• 7

    posted a message on New Druid Card - Druid of the Saber
    Quote from Halfast jump
    Quote from tictactucroc jump
    Quote from Halfast jump

    Wild Growth has been replaced by Darnassus Aspirant already.

    HAHAHAHAHAHAHAHAHAHA !

    hahahahaha

    ha...

    Please give me a break hearthpwn.

    Deal with it mate.

    Wild Growth isn't going to be replaced. Druids will most likely run double Darnassus Aspirants however as its super threatening and having effectively "4 Wild Growths" (not quite) in a druid deck makes it much more consistent. This card is also going to be run as it lets Druids punish Mages with Mirror Entity which normally give them a lot of trouble as well as Midrange Hunters with Freezing Trap

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Druid of the Saber
    Quote from Frostraven jump

    ... why not a 2/4 for 2..?

    3/2 stealth has the same point distribution... but is less useful

    *Sigh*

    On a minion with stealth, Attack is generally better than Health because you can keep it stealthed and then trade up since they cant remove it.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Druid of the Saber
    Quote from johnnyK46 jump

    Not bad, if its a beast would be better 

    If its a card with Druid in the name and has a choose one mechanic, It most likely transforms into a beast.

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Druid of the Saber
    Quote from Magiicguy jump

    Well, I'm usually the kind of guy saying "stop saying this card is crap", but here..

    Isn't it a bluegill warrior or a reserve giblin, two cards that are never played? Or am I missing something?

     

    By the way, they definetely wanna nerf Piloted Shredder. ^_^

    Cards get a lot better when they're actually 2 cards that you can choose from. This card is better than either of its parts because its flexible.

    I agree though that this card doesn't fit in current Druids most likely.

    Posted in: Card Discussion
  • 8

    posted a message on New Druid Card - Druid of the Saber

    Get to choose between Bluegill Warrior and a swapped Gilblin Stalker! PogChamp

    Cool card but wont see play in the current Druid decks. Maybe in some kind of Beast Druid?

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Darnassus Aspirant
    Quote from sherr jump
    Quote from Garlicnerd jump

    All these people saying this card is only as good as River Crocolisk. FailFish

    they say at turn 10. And its even worse then croc, since no beast tag.

    Some people have been saying card is completely pointless in some of the other threads because they think it has a 100% chance of being killed on turn 2. No one appreciates a good threat anymore. BibleThump

    Posted in: Card Discussion
  • 0

    posted a message on TGT Demon Zoo
    Quote from jadm1993 jump

    dis gun b gud

    Plays Wrathguard.

    Warrior Shield Slams for 30. 4Head

    (tho if Warrior is at 30 armor against a zoo, zoo already lost)

    Posted in: TGT Demon Zoo
  • 2

    posted a message on New Druid Card - Darnassus Aspirant

    All these people saying this card is only as good as River Crocolisk. FailFish

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Darnassus Aspirant

    Its kind of surprising how few people seem to realize how much this car helps Druids deal with Mages, one of their worst match-ups because of Mirror Entity. It also helps with Midrange Hunters with Freezing Trap. These cards are usually a big problem for Druids because Druids generally have very few "bad" minions that they can bounce back or copy.

    Posted in: Card Discussion
  • 0

    posted a message on TGT Aggro Paladin

    Sorry about that

    Posted in: TGT Aggro Paladin
  • 0

    posted a message on New Card - Argent Watchman
    Quote from wg15 jump
    Quote from skorpionex jump

    Smaller Ancient Watcher with possibility to attack. I think he's little to slow. 2nd turn this, 3rd hero power?

    which is absolutely crap. You miss out like two turns and everything after that

    If you're running this card you're probably not a tempo deck. This is a heavy control card meant to fight aggro. Control decks tend to hero power a lot early on anyway. Think of control warrior and handlock. Why not get a 2 mana 2/4 for it? I think this card is actually really good and its a shame that people are really underestimating it.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Argent Watchman
    Quote from C0RV0 jump

    i actually i think this will be an excellent anti aggro card as it allows you to cope with moste current 1 and two drops if u go second.

    if u go first though it might be worse.

    I can see it work in pala mage warlock.,,(midrangy not zoo/aggro... shaman.. it also allows for more taunt style of decks with sunfury and argent protectors as late game stall...

    but overall we have to consider that there are still abouut 100 more cards that might influence this card in some comboish way.

     

    In mage its great because it essentially has 3 attack with the hero power. I think it'll be pretty good in druid too because of that as an alternate play to Wild Growth since you don't always draw it. Although after that druids generally want to stick on curve with other cards and if you draw Wild Growth this card is kind of dead so maybe not.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Argent Watchman
    Quote from ManlyMoose jump

    For the people saying it needs to be 3/4, you do realize that if you're playing a class with a ping hero power it effectively is a 3/4.... It seems like most people here have become waaay too accustomed to the cancer meta. Not everything is about tempo lmao. There are tempo decks, which wont make use of this card, and there are control decks  which will. If you're playing a control deck you're playing for value from a card. You make the most use of your hero power early on and gain control of the game through card advantage. There are no 2/4 2 drops right now and that 1 health makes a huge difference as it trades well with 3/2s and if you're using your hero power with it to kill a 2/3 they cant just kill it with a ping/dude of their own. People are talking about zombie chows and dont seem to realize that while zombie chow is good, you can only have 2 in a deck and it dies the first time it slams its face into a flame imp or knife juggler. Think about it, 

    I get why people dont think this card is good, it doesnt fit into existing decks. Right now true control decks arent viable and everything on ladder is either temp/aggro, or combo. Decks that play for the long game without a giant combo meant to kill the opponent from really high health just dont see play anymore. I think thats bad for the game and maybe Blizzard thinks the same. Cards like this allow control decks to keep board in check in the turns before board clears and playing big, high value cards like Sylvannas or piloted sky golem. If you are control your deck is not stuffed with a bunch of early minions. You will have some 3 drops in the deck of course but it wont be very significant and in this type of deck pinging off little dudes or healing face is something you WANT TO DO, USING HERO POWER IS NOT A DOWNSIDE IN THIS SITUATION. Its not perfect as the priest hero power is really awkward with this early on but this card is in the right vein and works incredibly well with classes like mage/druid.

    It seems Blizzard is trying to encourage people to run higher, greedier mana curves and this card is proof. It seems awful because there arent any decks that greedy left in the meta. But what if maybe, just MAYBE, a deck's win condition didnt revolve around having an OP 3 drop like flamewaker/Imp Gang Boss and tempo. Maybe this expansion wont have the cards necessary to make true control decks viable again, and if that is the case then this card will be useless. But if they do, and higher curves and actual control decks come back, then this will be a big part of them keeping aggro decks in check.  I like that blizzard isnt trying to completely crush aggro with this expansion, if this was a 2/6 or even a 2/5 then it would be OP as shit, Control decks would be able to get so much freaking value out of this card if that was the case. Its funny, when GVG came out blizzard went out of their way to make sure cheap aggro decks were dominant and with the control expansion they are being very careful to keep things balanced. Again IDK; if the type of control decks Im thinking of dont resurface and tempo remains status quo then this card is shit. But remember that they did exist. Remember back when control priest was pretty good in tournaments? They would usually spend the first 3 turns hero powering and come back and win in the late game with cabals, mind control, and Ragnaros.

    P.S.- lmao at the idea that the purpose of this card is like ancient watcher where you want to spend resources silencing it for tempo. Its not a tempo card guys wtf. 

    Its nice too finally see another person who understands the game. It seems like a lot of the stuff people are saying about Argent Watchman are the same things people said about Zombie Chow when it first came out which is somewhat expected with how similar the cards are. I hope that this card will be enough to slow down the game to make all these inspire decks viable

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Argent Watchman
    Quote from tictactucroc jump
    Quote from skymarshall78 jump

    If you have a deck that can essentially ignore the drawback due to being inspired focused, 2/4 is a beast of a 2 drop.  This could be part of the glue that holds an inspire deck together but it needs a lot more than what's been spoiled so far

    Not really actually. I'd take a 3/2 or a 2/3 with a positive effect over this without a doubt. Or just an ancient watcher, you know. It's a 4/5 and once it's silenced it's cool and it makes an amazing taunt for the mana cost, this 2/4 garbage you need to use your hero power every time you want to attack with it.

    I didn't think they could make a card worse than Coliseum Manager design-wise, but they did it, that's sort of impressive.

    Its an anti-aggro card like Zombie Chow. It doesnt need to attack every turn. just to kill little dudes like Leper Gnome and Knife Juggler. skymarshall78 is right. This is the card that will make all these inspire decks work.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Argent Watchman

    Guys, The point of the card isn't to attack every turn. Its an anti aggro card.

    FailFish BibleThump

    Posted in: Card Discussion
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