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    posted a message on BG Tribe Tier list OCT 2020

    Lol, where are Murlocs? Poison Murclos beat Elementals. Granted, they sometimes suck hard, but AT LEAST it should be

    1. Elementals

    2. Murlocs

    3. Everything else

    Posted in: Battlegrounds
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    posted a message on Why isn't anybody talking about the new mid expansion card addon?
    Quote from way26 >>

    Leave it to the forum folk to find adding new cards to a collectable card game to be a negative.

     Well, it doesn't necessarily have to be a "forum whining" if people don't like the fact that they have to dedicate increasingly more and more time and/or money to keep up with the game or accept the fact they can no longer be as competitive as earlier/quit the game.

    Posted in: General Discussion
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    posted a message on The current state of Battlegrounds is?
    Quote from Toribasher >>

    Geoff said: Wtf dude? It was a complete trash before, now it's just less trash.

    They say the meta game is different depending on MMR, and is why HSReplay separates stats by MMR level.

    My MMR is currently 9115 and what works at that MMR bracket may not hold true at your MMR level.

     

     You are heavily overestimating the mmr factor. Sure, there are differences. But not to an extent, where something that is "absurdly broken" on a high mmr is trash on lower. Also, you should keep in mind the fact that something absurdly broken on a high level, should only be even more broken and practically an auto-win on lower mmr, no the other way around.

    One more thing is that stats take into consideration both high and low mmr - so if you say that something is absurdly broken on a certain level, but trash on another, then on average it should be somewhere in the middle - not on the bottom.

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?
    Quote from Toribasher >>
    Quote from Geoff >>
    Quote from Toribasher >>
    Quote from Zangoosed >>

    The Sell-emental is making the early game way too strong. Between Sellemental, the Murloc token generator, and the Beast token generator, it's just too easy for certain heroes to have too strong of an early game. It's just too easy in general now for everyone to have 3 minions on 5 gold because of the token generators.

     

    The availability of easy token minions may make Millhouse Manastorm the #2 hero behind the absurdly broken Chenvalla after reliable stats are out.

    If I play Millhouse and don't have 7 minions by the 6 mana turn, it is a shock.  More than a shock, it's next to impossible.

    If Millhouse can just buy token units, free refreshes and level up discounts and the 3 gold Pirate, he has no downside plus a monsterous early game.

     Absurdly broken Chenvaala? What are you smoking, dude?

     Maybe you haven't played since the update that just hit.

     

     I did and? Also hsreplay stats take buff into consideration and still show it in the bottom tier. Not sure if it's still that bad, maybe a tad bit better, but to call it broken or absurdly broken? Wtf dude? It was a complete trash before, now it's just less trash.

    Posted in: Battlegrounds
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    posted a message on Incoming Mage Nerfs

    In my opinion, the whole Mage should be re-worked, mostly because any class that is heavily based on spells (or other off-hand cards), doesn't suit the game mechanics. In Hearthstone the main place to interact with your opponent is through the board and cards that can avoid it, are essentially denying your opponent's chance to react (with a few exceptions, e.g. secrets). This is why playing against Mage is so gross, even if the class itself is not very strong. Tons of randomly generated cheap spells and constant stale can piss off anyone... I'd say we either need more interactions off the board, either force all classes to play through the board.

     Mage is, oh well a MAGE. Being heavily focused on spells actually suits them perfectly, whether one likes it or not. This is one of the very few classes in HS, which has a clearly defined flavour since the very beginning and actually sticks to it for the whole time.

    Posted in: General Discussion
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    posted a message on The current state of Battlegrounds is?
    Quote from Toribasher >>
    Quote from Zangoosed >>

    The Sell-emental is making the early game way too strong. Between Sellemental, the Murloc token generator, and the Beast token generator, it's just too easy for certain heroes to have too strong of an early game. It's just too easy in general now for everyone to have 3 minions on 5 gold because of the token generators.

     

    The availability of easy token minions may make Millhouse Manastorm the #2 hero behind the absurdly broken Chenvalla after reliable stats are out.

    If I play Millhouse and don't have 7 minions by the 6 mana turn, it is a shock.  More than a shock, it's next to impossible.

    If Millhouse can just buy token units, free refreshes and level up discounts and the 3 gold Pirate, he has no downside plus a monsterous early game.

     Absurdly broken Chenvaala? What are you smoking, dude?

    Posted in: Battlegrounds
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    posted a message on Best board i ever had since first early access

    Funny how Brann is invloved in basically every crazy board. Maybe there's some issue, huh?

    Posted in: Battlegrounds
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    posted a message on What do you believe is the biggest contributing factor to existing players not returning? (POLL)
    Quote from fabjx >>
    Quote from Geoff >>
    Quote from fabjx >>

    The biggest factor is that the game is boring once the meta is settled.

    They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.

    These could be buffs or nerfs to existing standard cards or introducing cards from wild back

     As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.

     

     ok which is... boring?

     You do realize there are other factors to consider, not just your opinion, right? Two of them are the main ones:

    1) Competitive scene - yes, you need to have a settled up meta, so that competitive players can focus on perfecting match-ups and strategies

    2) Economics - changing your decks requires investment. The game isn't cheap already and F2P experience has gone to trash recently as well. How many people would quit the game, should their decks they invested so much money and/or time become obsolete after a month? 

    Posted in: General Discussion
  • 1

    posted a message on Battlegrounds problems
    Quote from Darksun200 >>

    The cards are fine, but I do agree that Rag needs a nerf. Jandice will be fine once Pogos get rotated out of the pool.

    In my opinion though the biggest problem I see with Battlegrounds is token damage and appearance rates. Games end too quickly because tokens are adding on too much damage early on. And 2/10 times I lose games because I can't make even a half decent build even by turn 5, even when getting an easy triple on tavern 4. So much garbage being offered. I feel like tier 4 should be the tier for defining builds, it's so hard to get to tavern 5 without dying.

    I think cards in lower tiers than the one you are on should have their appearance rate lowered and tokens don't do damage.

     A triple of trash on lower tier is a better solution than trying to come up with any particular build so early. If you triple early and discover a certain card that gives you a plan, it is much better than searching for low tier minions from a concrete strategy. Do not hesitate to triple a murloc that summons a token - maybe you'll discover something that will allow you to snowball.

    Posted in: General Discussion
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    posted a message on Issue with Lorekeeper Polkelt?

    I still cannot comprehend how people want to shuffle something into the deck and NOT shuffle the deck. Yes, the game is not physical, but it still maintains attributes of a CARD GAME. if you have a deck of cards in your hands and you are asked to shuffle a card into it, will you not shuffle the deck, just place the card somewhere randomly? Then it's not random, because you know the card is not on the top and not in the bottom and you can even roughly estimate the place, where it sits (yes, once again, I know it doesn't apply to Hearthstone, but as I said, the game maintains all attributes of a card game).

    Also the word SHUFFLE literally says shuffle. Not PUT a card randomly in the deck. So if the card says "shuffle" how on earth is it a bad wording?

    Another thing is it works the same way for other online card games. Yugioh, Pokemon, you name it - after you put a card in the deck - and remember, we are still talking online games, like Hearthstone - the deck is shuffled. Because this is how the card games work. Period.

    Posted in: General Discussion
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    posted a message on What do you believe is the biggest contributing factor to existing players not returning? (POLL)
    Quote from fabjx >>

    The biggest factor is that the game is boring once the meta is settled.

    They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.

    These could be buffs or nerfs to existing standard cards or introducing cards from wild back

     As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.

     

    Posted in: General Discussion
  • 0

    posted a message on Battlegrounds mmr issue
    Quote from hoernsen >>

    i was at 7.5k before the reset and now i'm stuck at 5.5k with only getting ~110 for a win and -100 for a loss. Don't really understand why

     This is not based on your actual rating pre-reset, but on your hidden mmr. You receive +300 for every top 4 until you reach your "proper" rating - which is not the rating you had before the reset, but an indication of your mmr based on your games played and w/l ratio. You reached a stage you belong to and now you earn proper amounts of points.

    Posted in: Battlegrounds
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    posted a message on What do you believe is the biggest contributing factor to existing players not returning? (POLL)

    I stopped playing, because of time constraints. It has partially to do with powercreep - back in the day just logging in once in three days to do quests and doing some games on ladder to earn some gold allowed me to maintain a reasonable collection. But nowadays every new expansion introduces a bunch of new "must haves", so being an adult with a job, girlfriend and other activities simply doesn't allow me to dedicate enough time to the game, so every new set puts me more and more behind.

    If there was no BG I wouldn't play at all - thanks to BG I at least still play occasionally.

    Posted in: General Discussion
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    posted a message on The RNG mechanism isn't really Random?
    Quote from holyec >>

    What if yogg saron box , cast 10 same spells in two different games in a row, that its normal to happen i mean its not that fishy?

     Anything to back it up?

    And no, not normal, but POSSIBLE. People win lotteries, get struck by a lightning and so on, right?

    Posted in: General Discussion
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    posted a message on The RNG mechanism isn't really Random?
    Quote from lv426a11 >>

    I believe this is called confirmation bias and that, counterintuitively, the odds aren't actually 1 in 10000 but only 1 in 100. 

     You are actually mixing two things. Of course every single occurrence of the card played is a 1/100 to get a specific result. But for having two of the same result twice in a row odds aren't actually 1/100, just because every roll is a separate one. Yes, you have always 50% chance to hit tails or heads with a coin flip and it's not like 5 tails in a row increase a chance to get heads next time. And if you hit Kargath on a first roll, you still have the same odds - 1/100 - to roll it for the second time in a row. You are right. But the actual odds of getting 5 tails in a row aren't 50% and neither having two Kargaths from the Portal is 1/100. It's actually much less.

    Granted, this proves nothing, because unless chances are literal, definitive 0% everything can happen so judging entire algorithm of Hearthstone's RNG just by one unlikely occurrence is very inappropriate. 

    Posted in: General Discussion
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