Is it just me or are some cards not loading properly?
EDIT: thanks for fixing it
- GMAlon
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FBC_Sage posted a message on Vote For Your Favourite Community Created Elven & Dwarven CardsPosted in: News -
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Kaladin posted a message on New Priest Quest Card - Awaken the MakersPosted in: Card DiscussionQuote from harucard23 >>name 5 playable death-rattle cards for priest post Expansion for Standard mode plz.
Mistress of Mixtures, Loot Hoarder, Harvest Golem, Shifting Shade, Infested Tauren, Cairne BloodhoofSorry that was 6. -
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MmeMemeStone posted a message on New Priest Quest Card - Awaken the MakersHi, insect
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SerJioo posted a message on Things Just Got Real - Ben Brode and the Axe are Ready for MondayPosted in: NewsLOL Walking Dead expansion
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Xanthious posted a message on Am I doomed?Posted in: General Discussion5 to 12 is a bit of a kick in the ass to be sure but, if you think about it, you had to go from 12 and climb up to 5 once already so you can do it again. If not you can always start drinking heavily and uncontrollably sob at your computer wondering how it all went wrong until you pass out only to wake up atop another ruined keyboard face down in a puddle of your own vomit. What? Is that not normal? Don't judge me!!!!
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SolidSnek posted a message on Hearthstone Announcement on MondayPosted in: NewsGotta love announcements for announcements.
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MurlocHolmes_HS posted a message on I feel like: limit number of emotesPosted in: General DiscussionWait....you can always tell when they are trash talking AFTER you squelch them??
Impressive...
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MrZNF posted a message on ULTIMATE dust guide for Hall of Fame cardsPosted in: Card DiscussionGuys, it's this simple:
- You own a golden copy of the card = Do nothing
- You own a regular copy of the card = Do nothing EXCEPT for the common rarity (Craft Goldens, DE afterwards = 10 dust profit per card) + if you like Goldens, you can craft them at reduced cost (see below overview with calculations)
- You don't own a copy of the card = Craft golden copy/copies for "free", as you get the dust back when the expansion hits. (In case of lack of dust, craft regular copy/copies instead.)Note1: Max dust rewarded is 1 copy per legendary, 2 copies for other rarities. Dust is granted just for your golden copies, not your regular, if you happen to own both regular and golden copies. See bottom of post for a visual overview of dust returns.
Note2: It IS possible to DE cards after the expansion hits (against regular DE value only) even though Hearthpwn news mentioned it not to be possible; http://www.hearthpwn.com/news/2247-some-classic-cards-moving-to-wild-three-expansions
There is no mention of this in the official Blizzard post; http://us.battle.net/hearthstone/en/blog/20475356/a-year-of-mammoth-proportions-2-16-2017
and Ben Brode already confirmed it on twitter: https://twitter.com/bdbrode/status/832304105624178688Note3: You WILL get the full dust rewards if you didn't own and get any of these cards after the announcement, as confirmed by Brode:
https://twitter.com/bdbrode/status/832872467836260352
https://twitter.com/bdbrode/status/832368092428726273~
If you own the regular version, but are thinking about creating the golden versions (because you are a collector or fancy golden cards); please see below the opportunity cost. Calculations are per individual copy of the card, so multiply by the desired amount of copies to get final dust value.
Note: Essentially it's possible to craft the golden cards without loss, because you can DE them at a later stage if you'll need the dust again. If you know you'll need the dust, it's not worth the effort, as there is no dust gain except for the golden commons (10 dust each).Ragnaros the Firelord / Sylvanas Windrunner
Don't do anything = +1600
Craft Golden = -3200+3200= 0 (i.e. crafting golden opportunity cost = 1600. Which equals the DE value = good deal)
Craft Golden, dust regular = -3200+3200+400 = +400 (i.e. replacing regular for golden opportunity cost = 1200)
Craft Golden, Dust golden = -3200 + 3200 +1600 = +1600 (i.e. Same result as doing nothing, so don't bother if you are doing it just for the dust)Azure Drake
Don't do anything = +100
Craft Golden = -800 + 800 = 0
Craft Golden, dust regular = -800 + 800 + 20 = +20
Craft Golden, Dust Golden = -800 + 800 +100 = +100 (i.e. don't bother)Ice Lance / Conceal / Power Overwhelming
Don't do anything = +40
Craft Golden = -400 + 400 = 0
Craft Golden, Dust regular = -400 +400 +5 = +5
Craft Golden, Dust Golden = -400 +400 +50 = +50 (i.e. easy 10 dust for people who don't care about goldens)~
Visual Overview of Dust Returns when the expansion goes live
You need to own the cards upon login to receive the dust!Image Credit: TheLordOfTerror (>original post<)
See http://hearthstone.gamepedia.com/Crafting#Cost for a full overview of dust costs/returns.Someone with all regular copies would get:
1600*2+100*2+40*6=3200+200+240=3640 dust
Someone with all golden copies would get:
3200*2+800*2+400*6=6400+1600+2400=10400 dust -
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Ertai87 posted a message on I'm a little worried...Posted in: General DiscussionNot really. I like the changes actually. Basically, the cards that they shifted out are just too good for their cost. When Aggro Shaman and Miracle Rogue and Tempo Mage and Dragon Priest are all playing 2 copies of the same 5-drop, there's probably a problem with that 5-drop, and that's why Azure Drake got hit. Ragnaros and Sylvanas are basically the same argument, but for 6 and 8 respectively. In addition, the issue is a lot more pronounced with higher drops because in general you play so few of them. While an average deck might have 6 or 7 2-drops, usually they only play 2-3 5s and 1 8, and when those 2-3 5s are always Azure Drake and the 8 is always Ragnaros, that basically means that every card they print at those costs forever is just stone unplayable. "In theory" (and whenever I use "in theory" I mean that this is what they said, not what they will necessarily do) they will print cards at those costs that are the same power level as Rag or Drake in context, but are limited in how they can be used, so that a wider variety of cards at those costs can see play without lowering the power level too much as a result.
As for the commons, basically they were uninteractive. When you're at 25 and your opponent has a 2/2 and a 3/3 on the table and then you just die, that's not interesting gameplay. That's why they nerfed Force of Nature, it's why they nerfed Leeroy, it's why they nerfed Gadgetzan Auctioneer, it's why they nerfed Pyroblast, and on and on. This is just the latest feature in that line of events. The difference is that this time, rather than nerfing again, they just moved those cards out of Standard, because the cards are not inherently too powerful but they provide a play experience that is uninteresting, and "we've seen enough of this already ok time to move on thanks"; Freeze Mage, Miracle Rogue, and Zoolock have existed, using those 3 cards, and playing that sort of "oops you're dead" uninteractive and uninteresting game play since the game was literally in Beta, and they decided it's enough already. Although, since Wild is meant to be the place to showcase all the old strategies that some players may have had enough of but others still enjoy, you can do that in Wild now if you want.
Overall I'm pretty pumped about these changes, myself.
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Blizzard tired of dragon priest, so they're pushing deathrattle priest with OP cards.
Seems legit :P
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Why would you even want to dust reno and thaurissan?
They enable so many decks that it make no sense to dust them.
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