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    posted a message on New Adventures

    Bear in mind that Dungeon Run 'replaced' adventures insofar as PvE content. There's no 'rewards' (other than cosmetic) but also no cost  and the cards from the adventures were not good value for money/gold.

    They have announced that Witchwood will come with something similar to Dungeon Run too. 

    Posted in: General Discussion
  • 1

    posted a message on packs for quests promo

     

    Quote from beskules >>

    Would it be possible to quickly finish a quest and get a pack in the minute before the new quest arrives on 00:00?

     
     I think you're overthinking this kappa
    Posted in: General Discussion
  • 3

    posted a message on Improving at Hearthstone

    1) "Hearthstone Deck Tracker". That's a name and a description. Tracks your deck during the game, tracks W/L record with decks also. Has a fringe benefit of linking to HSReplays.net to give you data about best cards to keep in opening hand/mulligan, etc.

    2) Twitch. Find good players, watch what they do, and listen to them talking about WHY they are doing it. My personal favourite is Firebat because he is a DEEP thinker, and quite good at explaining his reasons. I also watch Savjz, Hafu sometimes (although I'm not much of an Arena player) and Dog. Basically find good players, watch good players.

    Posted in: General Discussion
  • 0

    posted a message on Too much power creep. Has anyone gotten to legend with a new f2p account recently?

     

    Quote from formulas666 >>

    Do you seriously expect to reach legend as a new F2P player? You should be greatful if you can win some matches as a new F2P player.

     
     Given that he's referring to power creep, I assume he's referencing the fact that you could do it in the earlier days of HS, but that you can't now and, as you say, are lucky to win any games at all. That is largely because of power creep from basic and classic cards. 
    That said, I think its fine, as Sinti has said, that was a very long time ago. 
    Posted in: General Discussion
  • 0

    posted a message on If you started HS before the format shift, do you regret moving to standard?

    Yeah this is quite a loaded question. I didn't dust anything, I felt it would be foolish since you are consistently losing a high percentage of value. So other.

    Posted in: Standard Format
  • 0

    posted a message on Darkness/Grand Archivist Bug or Intended?
    Quote from thedougalbug >>
    Quote from Ganashal >>
    Quote from thedougalbug >>

    Well as I’ve said I may be wrong but I read the darkness as the main force in this, grand archivist doesn’t draw the card, the darkness clearly says “when drawn, this awakens” 

    This in a way makes grand archivist a counter to the darkness, other wise the darkness would be a card without a counter.

    But I’ll say again since this seems to be irking some of you, I could be wrong but those are my thoughts

     The counters to The Darkness are
    a) rush your opponent down before the candles are drawn (aka aggro decks)
    b) since chances are he awakens on your turn if at all, cast removal on him (ie SW:Death, Twisting Nether, Siphon Soul, Execute, Naturalize, Hunter's Mark, etc) - Control decks all should have some removal available, and save it for this. 
    So Aggro and Control both have ways to beat this... You don't need some weird, unintuitive interaction to beat this. 
     I hear what’s you’re saying, but you can’t seriously suggest a card counter is “win before your opponent does” - that’s essentially your point in rushing before darkness awakens. Although technically I guess that a counter to every card.
     Well, it's a slow, control-ish card. Aggro beats Control by winning before their threats are online, not by removing them any more than necessary. So yeah, have a game plan that's faster than your opponent is a valid counter to anything slow. Trying to out-rush Murlocs would not be a good counter (AoE, heal, taunt etc might be). 
    On the other hand, having some card or interaction that physically breaks an opponents card is a very rare type of counter that would be unusual and generally unnecessary. My point was that aggro decks can win before he's active and control decks can remove him, so this interaction isn't a necessary counter. 
    Posted in: Card Discussion
  • 0

    posted a message on Darkness/Grand Archivist Bug or Intended?
    Quote from thedougalbug >>

    Well as I’ve said I may be wrong but I read the darkness as the main force in this, grand archivist doesn’t draw the card, the darkness clearly says “when drawn, this awakens” 

    This in a way makes grand archivist a counter to the darkness, other wise the darkness would be a card without a counter.

    But I’ll say again since this seems to be irking some of you, I could be wrong but those are my thoughts

     The counters to The Darkness are
    a) rush your opponent down before the candles are drawn (aka aggro decks)
    b) since chances are he awakens on your turn if at all, cast removal on him (ie SW:Death, Twisting Nether, Siphon Soul, Execute, Naturalize, Hunter's Mark, etc) - Control decks all should have some removal available, and save it for this. 
    So Aggro and Control both have ways to beat this... You don't need some weird, unintuitive interaction to beat this. 
    Posted in: Card Discussion
  • 2

    posted a message on Kobolds Reveal Season Kicks Off! Newly Revealed Cards Within

    ?? 

    There are currently several Priest archetypes that are far more successful than Dragon Priest. The two that immediately come to mind are Big Priest and Highlander Priest. 

    Besides, giving you one Dragon doesn't force you to use it. You could just as well say "man I hate it how they force Warrior to play Spellstones" or "I hate it how they force Druids to use Weapons". It's a single card. Choose not to play it. There, not so hard was it? 

    Posted in: News
  • 1

    posted a message on Marin the Fox's True potential [Deck Included]
    Quote from CD_C >>

    I'm rather dense and know not how to play this. Care to explain it to this poor sod?
    What are the aims of the deck?

    Thank you kindly!

     I'm going to assume you're not joking? 
    His presumed aims are:
    1) play Marin, which gives your opponent 0/8
    2) play Potion of Madness to steal the minion.
    3) buff the minion with Divine Spirit and Inner Fire
    4) ????
    5) Profit! 
    Posted in: Priest
  • 0

    posted a message on BlizzCon 2017 Virtual Ticket & Goody Bag Now Available, WoW In-Game Item Reveal

    Their answers were appropriate for the very unclear way you asked your question. "Sold out" is a state where stock has been depleted, which does not happen with a virtual product like this, which is the answer you got. "Stop being sold" is very different, and to answer that question, yes you will find out before they are no longer for sale, which you would expect to be after the end of Blizzcon, but long before next Blizzcon. 

    Posted in: News
  • 0

    posted a message on Theory about blizzards ladder in hearthstone: Blizzard-run bots

    Someone already said this I think, but if you have faced the same guy at the same rank, then they have also faced YOU at the same rank. To them, you look EXACTLY the same as they look to you. Are you a bot? No. So neither are they. They are just rank 15 or 20 players. 

    Posted in: Standard Format
  • 0

    posted a message on Anyone know when the nerfs is coming?

    Soon(tm) 

    Posted in: General Discussion
  • 1

    posted a message on Can we have consistency with this game? (Thistle Tea Cost)
    Quote from ashes1990 >>

    Thistle tea is significantly worse than the other cards. And I said give earlier not draw. You're comparing the best case scenarios it's just like saying oh I stole your nzoth, tirion, and rag lightlord with devour mind or stealing a quest mages ice blocks. Or cabalists giving 3 meteors/ice blocks. You can still low roll with thistle tea like getting 3 backstabs or preps. Plus all of these cards listed before are linked to class identities (except nourish for the draw). For Druids class, drawing is far more valuable and better because of the class design and how ramp works. Mage has spell generation. Priest is steal. Rogue is getting duplicates. Devour mind and cabalists time on average will give more value than thistle tea. So again why is thistle tea the exception? I'm questioning the design perspective rather than complaining. It seems odd how all the add three cards cost five with thistle tea having a similar effect and still costing one more.

     The rest of your points have been met pretty well, and I agree with the points many others have made. I would like to mention that 3 backstabs or Preps especially is not (necessarily) a low roll, especially in Rogue. These are 0 cost cards which can be cycled with Auctioneer, or built into a much bigger Van Cleef. 
    Finally, my best example of how class cards can't be compared in a vacuum is Innervate vs Counterfeit coin. Same cost, different effect. Classes are different and that's the whole point of the game. 
    Posted in: Card Discussion
  • 0

    posted a message on Ben Thompson and Ben Brode Twitter Q&A - Sarge, More Classes, RNG, Ladder, and More
    Quote from OldsFirenza >>

    I'm fine with the wait and see on Druid and Arena... for 4 weeks. After 4 weeks (millions of games) I want them to speak very clearly about what conclusions their data shows, and what actions they're going to take with changes (if any) to be implemented the following week. Waiting 6 or 7 weeks is just inexcusable. It's a shame the whole client has to be updated for constructed updates, but I've literally never read a complaint about downloading the latest patch, but entire novels on the state of the meta. In fact, it would be easier if they always planned for a balance patch 1 month after a release now that every release is 130+ cards. The first month is basically PTR.

     The time thing isn't about getting the data. I think they agree that right now Druid is strong. The time they wait is for players to invent new decks which may or may not beat Druid, and eventually find one or more that does, then for those decks to gain traction and shift the meta. If that doesn't happen then they act.
    So millions of data points showing powerful Druid decks become irrelevant since none of that relates to new decks that haven't been tried (or teched just right) yet
    Posted in: News
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