No, reward structure is the same as arena so you get a witchwood pack.
- Ganrokh
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Member for 10 years, 9 months, and 16 days
Last active Fri, Nov, 2 2018 16:48:16 -
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mungo2613 posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: News -
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CrovaxTheCursed posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: News"Rewards will be given to players based on their performance with their deck, equal to the Arena reward structure as seen below."
WOT SEEN? I SEENT NUFFINK!
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marcosaramos posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsDon't expect to get 9, or 11 wins, Only 8, 10, or 12
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ArtZoyd posted a message on Behind the Scenes with Kobolds & CatacombsPosted in: NewsOne of the most informative and interesting videos the team has put out so far.
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Garadyn posted a message on You're Invited to the Hearthstone Inn-vitational - Did Blizzard Just Give us Clues for the Next Expansion?Posted in: NewsWell, if pirates is actually the theme, I guess we already know a card from next year' s first expansion:
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NightCrawl3r posted a message on StanCifka's Prince Keleseth Aggrodin & More Decks From the ProsPosted in: NewsWho's the genius that came up with that ramp > taunt > bolster/buff druid? Rank 3 ladder is swarming with them. It would be nice if I could find a list so I know what to play around and stop getting rekt :)
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DudeVonDudestein posted a message on Ramp DruidPosted in: Ramp DruidI strongly advice on testing Spreading plague. Probably the most "feel good" card of the entire set against aggro, and token decks. If you manage to get 3+ taunts vs an aggressive deck, you might as well go and fap for the rest of the game.
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RunaroundMan posted a message on Hearthstone's First Comic Released - Undeath Conquers AllPosted in: News"Well met. Now DIE!"
I hope Death Knight Uther says that ingame too, Blizzard pls.
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Enselt posted a message on Expansion Leak From China - Knights of the Frozen ThronePosted in: News -
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Buttchouda posted a message on Twitch Prime Members to Receive Free Hearthstone Loot, SoonPosted in: NewsIt is free. You're paying for Twitch Prime, not the game loot. Just because you might specifically be paying for the game loot doesn't change this fact.
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Matt Mercer is so god damn adorable. <3
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Kripp posted a video for a zoo deck that may be up your alley:
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During his last couple games with this deck, he actually made a few changes that aren't listed here:
- 1 Sorcerer's Apprentice
- 2 Tar Creeper
- 2 Water Elemental
- 1 Baron Geddon
+ 2 Doomsayer
+ 1 Acolyte of Pain
+ 2 Frost Nova
+ 1 Coldwraith
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It's sad that I was such a klutz and accidentally dropped my jar of honey whenever I got home from the store today, which broke on the hard floor. I had a mess to clean up, and I had to go back to the store.
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Fun fact, the Lich King and WC3/Hearthstone KT are actually voiced by the same person. He's been voicing LK since the WotLK expansion for WoW, but Blizzard decided to have someone else voice KT for that expansion because players might get confused with two major characters having the same voice actor. He returned to KT for Hearthstone.
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That sounds bad. You might want to see a doctor if you're puking that much. You might be having gall bladder issues. Stomach acid hitting your throat that often can't be good.
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Nope. The Crystal Core has a neat animation on the card itself, but there's nothing extra.
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Your changes are perfect for this deck. I felt like I was having a handful of games where I simply had too many spells in my hand and wasn't getting the mileage out of the minions that I wanted. The Facelesses are amazing. I've gotten so much value out of them by getting one out on curve, and backing it up with Ancestral Spirit whenever your opponent plans on trading into it or direct damage removing it. Thanks!
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I've been playing this deck for a bit in the 5-7 ranks. Very fun deck! Went 7-1. My loss was against a Reno Mage who, who had just gone into fatigue, Reno'd, played 2x Molten Giants, Sunfury Protector'd them, and then used Echo of Medivh played everything again (minus Reno). I had two cards left in my deck, one being Poison Seeds, which I could combo with Starfall and take the game back. Sadly, I didn't draw it, and I lost.
My one suggestion would be adding more card draw. I would recommend Harrison Jones as a tech card, and maybe a second Ancient of Lore (I know this slightly hurts Reno, but realistically if you're going to be Reno'ing in the late game, you should be able to draw your one duplicate before then).
Bonus: D e e R F o r C e comes from Super Metroid. The code name for the team that developed the game was Deer Force. Whenever a speedrunner finishes a run of the game, his/her Twitch Chat will start spamming "D e e R F o r C e" when Deer Force goes by in the credits (shoutout to Zoasty!). I know this because Super Metroid is my favorite game of all time and I speedrun it as well!
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I'm loving this deck! Control Hunter is a deck that I've been trying to make work since early beta. While there has been a couple breakthrough iterations of it over the last two years, most of the comments here are right; it has always had potential, but it lacked consistency due to Hunter not having good draw options since the Starving Buzzard nerf. Control Hunter has slowly gained a few useful cards as expansions have released, but as the Meta just got faster and faster, Control Hunter never had a place due to bad draw. The standard draw engine for Control Hunter post-Buzzard nerf has been a combo of Wild Pyromancer, Acolyte of Pain, and a spell to trigger, but such a combo is inconsistent and feels clunky just to draw a 1-3 cards. I never liked Tracking either because you risk losing multiple high value cards, and control decks often need every card in their deck to win. Maybe TGT has fixed this?
Going from rank 15 to 10 last night with this deck, I had about a 75% win rate. It maintained a 100% win rate against Face Hunter, Patron Warrior, and every kind of Warlock deck. The deck proved to be very flexible as the matches hit the mid and late games; at times I feel like I can reliably burst down the opponent, and other times I feel like I can reliably keep their board clear and handle any threat that they may drop. I'm currently having problems with Combo Druids and Midrange Shamans, so I might tech in Explosive Trap as added assurance against Force of Cancer and Bloodlust/Thunder Bluff Valiant rushes. I've played against two Paladins so far and have lost both games, both to not drawing my board clears or Flare. Dreadscale and Powershot have been godsends against every deck not expecting a proactive board clear from a Hunter, and they fit the curve just right.
I decided to swap out a Houndmaster for Acolyte of Pain. I agree with others here that the second Houndmaster just seems clunky. Even though it has the potential for a big tempo swing, I've found the second one has been either just a dead card in the hand, a win-more card, or just a body. I haven't had a situation where having a second one is what won me a game. I feel safe enough running 2 Bear Traps, 2 Sen'jin Shieldmastas, 2 Sludge Belchers, 1 Houndmaster, possible taunts from 2 Animal Companions, and even more chances at taunts with Lock and Load. Speaking of Lock and Load, the card has definitely lived up to my expectations every time I have played it, despite the RNG factor. The card is an amazing addition to the Control Hunter archetype, and I've had no problem running 2 so far. Acolyte of Pain has been amazing so far. It either nets me 2 cards most of the time. Sometimes it will bait silence or hard removal, due to players expecting you to be Face or Midrange and not suspecting that you have the multiple late game threats of a Control deck. Will Lock and Load and Acolyte of Pain be the draw that Control Hunter needs? I won't make a conclusion for several more games, but right now, it's just enough.
All in all, this deck performs very well and I'm super happy that Control Hunter really works, at least at the start of TGT. I really hope that it's a deck that will stick around and flex with the Meta this time, and won't die due to poor drawing and inconsistency. Control Hunter becoming a staple deck would be amazing for a class whose decks haven't changed much in the past several months.