gibberer's copies don't retain the buff, sally is rotating and wretched tiller, rascal, gloomeater and voraxx don't seem very good. Lone champion and course seem decent but not actually that good. The skelemancer is the only good one but you still need to run and play the original and it's really slow.
There is a lot lot of difference beetween this card and Ice Block, since this can be activated anytime, even with a ping, and you can die before it activates if you're low enough.
Also it will be in standard for about 1 year and 4 months.
except that astral communion empties your hand. you can use 10 mana on turn 10, then break this weapon, then use 10 mana again
No, Astral Communion actually gives empty mana crystals, and at 10 mana, it gives you Excess Mana. Nourish refills, though, so I think the new card will work like that.
Astral gives full mana crystal (since you can hero power after playing that at 4 mana).
So this allows malygos shenanigans and things like "when you have 8 mana" turn (with the weapon equipped) medivh+kun+infestation to have 2 7/7, a 5/5 and a random 10 drop.
Seriously, almost every game was easy (even though i didn't lost to a druid only because he didn't immediatly equip a Frostmourne and SMorced me to death). Triple Flamestrike is insane. Also actually got value from Medivh, the Guardian and Deathwing, Dragonlord.
Standard hunter deck, early game is based on board control and pushing some damage, then starting to set the clock on the opponent and hoping to close the game as soon as possible. Never played Giant Sand Worm, but i actually drew it only once or twice in the whole run. Notable moments: -topdeck a beast with Kill Command in hand and nothing on board, opponent with lethal on board and at 6 health -last game opponent (another hunter) completely crushed, with insane Raptor Patriarch (topdecked) and Misha on turn 4 and a 7/7 charged Spiked Hogrider.
You realize you can still play a 3 mana card on turn 4 right? Seems silly to complain that you would play a card if only it cost more mana. Or were you referring to the new legendary that doesn't work unless you have no other 3 drops? If so, that card should never be ran in Hunter anyway.
Because giving a class tons of power at once is surely the best way to fix a class. I mean look at Shaman in Whispers of the Old Gods. Everyone loved Aggro Shaman!
Because Blizzard is clearly competent enough to handle 2 tribes. I mean look at Dragons! It only took TWO YEARS to make them viable in a huge, whopping amount of ONE class.
"Those who cannot remember the past..."
Can't argue with point 1, but remember that dragons worked for 2 (remember dragon warrior?) out of 3 classes they were pushed for.
It was probably better to point out how beasts are handled with druid.
1
gibberer's copies don't retain the buff, sally is rotating and wretched tiller, rascal, gloomeater and voraxx don't seem very good. Lone champion and course seem decent but not actually that good. The skelemancer is the only good one but you still need to run and play the original and it's really slow.
0
If you draw this on turn 2 it becomes a 5/2 on turn 3.
4
There is a lot lot of difference beetween this card and Ice Block, since this can be activated anytime, even with a ping, and you can die before it activates if you're low enough.
Also it will be in standard for about 1 year and 4 months.
Also "rouge".
0
3
So this allows malygos shenanigans and things like "when you have 8 mana" turn (with the weapon equipped) medivh+kun+infestation to have 2 7/7, a 5/5 and a random 10 drop.
Cool.
0
Nourish refreshes 2 mana if you're at full "mana container"
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Astral gives you full mana crystals, the difference here is that you actually can play other cards and can be used also as a refresh effect
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EZ BIG EZ MAGE EZ 12-0
Seriously, almost every game was easy (even though i didn't lost to a druid only because he didn't immediatly equip a Frostmourne and SMorced me to death). Triple Flamestrike is insane. Also actually got value from Medivh, the Guardian and Deathwing, Dragonlord.
0
Standard hunter deck, early game is based on board control and pushing some damage, then starting to set the clock on the opponent and hoping to close the game as soon as possible.
Never played Giant Sand Worm, but i actually drew it only once or twice in the whole run.
Notable moments:
-topdeck a beast with Kill Command in hand and nothing on board, opponent with lethal on board and at 6 health
-last game opponent (another hunter) completely crushed, with insane Raptor Patriarch (topdecked) and Misha on turn 4 and a 7/7 charged Spiked Hogrider.
Also, first time 12 wins.
2
3
At 4 it would have been an auto-include. At 3 is in conflict with lots of other cards. Still very good, though.
1
You can play both.
0
If played on curve after Animated Berserker is pretty good, and also baits removal. Good for tempo warrior.
0
Good against freeze mage and gadgetzan deck. Simple tech card.
Edit: also messes with Lyra
4