I thought you were going to bring up the fact that now if you disenchant an epic you don't like or don't have support for, you won't be able to open it again for a long time if you later get the right pieces for it to work.
Say you opened 2 To My Side! and disenchanted them. Then later you got Rhok'delar and Deathstalker Rexxar... you would have to open every other epic to get those original cards back.
Just means we shouldn't disenchant anything unless we absolutely have to.
Class specific Legendary as an adventure reward? Baby rage!
It's only good in one class and (mostly) in it's control decks.
Adventure Legendaries were always close to my heart becuase they were widely playable. This weapon would break the chain.
this makes me feel like when they said 4 legendaries they meant "4 neutral legendaries" because it seems really weird to have only 4 legendaries in the set and have 2 of them be class cards.
Faceless Corruptor is fine, in my opinion. Its a strong card but everyone has access to it so it balances itself. The problem is shaman's invoke and all the rush minions shaman now have access to. Its oppressive and any board you can build is never safe. The 2-1 elementals has to lose rush, and the 8-8s has to lose rush. Also the button needs to be changed to only enhance one battlecry, and not the entire turn. Also the asshat minion that invokes twice, is too strong. It needs to invoke once only.
The problem with it being ridiculously strong is that if one person draws it and the other doesn’t that person has a ridiculous advantage which makes for some pretty lame games.
The thing is if you and 5 other people all try to go murlocs you’re going to have trouble hitting your good drops and you might just get swept up by some guy going Mechs or something who isn’t competing for any of his good cards.
What do you think of this? I made one for kronx otk, but it has a ton of cheap stuff to play and really focuses on the miracle aspect with gadgetzan auctioneer. dragon's hoard, pilfer, and vendetta package I feel is quite good with auctioneer, and gives you enough stuff to do in the early game. I'll make a minion based miracle deck after this comment. I cut saps for now because I don't really see there being a lot of good sap targets in the meta. Most stuff that is worth sapping is put into slower decks, which this is meant to counter anyway.
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?????????????
This is Mark of Y'Shaarj but without a condition
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lol it makes your Innervates cost 1.
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or just craft them?
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Unlike the 3/5 this one can Mind Blast them!
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Jungle Moonkin was always a favorite pet card of mine
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its like a 4 mana Darnassus Aspirant but unfortunately that probably means its bad. since Darnassus wouldn't have gotten played at 4 mana,
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this makes me feel like when they said 4 legendaries they meant "4 neutral legendaries" because it seems really weird to have only 4 legendaries in the set and have 2 of them be class cards.
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??????
why don’t you just kill them?
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it got nerfed. you can’t make the echo copies cost 0 anymore so you can’t OTK people by getting Sorcerer’s Apprentice off of Zephrys.
This is also why if you crafted a non-golden SN1P-SN4P you would be able to get a refund on that too.
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The problem with it being ridiculously strong is that if one person draws it and the other doesn’t that person has a ridiculous advantage which makes for some pretty lame games.
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The thing is if you and 5 other people all try to go murlocs you’re going to have trouble hitting your good drops and you might just get swept up by some guy going Mechs or something who isn’t competing for any of his good cards.
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Sand Breath legitimately probably isn’t strong enough to put in a dragon deck.
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this game is free.
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Go to make a deck with some class and look at the deck recipes.
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Why are you playing Dragon’s Horde?
And Vendetta with only Pilfer and Dragon’s Horde as theif cards