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    posted a message on New Legendary Rogue Reveal: Sonya Shadowdancer

    It's just like turn 5 8/8s in wild, except the other way around, turn 8 5/5s, and in standard.

    Posted in: News
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    posted a message on New Mage Secret Reveal: Explosive Runes

    Actually a really good thinking card, and it can beat quest mage. All in all, it's just a better Snipe. Speaking of, Hunter needs more good secrets.

    Posted in: News
  • 2

    posted a message on New Shaman Legendary Card Reveal: Grumble, Worldshaker
    Quote from Frankiieh >>

    You can always use coin on T5.

     Still a really bad idea, considering you would have to be running a minion-heavy deck to make this card work.
    Posted in: News
  • 0

    posted a message on New Paladin Card Reveal: Benevolent Djinn
    Quote from Stock_speaketh >>

    Kinda decent vs agro, since effect makes em trade into it. Question is why dont just run Tar Creeper or even Lone Champion?

     Run both. Tar Creeper is basically just a really powerful stall minion, and this card is more for when you are running a slow deck or control. Lone Champion is better in control or midrange decks.
    Posted in: News
  • 0

    posted a message on New Shaman Legendary Card Reveal: Grumble, Worldshaker
    Quote from sighchoticnick >>

     Barnes

     - Play Barnes turn 4
    - Running a minion based deck to include this card, so probably pulls something worth Magma Rager
    - Have him survive 2 turns (somehow)
    - Play Barnes again
    - Repeat step 2
    Posted in: News
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    posted a message on The Hunter Impression

    In my opinion, a Hunter doesn't run in, guns blazing to shoot people in the face immediately. What I am saying is that many people have come to view Hunter as a class solely designed around cards to hit face. My personal vision of Hunter in Hearthstone would be deathrattle Hunter, utilizing his skills (that aren't really present in Hearthstone anyway) to gain the upper hand. It's kind of like how some of the Warlock spells work, disadvantaging your minions to either remove threats or give a bigger advantage to your other minions.

    Posted in: Hunter
  • 0

    posted a message on The Hunter Impression
    Quote from scorpyon >>
    Quote from GameTheory345 >>
     
    Quote from scorpyon >>
    Quote from GameTheory345 >>

    the Hunter is essentially what the rogue is: crafty, sneaky and quick-witted, deploying traps to get an upper hand on their opponent.

     You mean like Secrets, yes? Because there's a lot of them for Hunter. And they are called something like "Traps"...
     That's not my point, I am trying to say that all Hunter secrets and traps either revolve around dealing damage (Explosive Trap is solely reliant on what type of minions the opponent plays, and can only be used in a situation where an early game board clear is required) or are, in general, rubbish (Snake Trap does not deserve to be an epic). I mean a card like Bear Trap, where it doesn't really matter what minion attacks first. I want a card that can turn the tables on your opponent, like Trap Cards in Yu Gi Oh. Maybe a card that summons any random beast to take the damage? Or, when a friendly minion dies, another friendly beast gains +2/+2. The traps that Hunter has are designed in such a way that they have almost minimal impact on the board state. I want more thinking cards, not just in Hunter, but in Hearthstone in general. Cards that make you go "What is the best possible way to play this card so that I can get the best outcome?" or "Is this a good target or this card?". What Hearthstone lacks are cards that are strong but have a drawback other than mana cost, because that is easily worked around. Cards like Unwilling Sacrifice (despite it being a Warlock Card) fit very well in the persona of Hunters in World of Warcraft.
     Well no, hang on - your whole point (from what I read in your OP) was that you felt that Hunters were not being portayed as Hunters are depicted normally. Your example of this theory was in pointing out that Hunters should be "crafty, sneaky and quick-witted, deploying traps to get an upper hand on their opponent." 
    So my response was in direct contradiction to this stated presumption. That Hunters do in fact play a very sneaky style of play, employing traps to outsmart their opponent.
    Whether you happen to think these traps are any good is besides the point? Why does a trap have to be good? 
    Most traps deal damage in real life (apart from a few more humane varieties. Try stepping on a bear trap and see if that stings a bit (Don't really...).
    You also complain that Snake Trap is an Epic. Why is that relevant to a Hunter having it as a card? What difference does the rarity of the card make to whether or not it is a suitable skill for a Hunter to employ?
    Now rolling back here slightly, if the purpose of this thread was in fac to complain that Hunters don't have good enough Secrets (or skills generally), then ok - let's discuss that. But otherwise it seems a little odd to be complaining that Hunter Traps aren't good enough, when you were previously stating that Hunters in Hearthstone needed tobe using some (implying there weren't any).
     That is what I meant, in the sense that I feel like a lot of Hunter cards aren't "skilled". I'm not saying people who play hunter are bad at the game, I'm saying that from MY perspective and experience, I think that skills that apply to a 'Hunter' aren't really present in my vision of a hunter.
    Posted in: Hunter
  • 4

    posted a message on New Card Reveal: Silver Vanguard

    If there's a way to reliably recruit this, suddenly this is quite a good card.

    Posted in: News
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    posted a message on The Hunter Impression
     
    Quote from scorpyon >>
    Quote from GameTheory345 >>

    the Hunter is essentially what the rogue is: crafty, sneaky and quick-witted, deploying traps to get an upper hand on their opponent.

     You mean like Secrets, yes? Because there's a lot of them for Hunter. And they are called something like "Traps"...
     That's not my point, I am trying to say that all Hunter secrets and traps either revolve around dealing damage (Explosive Trap is solely reliant on what type of minions the opponent plays, and can only be used in a situation where an early game board clear is required) or are, in general, rubbish (Snake Trap does not deserve to be an epic). I mean a card like Bear Trap, where it doesn't really matter what minion attacks first. I want a card that can turn the tables on your opponent, like Trap Cards in Yu Gi Oh. Maybe a card that summons any random beast to take the damage? Or, when a friendly minion dies, another friendly beast gains +2/+2. The traps that Hunter has are designed in such a way that they have almost minimal impact on the board state. I want more thinking cards, not just in Hunter, but in Hearthstone in general. Cards that make you go "What is the best possible way to play this card so that I can get the best outcome?" or "Is this a good target or this card?". What Hearthstone lacks are cards that are strong but have a drawback other than mana cost, because that is easily worked around. Cards like Unwilling Sacrifice (despite it being a Warlock Card) fit very well in the persona of Hunters in World of Warcraft.
    Posted in: Hunter
  • 0

    posted a message on New Hunter Card Reveal: Seeping Oozeling

    They said they wanted to release more early game defensive cards for Hunter, which actually gets me really excited, meaning Deathrattle Hunter and Control Hunter may become viable again!

    Posted in: News
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    posted a message on The Hunter Impression

    Hunter:

    A person or animal that hunts animals for food or sport.

    In World of Warcraft, the Hunter is essentially what the rogue is: crafty, sneaky and quick-witted, deploying traps to get an upper hand on their opponent. They would go as far as sacrificing their own companions to benefit the others, to take advantage of the situation. However, if you think of a hunter in Hearthstone, the first thing that comes to mind is "ME GO FACE, FACE IS PLACE, WIN". They have been Devolved into some primitive, basic creature, that has no real speciality. Hearthstone managed to capture the persona of the other characters pretty well, Mage and spells, Priest and healing, Warlock and sacrifices and demons, Warrior and defence. But hunters are supposed to be sly and tricky, always 2 steps ahead of their enemy, utilizing what they have to their utmost disposal. When I first came into Hearthstone after playing World of Warcraft, I expected cards like "Destroy a minion. Give adjacent ones +2 attack" or "Deal 2 damage to all minions, give those that survive +2 attack" or even "Deal 5 damage. Destroy a random friendly minion".

    You see what I am getting at, Hunters don't care for the well-being of others when they can benefit from losing them. Or, they can force the player to act a certain way to avoid getting comebacked. So here's my proposal: either you can add on to this conversation, or you can design cards that could possibly make Hunter what it should be. This is probably my biggest complaint about Hearthstone, other than the cost.

    Posted in: Hunter
  • 6

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I think the part of Hearthstone that makes me the saltiest is when I come to this forum and look at the comments on a conventional thread. Any thread that talks about ANY kind of deck archetype are going to get hundreds of hate mail. This game's community has gone to hell, and we are coming with it. 

    I mean seriously, new Rogue card revealed? Time to complain about Keleseth Rogue!

    Asking for help with Priest? Let's beat down Razakus Priest!

    Want a crafting guide for F2P Druid? Prepare to be publicly executed!

    This is a fucking game, and there is no reason you or any other person has any right to influence what people want to play or not. Blizzard may be a bad company, Hearthstone may be a trash card game, but don't blame the community for something completely irrelevant. And then there are those that pathetically try to defend their Quest Rogues and Pirate Warriors and Jade Druids. 

    Posted in: General Discussion
  • 0

    posted a message on New Druid Legendary Revealed: Twig of the World Tree

    IIRC, nothing. I'm pretty sure Doomerang does not activate deathrattles.

    Actually, that's a valid point: maybe Doomerang will see play after the new Rogue legendary weapon? You could play the weapon up to 5 times; twice with Doomerang and two more times after it's been destroyed with the new Rummaging Kobold.

    Posted in: News
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    posted a message on New Hunter Card Reveal: Seeping Oozeling

    I honestly think this card COULD see some play, depending on whether or not they change the card. If they went from 6 cost to 5 cost, instantly a lot better. Or, make the stats a 6/6 or even 6/4 and it will be a lot better. Honestly, I think this is the closest Blizzard has ever come to making a smidgen of a viable control hunter card, and I really want this to see play.

    Posted in: News
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    posted a message on New Card Reveal: Rummaging Kobold

    This card is pretty damn underrated. a 1 cost 1/3 to return the legendary weapon back to your hand (provided you are, say, a mage or priest that has access to no other weapons), and you get to play it whenever you want over again. This plays around the Oozes and Harrison because there's a way to get it back, which means people will now have to start playing smart. Oh no, hearthstone's going to be ruined now! What am I ever going to do if I can't play my brainless tempo deck that wins on turn 5 unless the opponent actually knows what the game is?

    Besides, these cards aren't like the quests or hero cards which demand a specific deck archetype, these are cards that are like "Oh hey, this is in my deck, maybe I'll add this card to make that card even stronger". Like The Curator, he sucks on his own but if you add a dragon, beast and murloc into your deck, suddenly he is one of the best. Or even any of the spellstones, they encourage you to put in a certain type of card into your deck, as opposed to revolving your whole deck around them. Additionally, even if you have Medivh, the Guardian or Tirion Fordring, that's a pretty good weapon to have in your hand twice.

    Posted in: News
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