• 0

    posted a message on Rewind

    Word of warning: This doesn't fully reset the game.

    You'll have the same hand you started with and won't even get another mulligan.

    So if you lost the game mostly because you started with garbage instead of that cool combo you drafted, this won't help much.

    And Chromie's deck has a lot of garbage.

    Posted in: Rewind
  • 4

    posted a message on Duskbreaker

    This should probably be a 2/2 with a 2 damage AOE: as-is it's like a better Hellfire with a free 3/3 body.

    Posted in: Duskbreaker
  • 0

    posted a message on Reckless Flurry

    With Baku and how easy it is to turn this into a discount Flame Strike with other cards, this should probably cost 5.

    It shouldn't be as efficient as it is if the Warrior didn't have armor at the start of their turn.

    Posted in: Reckless Flurry
  • 0

    posted a message on Dyn-o-matic

    In Wild you can turn an Axe Flinger into a combined nine mana Pyroblast to the face with this.

    The best part is that they're both on curve and decently suited to deal with aggro when the combo isn't applicable.

    Posted in: Dyn-o-matic
  • 0

    posted a message on Wind-up Burglebot

    This might be sort of kind of almost half-way decent with Skaterbot.

    I happened to have one laying around, so I've been trying it.

    Posted in: Wind-up Burglebot
  • 0

    posted a message on Floop's Glorious Gloop

    I may have to look up a good tree deck, then.

    Posted in: Floop's Glorious Gloop
  • 0

    posted a message on Fel Cannon

    My old friend, it is time to shine like you never could before.

    Aside being fun to use, this card can easily get some great value - all it's ever needed was the right deck.

    Posted in: Fel Cannon
  • 0

    posted a message on Skaterbot

    When it's so easy to clear any board with one card in Hearthstone, I'm not that worried about a three card combo.

    Edit: Gah, I wish I could delete this, I see the Magnetize cheese. I think the best way to address it if it became a problem would be to disallow the interaction somewhat arbitrarily.

    Posted in: Skaterbot
  • 2

    posted a message on Floop's Glorious Gloop

    I love Druid and I unpacked a golden version of this, but I'm strongly tempted to dust it for a gimmick deck legendary.

    It feels extremely situational at best, and having only one makes building a deck around it pretty inconsistent.

    I've been trying a Wild deck with minions that summon multiple minions, mostly via deathrattle, and it hasn't really payed off. At best I play a Volcanic Drake or Volcanic Lumberer early and hope they don't get removed, which can be powerful but it takes a very specific scenario and it's one hard removal away from being meh.

    If anyone else finds a good use for this, I'd like to hear it.

    Posted in: Floop's Glorious Gloop
  • 0

    posted a message on Sonya Shadowdancer

    This feels like it could be a 3/3 given how often minions die before she can copy them.

    Posted in: Sonya Shadowdancer
  • 2

    posted a message on Magma Rager

    Trying to make all cards competitive at the highest level is probably impossible, but trying to make every card playable in ladder as a design principle to balance against others can work.

    And cards like Magma Rager are so far from decent that Ice Rager, a strict upgrade of it, never gets played.

    People will always look for the strongest decks, but the developers could use that as a guide to nerf decks that grow too dominant and buff cards that are never seeing play.

    I wish they'd treat the cards more like characters or classes in balance, tinkering with the balance often with minor buffs and nerfs to sort of keep any meta deck from settling for too long while buffs could give rise to new decks.

    With so many people playing Hearthstone I think there'd be bound to be more deck variety with an effort to do that. But it's a very different balance philosophy than that of the Hearthstone team.

    My ideal is that every card would be playable in some deck under some circumstance, and I think basic card decks would get absolutely thrashed on ladder.

    But I'm mostly a Wild player since I like the options to experiment. This is a bit off-topic, but it's a depressing to see the same five decks over and over again rather than creativity being rewarded.

    Posted in: Magma Rager
  • 1

    posted a message on Magma Rager

    I'd rather have all cards be playable than make jokes about them being useless.

    It'd make for a far better new player experience and a more varied meta.

    Posted in: Magma Rager
  • 0

    posted a message on Arcanologist

    This should be a 2/2 or a 2/1 with how much support Secret Mage has.

    It'd be appropriately stronger than Loot Hoarder at 2/1 for 2.

    Posted in: Arcanologist
  • 1

    posted a message on Level Up!

    I wish they'd nerf this to 4 or 6 mana.

    It's just insane in odd paladin decks: makes them even more of a "Draw board wipes or lose" situation.

    Posted in: Level Up!
  • 2

    posted a message on Kabal Crystal Runner

    With all the goodies secret mage has gotten, I think this could safely go down to "Costs (1) less for each Secret you've played this game." and still be viable.

    The value is kind of crazy when the Mage plays three secrets and this girl for free.

    Posted in: Kabal Crystal Runner
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