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    posted a message on C'Thun Quest Warrior!

    Ah, ok fair enough.

    Posted in: C'Thun Quest Warrior!
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    posted a message on C'Thun Quest Warrior!

    Hey, a couple questions/suggestions from someone who's been playing C'Thun Warrior for a while.

    1. Why Acidic Swamp Ooze over Harrison Jones? I could kind of understand if you were worried about fatigue, but if you have Doomcaller you'll be able to mitigate it a little.

    2. Why no Sylvanas Windrunner? I've found it to be an extremely important card for stealing your C'Thun back. Remember, if they steal it with their own Sylvanas or Entomb it, you can't shuffle it back in with Doomcaller.

    3. One of the most important things to do in the early game for C'Thun warrior is to get C'Thun to 10 attack before turn 7 so you can play Ancient Shieldbearer and Twin Emperor Vek'lor and get good value out of them. For this reason, drawing your C'Thun plebs early on is extremely important. I know from my own personal experience that most of the games I lose are when I draw a bunch of 7 drops with no early buffers. What I'm getting at is that consistency is really important, and Prince Malchezaar goes in opposition to that. There are no legendary creatures that pump C'Thun and it's unlikely that you can live the dream and get nothing but bombs off of it (it's just as likely that you'll get a deck full of Lorewalker Cho, Nat Pagle, and The Boogeymonster). I can understand if you just want to test it, but right now I really think that running Elise Starseeker to get the Golden Monkey or Emperor Thaurissan to get the Brann Bronzebeard+Doomcaller combo as a backup win condition.

    Other than that stuff, the list looks pretty nice. Fierce Monkey looks like a nice touch.

    Posted in: C'Thun Quest Warrior!
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