Oooo I have two! First is basically a deck meant to destroy your own deck, fill your opponents hand, then play King Togwaggle so that the Ransom spell gets burned, decks Swap, and the opponent has no deck and no way to swap back. All possible turn 10.
Second one is a revision of last season's MIRACLE Druid but with a few new additions and a massive turn 9 boost where we play Gadgetzan Auctioneer and then break our Twig for 13 mana and then we roll through the deck.
I'm just going to say this.. Play Twig of the World Tree turn 4 and hack away with it.. Turn 9 before the final swing, play Gadgetzan Auctioneer and start rolling through the deck.. Final swing and add ten more mana to the crazy train!
To be honest, I don't think Hemet is necessary in a deck like this. You'll already be drawing like crazy so your deck will be almost be gone by the time you swap it anyway. Leaving them with a few removal cards and card draw is probably enough to clinch the win. Props on the idea of Elven Minstrel though as it's nice to draw your minions. Some recommended additions would be Valeera and King Mukla. Getting a second play on some card draws or getting another option for cramming your opponent's hand can be very valuable.
It's necessary in this build because I'd rather not give my opponent the legendary weapon and Hemet would be a dead card to them if I didn't play it anyway.
This is not Exodia, not even by the loose application we get here in Hearthstone. The other "Exodia" decks here get that name because they achieve a basically guaranteed OTK against mostly any life total. This is already incorrect because "Exodia" is an instant win condition, the only thing that falls in this category is the Hero Power of the Uther of the Ebon Blade. Exodia Mage and most of these other decks you see with the name are just Infinite or extremely high damage Combos in a single turn. They are essentially the Dark Magicion of Chaos/Dimension Fusion/Mass Driver/Spell Economics Combo of Hearthstone, infinite card loops that deal infinite damage.
Your deck does not do that, this is not Yu-Gi-Oh where running out of deck instantly loses you the game, you still have fatigue. I guess the best way to call your deck is something like Deck Out Rogue.
Good point. I didn't know what to call the deck. I'll change the thread title.
Hey everyone! I'm wondering if anyone has put this combo together yet? The idea is to Shadowstep or cheat death your Coldlight Oracles and save them for turn 10. Next you play Hemet, Jungle Hunter to destroy your deck. Last, on turn 10 play two Coldlights and King Togwaggle hopefully filling your opponents hand, burning the ransom note, taking their deck, and giving them nothing but maybe a couple sprints to help them end it.
Looking much better. The next card I would consider changing is Sonya because it will be hard to have a coldlight oracle stick and then be able to trade it in and get value, especially as you probably only want to play on the same turn you shadowstep it back to hand and keep it for the combo.
Also unsure about the coin. Doesn't seem to have much purpose.
Have you considered mimic pod yet? Even 1 sprint could be fine, especially with prep sprint. In an aggressive meta, fan and shiv should also be strongly considered.
I think you are spot on with the advice! Not sure how or where to squeeze a Sprint in. Any thoughts there or just leave it out?
There's no reason to run Journey Below or swashburgler (it increases minions u can draw from elven minstrel which decreases consistency of drawing combo pieces fast). I would like to see doomsayers instead and perhaps more card draw. Also you should definitely be running the legendary weapon + lifesteal + a few buffs for sustain and to help u never take fatigue. I think the geist is also unneccessary.
GREAT points! I've made some revisions based on what you've suggested.
Hey guys! I'd love to hear some feedback on my deck based on Mass Milling your own deck with Hemet, Jungle Hunter and then milling your opponent with Shadowstep + Coldlight Oracle then King Togwaggle so that the ransom spell gets burned and they end up with no deck. Here is the first rough draft:
I hear that. I wasn't happy about Mimiron's Head either or Yogg. But Val'anyr is kind of the last straw that tells me that there will be no Ulduar expansion.
This is so frustrating! I've been holding my breath for a long time now that they would produce an "Ulduar" expansion but with the most iconic weapon from that raid being used in "Kobolds and Catacombs" my dreams are dashed. Damn you Blizzard. Why the HELL would you introduce a legendary weapon from Ulduar, a raid full of cosmic bosses, in an expansion about grubby little ratmen who wear candles on their heads? Have you lost your minds?
I have asked you nicely and very polite four times at what rank you are playing this deck. Could you please answer with a number?
I am glad you are having fun. I think I’ll give it a swing the day after tomorrow <3
The problem is that I don't have an answer for you. Maybe it helps if I describe my game play style to you. When I get a quest, I pick whatever deck to get that done. I always play in ranked but am more concerned with getting the quests done asap than winning. Then I might play a game or two with the Paladin Deck we're talking about and do some testing with different builds. Then I get off my phone and go back to life. I might do this 2 or 3 times a week. If anyone is expecting me to present some legend rank or something, I think you're uninformed.
you don't have an answer??? launch hearthstone, queue into a match, see what number is displayed in the bottom left corner, share with hearthpwn (or just take a screenshot and post it). That is currently your rank, and it is probably close to the rank you were playing at when you said you have this really unique paladin deck idea.
Or better yet, tell us what rank you ended for the last 3 seasons. This would definitely clarify at what ranks this deck might work.
I won't judge you if you say you are playing at rank 18, and your idea is still really unique, just probably won't see much use by the hearthstone community if it can't help people ladder up. Most people play the game to get to a certain rank on the ladder (mostly for rewards or bragging rights).
I like your signature!
thanks! I still don't get why you won't share your rank though....even if you are rank 20, nothing to be embarrassed about, as you are just trying out a new deck idea.
FYI - I just played a slightly different version (with Tarim and Tirion, and a few more early game minions) and won 2 out of 3 at rank 5. Didn't even get to N'Zoth, just won by early presence and then abomination shenanigans on turns 6-10.
I'd love to see the decklist changes if you wouldn't mind posting them or messaging me with them!
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I'm excited to play the Rogue Vanishing Deck where you use Hemet, Jungle Hunter and then Coldlight Oracle + Cheat Death or Shadowstep + King Togwaggle on Turn 10 to fill the opponents hand and then burn the ransom card, which swaps decks but gives them nothing.
http://www.hearthpwn.com/decks/978535-gtis-vanishing-deck
My second favorite is MIRACLE Druid but with Twig of the World Tree setting up a crazy Turn 10 Gadgetzan Auctioneer with 13 mana to spend.
http://www.hearthpwn.com/decks/977709-gtis-miracle-twig
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Oooo I have two! First is basically a deck meant to destroy your own deck, fill your opponents hand, then play King Togwaggle so that the Ransom spell gets burned, decks Swap, and the opponent has no deck and no way to swap back. All possible turn 10.
Second one is a revision of last season's MIRACLE Druid but with a few new additions and a massive turn 9 boost where we play Gadgetzan Auctioneer and then break our Twig for 13 mana and then we roll through the deck.
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I'm just going to say this.. Play Twig of the World Tree turn 4 and hack away with it.. Turn 9 before the final swing, play Gadgetzan Auctioneer and start rolling through the deck.. Final swing and add ten more mana to the crazy train!
Now imagine this next deck on a turn with 10 more mana available....
http://www.hearthpwn.com/decks/908123-gtis-miracle-post-nerf
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This is the best way I could think of to take your opponents deck and give them nothing.
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Hey everyone! I'm wondering if anyone has put this combo together yet? The idea is to Shadowstep or cheat death your Coldlight Oracles and save them for turn 10. Next you play Hemet, Jungle Hunter to destroy your deck. Last, on turn 10 play two Coldlights and King Togwaggle hopefully filling your opponents hand, burning the ransom note, taking their deck, and giving them nothing but maybe a couple sprints to help them end it.
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Hey guys! I'd love to hear some feedback on my deck based on Mass Milling your own deck with Hemet, Jungle Hunter and then milling your opponent with Shadowstep + Coldlight Oracle then King Togwaggle so that the ransom spell gets burned and they end up with no deck. Here is the first rough draft:
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This is so frustrating! I've been holding my breath for a long time now that they would produce an "Ulduar" expansion but with the most iconic weapon from that raid being used in "Kobolds and Catacombs" my dreams are dashed. Damn you Blizzard. Why the HELL would you introduce a legendary weapon from Ulduar, a raid full of cosmic bosses, in an expansion about grubby little ratmen who wear candles on their heads? Have you lost your minds?
-Context: I was a resto druid with Val'anyr.
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