• 0

    posted a message on Should the packs still cost 100 gold ?

    They should bring 3 wins 10 gold system back 

    Posted in: General Discussion
  • 0

    posted a message on Balancing wild format

    If these decks are not broken, then tell me how to counter mech paladin that continuously creates board full of minions with radar detector.

    Posted in: General Discussion
  • 0

    posted a message on Balancing wild format

    They have to take this matter seriously as the above mentioned decks give you wins before turn 5 or 6 which is not healthy.

    Posted in: General Discussion
  • 1

    posted a message on Balancing wild format

    Nerfs:

    Pillager rogue: spectral pillager be like, combo: deal 1 damage for every two cards you play this turn.

    Mech paladin: mechwarper to 4 mana, galvanizer to 3 mana and radar detector to draw 3 cards.

    Curse warlock: dragged below to 4 mana and immolate(toxic card) to light only 3 cards.

    Big priest: illuminate to reduce the dredged spell's cost by 1.

    Even shaman: splitting axe to summon a copy of a random friendly totem.

    Pirate rogue: swordfish to give dredged pirate and the weapon +1 attack only.

    Pirate warrior: raid the docks's each questline to play 3 pirates and juggernaut to just equip weapon and summon a pirate.

    Deathrattle rogue: snowfall graveyard to your deathrattles trigger twice this turn only. 

    Beast hunter: starving buzzard to battlecry: draw a card for each beast you have summoned this turn.

     If possible change these cards completely: immolate, secret passage, Baku the mooneater, genn greymane, kingsbane, celestial alignment, shudderwock and caverns below.

    Buffs:

    Leeroy Jenkins back to 4 mana 

    Mr. Smite back to 6 mana.

    Cloak of shadows back to 3 mana.

    Dragonbane shot back to 2 mana.

    Mindrender illucia back to 2 mana nad not it's functionality.

    Posted in: General Discussion
  • 0

    posted a message on Nerf pirates

    Time to Nerf pirate warrior and pirate rogue, these stupid archetypes earn wins quickly which is not fair . According to wow warriors are meant for arms, fury and protection and rogues are assassins and so the pirate archetypes just spoil identity and theme of rogues and warriors 

    Nerf swordfish to give only +1 attack to the weapon and the dredged pirate as rogues doesn't deserve this kind of wins 

    And juggernaut to only equip weapon and summon a pirate, and it's questline to play 4 pirates or something.

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Need details about rogue legendary

    Those having contact with Blizzard staff or devs, can you please find out more about "Shadow of Demise" card. I'm so excited to know more about this card.

    Posted in: Card Discussion
  • 0

    posted a message on Need details about rogue legendary

    I just want to know wether i can play an  extra copy of each spell in my deck

    Posted in: Card Discussion
  • 0

    posted a message on Need details about rogue legendary

     Shadow of Demise is gone or the copied spell is gone?

    Posted in: Card Discussion
  • 0

    posted a message on Need details about rogue legendary

    If this remains in hand forever then I can stealth forever 

    Play cloak of shadows, then on next turn play cloak of shadows from shadow of Demise and then play cloak of shadows from valeera the hollows hero power(Shadow of Demise's cloak of shadows will be a copied by shadow reflection). And repeat the process on following turns

    And one more: play vanish  then on next turn play swiftscale trickster, vanish from Shadow of Demise and then vanish from valeera the hollows hero power. And repeat the process on following turns. This way infinite board clear

     

    Posted in: Card Discussion
  • 0

    posted a message on Need details about rogue legendary
    Quote from Gghhjjk >>

    Is the new rogue legendary spell remains in hand after you play a copied spell? 

    For example i play eviscerate then play eviscerate generated by shadow of Demise,  will the shadow of Demise leave my hand or it will be active again to play another spell's copy?

     

     And one more: suppose i play a spell this turn and end my turn. Will Shadow of Demise allow me to play the spell on this turn that i played last on my last turn  

     

     

     

    Posted in: Card Discussion
  • 0

    posted a message on Need details about rogue legendary

    Is the new rogue legendary spell remains in hand after you play a copied spell? 

    For example i play eviscerate then play eviscerate generated by shadow of Demise,  will the shadow of Demise leave my hand or it will be active again to play another spell's copy?

     

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.