just be other ways around it than having a huge minion with divine shield.
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I agree. A few players often go for Murlocs when they are available, meaning the ones with bad luck (i.e. no good murlocs) quickly fall behind. But that one murloc player that manages to survive very often wins the whole thing. If they get ahold of a Brann, then it's usually a done deal. I lose to murlocs more than any other tribe.
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If you're not the one playing Murlocs, it's pretty common to get second place against someone who is, and it's pretty frustrating knowing your minions are in for an unfair fight.
I think the main culprit is Poison/Divine Shield, and I think there should be at least one other way to trump it, beyond Unstable Ghoul or your own Divine Shield minions. Here are my suggestions:
Fight fire with fire: Perhaps Poison should be introduced into another minion type like Beasts (which have historically had poison minions), or a neutral minion?
Equip that weapon: Maybe there could be a fragile minion with a Supercollider effect?
My pet mongoose: Would a minion with Immunity to poison be unwarranted? It makes sense there would be some Beasts or Mechs that would shrug off the key word.
Battlegrounds is a fun and different mode to help pass the time between expansions for me, and I think it's in a great spot. The game can always be improved and without removing the Poison key word, I think there are other options that could solve what I think is problem with the format.
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Right now, and before DH was released, Sacrificial Pact was not good enough to include in a deck. Maybe in Wild Highlander?
Even with Zephrys before the nerf, DH had not big problems with Highlander decks. They were developed with Sac Pact in mind. So now it's gone and DH was barely downgraded and is more oppressive than ever.
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A basic subscription to Netflix is $8.99/month and HSReplay wants $5 for their premium service. Outside of the streamers, why would someone subscribe to that? It is quite steep considering the rest of the world is trying to nickel and dime you as well.
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Instead of HSReplay, try Hearthstone Meta Stats.
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Was Sacrificial Pact nerfed in order to let Demon Hunter shine? By "shine", I guess I mean be the best class. Blizzard is the parent that makes you lose a game of Monopoly so that your little DH brother can win.
Even before the card was nerfed, DH was in excellent condition. Some Warlocks might have had a slight edge against them, but nearly all other classes did not. And while Warlock as fine against DH, they could struggle against decks from other classes.
I know that they are introducing a new class and want it to be played and be potent, but does Blizzard have to be so blatant about it? And is this what we have to look forward to the rest of the season (at least)? Demon Hunter #1 and then a few of the other classes fighting for Runner-Up for the next few expansions...
Part of interest of each expansion was trying to crack the code of finding which deck was overall "best", but for the next year or so, it appears all anyone has to do is look at just one class to find it.
As a side note, Blizzard should have used a different name for the class. "Here you have a vanilla Hunter and over here you have a Demon Hunter." One just sounds like (and currently is) an upgrade of the other. Next we'll get a Dragon Warrior, Vampire Mage, and Tiger Shaman to choose from.
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Faceless Corrupter is powerful for EVERYONE, so I'm okay with it staying the same.
I don't agree that the quest should be nerfed. There are other, better version of Galakrond Shaman that do not use the quest.
I think two of the three options should be chosen: Reduce the Corrupt Elementalist to 4 mana and have it Invoke ONCE; increase the cost of Invocation of Frost to 2 or have it only hit enemy MINIONS (freezing any enemy and summoning a 2/1 with rush for just 1 mana is incredibly good); change the Galakrond hero power to summon a 1/1 with rush.