• 6

    posted a message on The HearthPwn Boomsday Project Community Compendium

    IMO. Weapons Project is way better than 58, and Floop even with all his potential is far too high with 92.

    I would keep an eye on hunter's, paladin's and warrior's legendary spell too, we can't see game breaking combo right now, but all 3 has HUGE potential to do insane stuffs.

    Posted in: News
  • 3

    posted a message on On average how much dust is a pack worth for you ?

    You don't need to open many packs to get close to the average, if we exclude golden legendaries from the average (reducing the average by 8 dust to ~94 dust) then we can draw a conclusion even on a batch of only 20 packs.

    I made rough calculations, but those numbers should be close to reality:

    With high probability you will deviate by at most 40% from the mean when opening 20 packs, giving you an average dust range of 56.4 ~ 131.6.

    With high probability you will deviate by at most 27% from the mean when opening 40 packs, giving you an average dust range of 68.6 ~ 119.4.

    With high probability you will deviate by at most 19% from the mean when opening 80 packs, giving you an average dust range of 76.1 ~ 111.8.

    With high probability you will deviate by at most 15% from the mean when opening 130 packs, giving you an average dust range of 80 ~ 108.

    With high probability you will deviate by at most 11% from the mean when opening 250 packs, giving you an average dust range of 83 ~ 104.

    With high probability you will deviate by at most 5% from the mean when opening 1000 packs, giving you an average dust range of 89.3 ~ 98.7.

    With high probability you will deviate by at most 5% from the mean when opening 1000 packs (without excluding golden legenderies), giving you an average dust range of 96.9 ~ 107.1.

    Having bigger packs batch makes you more likely to be close to the average, but it doesn't mean that smaller batches are guarantee that you're not close to it (it's just more 'noisy', and heavily depended on your legendary opening luck).

    ** 'With high probability' = ~99.7% of the times. ** 

    Posted in: General Discussion
  • 0

    posted a message on OK OK Best 3 Legendaries on this Expansion ! (Future Guess)

    1. The Soularium

    2. Floop's Glorious Gloop

    3. Dr. Boom, Mad Genius

    Honorable mention:

    Whizbang the Wonderful - best for beginners

    Flobbidinous Floop - will not see play after the first 2 weeks

    Posted in: General Discussion
  • 4

    posted a message on New Neutral Minion - Steel Rager

    Beside the obvious insane meme value, i can see this being played in Quest druid as another recruit target for Oaken Summons and Guild Recruiter, and even if you draw that it's still solid removal option (4 mana deal 5 damage to minion).

    Posted in: Card Discussion
  • 4

    posted a message on New Neutral Minion- Damaged Stegotron

    Oh look, another massive taunt that Taunt Druid can bring back 3 times (when revived it will be 5/12)

    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Spell - Prismatic Lens
    Quote from Kovachut >>

    Huh, I have seen similar cards in the WCDCs.

     

     Yup, i remembered something similar too, so i checked the discussion threads of phase 2 and 3 and found this:

    DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    (Comment #77, 2nd row leftmost card)

     

    About the card itself:

    most of the times It's not 4 mana draw 2 cards, it's 4 mana draw 1 card with mana discount and have 1 dead card in your hand for the rest of the game.

    It's worth playing this only if you can get more than 4 mana discount on the higher cost card or if you can get discount on a key card in your deck and somehow execute a powerful combo. 

     

    Posted in: Card Discussion
  • 10

    posted a message on New Legendary Mage Spell - Luna's Pocket Galaxy

    It's almost like the quest reward of Jungle Giants without the body and without the questing part O.o

    Can't say if it's better or not (quest is guaranteed to be in your opening hand, and this card might come out of your deck too late), but it has huge combo potential.

    Edit:

    You can improve the consistency by adding 2 Raven Familiar and remove any other spell from your deck, this way you will play this card in turn 7 with very high probability (95%+).

     

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Mage Card Reveal - Luna's Pocket Galaxy

    Really? after a massive support for combo druid (all variants) now we get a support card for combo (exodia) mage?

    Why blizzard pushing so hard for combo deck with those crazy mana reductions?

    Posted in: News
  • 4

    posted a message on New Druid Card Reveal - Dreampetal Florist

    Wow, blizzard really try to push Combo druid (any of the 3 variants available)  into the meta, the support the archetype got in this expansion is off the charts... 

    Posted in: News
  • 0

    posted a message on New Card Reveal - Mecha'thun

    It's obviously fit into a Druid deck :D Juicy Psychmelon finally has a 10 mana target.

    Posted in: News
  • 18

    posted a message on New Druid Spell - Juicy Psychmelon

    Woot O_O

    4 mana draw all your combo pieces, good job blizzard...

    Posted in: Card Discussion
  • 0

    posted a message on Azalina Shudderwock interaction

    This patch is not live yet

    Posted in: General Discussion
  • 4

    posted a message on “Local meta” is a myth
    Quote from MProdigy >>

    we all know that the matchmaking is geared toward limiting your success (win streaks; can’t be winning too much, right?) how can there be a local meta? The meta (decks you go up against) are specific to the deck(s) you are playing.

     Citation needed. Thanks

    Posted in: General Discussion
  • 0

    posted a message on New Card Reveal - Giggling Inventor

    Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hello Hellogasm

    Posted in: News
  • 3

    posted a message on New Mage Card Reveal - Astromancer

    Another Spiteful Summoner, control\big mage will have no problem getting 8-drop or 9-drop consistently.

    Posted in: News
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