Dr. Boom's Scheme. Art is full of bombs. Grants armor?
Seems legit.
31
Dr. Boom's Scheme. Art is full of bombs. Grants armor?
Seems legit.
5
BOO! This content that you can pay in-game gold for is too expensive! BOO! It won't cost me real money but I'm going to complain anyway! BOOOOOO!!!
3
Hype for the new year begin :).
I will miss a bit Gen/Baku, but I am always excited for quicker rotation of the card. That makes meta fresher more often. I really hope that some conditional deck building will be included in new expansion as well.
Almost certainly confirmed that new expansion will be in the begin of the April (based on the year of the mammoth event), not after world championship as some people though. That will make world championship even more exciting to watch.
Paid adventures again? This is something strange to me. I hope that they will make some really good PvE experience if they think to make it paid again. I dont really care about 20 euro price tag, but downgrading in the quality of the service is never something good, so I hope that there is good reason to make pve content paid again. On the first look it seems nice. 75 bosses, 27 new hero powers, differend modes. Lets hope that it will be good adventure. I hope that we will receive some exciting rewards for pre purchase again. Golden legendaries or extra packs was awesome. No more stupid heroes for pre purchase please.
The changes about arena is maybe the best thing actually. I am pretty excited to see how it will be. I am playing sometimes arena, but I am not that big fan. I always wanted to have some rotating sets mode. I though that it should be like ranked, but in Arena it will be fine too. I think that this will make arena to look a bit more fresh for watching and playing. It will be more skill intensive. I hope that such changes will happen during the year more often. I hoped to see some new mode, but however.
And last. Random cardback is some feature that I wanted from a lot of time. Always wondering why do I need so much card backs if I cant get random each time. Of course I will not switch them manually.
13
Look at this broken spell. Never in the history of hearthstone has there every been a card as overpowered and feared as mind blast (Except maybe Chillwind Yeti). Don't believe me? Well, lets compare this card to other cards that do a similar but worse thing. Frostbolt, Darkbomb, Eviscerate, Quick Shot, and Wrath are all cards that cost 2 mana to deal damage. However, most of them only deal 3, while Evis deals 4 with a requirement. Now, compare all those cards to Mind Blast, and you can see why priest has been the top of tier list since the beginning as the most aggressive class in the game. They have the most efficient damage spell in the game. And don't even think about arguing that "It can't hit a minion," because we both know that the face is ALWAYS the place, and if you don't go face, you're garbage player.
Speaking of face, this is another reason that this card is so good. While using other cards to deal damage to your opponent, you have to drag them onto the opposing hero. We all know that this decreases your APM, or actions per minute. Since playing aggro is really hard and requires your entire turn length to decide to go face, you need the highest APM possible. After all, aggro is a fast deck, and while you should always wait until the rope starts burning to make an action, you should always play your cards as quickly as humanly possible without seeing what happens.
Even in control or combo, this card is strong. Mind blast has the HIGHEST PLAYED WINRATE. This means that as long as you play mindblast, you probably win the game. Screw playing keleseth on 2, we have a new op 2 drop. Sometimes, while you have a massive minion on the board like a 7/7 or a 4/12, it will deal DOUBLE DAMAGE for NO REASON. I once actually saw the card deal 20 damage! How can this card just do that out of nowhere? I'm pretty sure a small indie company coded this card wrong, because a card like this should cost at least 5 mana, based off the fact that Pyroblast costs 10 mana and does twice the damage.
Team 5 cannot be trusted to make balanced cards. Ever since release, there have been cards that were too strong, and no one has said anything, until now. Team 5 has failed, but they are not ruined YET. I ask you all to create forums talking about cards you don't like, similar to this one. Be sure to avoid the inclusion of any sort of statistic or data, for as we can see by the played winrate of mind blast, blizzard ignores such information. Everywhere you go, just complain, but don't offer another solution. We want team 5 to LEARN from their mistakes, not copy off of us. We have to make our voice heard.
2
Quote from GTProductor >>Seems like a troll or something, I don't understand the purpose of this post.
Neither do I, locked.
35
Sorry became bigger than I thought. I only invested like 5mins for this. ^^
0
If your opponent does not have any weapon removal in his deck, this card is better than Kingsbane because you instantly get the weapon draw and lifesteal cards in one card and you can replace those with "add opponent class" cards
1
I have some suggestions:
Big Game Hunter: Reduce his mana cost to 3, so that every class has a solid removal card. Helps Priest getting better and gives Druid an actual good removal.
Starving Buzzard: Make this card a 2 mana 2/1, so it could maybe see play in some casual niche decks. What could ever possibly go wrong?
Warsong Commander: Give the card the ability to grant all your played minions Charge. I mean, Molten is nerfed to hell and what else would you use this with, with Grommash? *kappa*
Soulfire: Make this card cost 0 mana. It is a -2 for the ability to deal 4 damage. That is punishment enough - the mana cost is overkill. Talk about value.
Leeroy Jenkins: Terrible card, especially Legendary, as it stands right now. There is only one certain situation you want to play him, which makes him very situational. Also he isn't any good in a Control Priest deck. And when a card isn't able to make the worst current deck any better, then it just isn't a good card. Heck, even Amgam Rager poses a better option in said deck, because it comes out one turn eariler AND doesn't have any drawbacks. Moreover, you can combo it with Inner Fire at least. Only amounts to 8 total stat points AND gives your opponent two 1/1s, which makes this card actually give you 4 effective stat points onto your side of the board. The Charge effect is a nice bonus, but this still doesn't turn make this card any less underwhelming. I suggest buffing this card up to 4 mana - at least. It would still not be the most valuable stat line given for 4 mana, but it wouldn't be trash anymore. Look at Faceless Behemoth: Whopping 20 combined stat points, talk about DAT value, boys and gals! And the card is only a common...
Honorable mentions: Gadgetzan Auctioneer
Only doesn't get the BUFFhammer, because they don't want to give you too much dust at once.
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1
Not OP but here's my perspective: I love accruing friends on hs because not many other people in person I know play, let alone talk about it. It's fun to have a ton of friends in the list who will come spectate and talk about the game and vice versa. I'm always happy to get an friend request. I would rather wade through salty ragers swearing at me to find a few good friends who play a lot than not bother at all. I don't wanna throw the baby out with the bathwater.
1
This sounds like a nice idea, but in reality, it would decimate their economy because then the best option is to just play wild for free for example, and then people would potentially rather wait for old cards to rotate out so they can get them for free.
Also, it'd be a big middle finger to those who spent cash on adventures and old wild sets.
1
Was about to call this op, but remember that Corridor Creeper's discount triggers off ANY minion that dies on the board while in your hand, this is only FRIENDLY DEMONS, so the pool of things that discount it is a lot smaller, and thus it takes longer to discount to be a strong play, or at least, a play that cheats the curve. It still can be good on as a power play later for zoo/aggro warlock.
1
Stand Against Darkness saw some play in dude paladin, both are weak to any board clear, but if we have synergistic buffs then 3 mana summon (on average) 5 demons could be useful.
For example, Knife Juggler would be a great two-card combo to ping against minions or face for burst. And to make the strategy more consistent we have Fiendish Circle (4 mana summon 4 1/1 imps) so you have a consistent strategy perhaps.
2
If you play him in standard, it will only generate standard legendaries. Toki, Time-Tinker is an exception because of specific specifications of wild legendaries.
4
This AMA was really boring tbh. I didn't really pull anything especially interesting or previously unknown, mostly because there was a lot of fluff before they finally gave their broad and generic answers :/
This is basically how it went with their answers. TLDR: We've had a lot of converstaions about X, and were looking to see if we can do Y, but we're not sure as to how to do Z.
1
Druid by FARRRRR, I legit have ONE single win on ladder.
Meanwhile my Paladin has over 1000 wins and everyone else has at least 150 wins.
5
This could actually be very strong in a tempo Elemental deck, it's so much easier to just play an elemental (as you would be doing anyways). Wing blast was awkward because you'd have to kill something in the same turn in order to efficiently deal with another big threat. Often with one big guy, you'd have to trade your weak thing into it to use the blast.
3
I don't know if that would really make the game "better" by implementing this idea. Going first as a control deck can help establish a minion to control whatever minions might be played. And this just seems unfair for late game decks that wanna play a different style of deck. Also, if turns are decided by cost, suppose two decks have the same cost, then it'd be random anyways. Or alternatively, the player going second gives up details about what their game plan is.
1
Look, I don't care if you think my deck is braindead. I play plenty of other decks, but I don't have time to play control decks all day to climb the ladder. You're so cool to assume you know everything about me, huh?