• 1

    posted a message on Aviana+Kun is a problem
    Quote from FirePalyHSplayer >>
    Quote from SlydE >>

    1: I hope we never get to the point of power creep when Aviana+Kun combos are obsolete. The combo is pretty damn nuts, and has a wide variety of uses. You could probably even make a decent C'thun deck around it...

    2: Druid pushes a lot of other control an combo decks away from the Wild meta, and makes faster decks which prey on them shine. At some point, I think a changeup is healthy, even in Wild.

     Druid pushes other decks away that are not worth being in the meta. Reno decks have significant chance against snything. Im recently playing Dragon Control Arcibishop Priest and I haven't lost a single game agaist Druid yet. It is not like Wild meta is warping around them. Wild meta rn have fair amount of Fast and Mid game decks, Control decks and Combo decks too. The only problematic Aviana+Kun interaction is Star Aligner Druid(Here is my point of view) . Other versions are powerfull but not close to Tier S

    I don't see any reason why Star Aligner is better than Togwaggle, the Star Aligner combo require much more combo pieces and you can't even use Oaken Summons because of all the 3-4 mana combo pieces to thin your deck and battle aggro, Togwaggle only need 4 combo pieces and Juicy Psychmelon draw all of them (it's almost impossible to not get the combo by the time you get to 10 mana).

    Togwaggle might be slightly weaker to hand disruption cards but the only classes that even run those cards are warlocks and warriors, and even than they must hit togwaggle or have less than 6 cards for the rest of the game.

    Posted in: Wild Format
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

     Battletag: Alon#2520

    Region: EU

    Trade Only?:  Yes you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Alon#2520
    Region: EU
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on No options left, someone help me with this 3/6 electra puzzle

    coil the 0/2 -> defile -> hellfire

    Posted in: General Discussion
  • 0

    posted a message on Is anyone else stuck on this puzzle?

    YES!!

    i did the northshire :D

    hint: your opponent will end up with 6 injured minions and 5 northshires

    Posted in: General Discussion
  • 1

    posted a message on Is anyone else stuck on this puzzle?

    Try to kill the belcher with both dread corasair.

     

    Quote from TheGfom >>

    i'm stuck on the one after that... northshire cleric puzzle is INSANE

     Yea, i'm stuck in the northshire one too, you need to force 30 card draws, the highest i got was something like 27 :(

    Posted in: General Discussion
  • 1

    posted a message on am i ******** or is this puzzle unsolveable?
    Quote from AsianInvasion >>

    Still ended up 1-2 damage short...not sure what I'm doing wrong. D:

    Not sure if that's what i did (i can't go back to this puzzle) but if i remember correctly:

    1. play commander, berserker and winaxe

    2. kill belcher with both dread corsairs

    4. kill slime with patron

    5. whirlwind

    6. slam a 3/3 patron

    7. attack face with everything

    Posted in: General Discussion
  • 0

    posted a message on am i ******** or is this puzzle unsolveable?

    Kill it with the dread corsairs

    Posted in: General Discussion
  • 0

    posted a message on am i ******** or is this puzzle unsolveable?
    Quote from Echo_ >>
    Quote from GMAlon >>

    The real question is how to beat the Patron lethal.. i'm stuck on it for like 20 minutes now QQ

     I'll give you a hint, you gotta slam your own patrons and get as many things in the whirlwind as possible. You should have 18 damage from patrons/other 3 health attack stuff.

    Finally got it, when i stopped killing the belcher in the wrong way it was pretty easy.

    Posted in: General Discussion
  • 2

    posted a message on am i ******** or is this puzzle unsolveable?

    The real question is how to beat the Patron lethal.. i'm stuck on it for like 20 minutes now QQ

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Alon#2520

    Region: EU

    Trade only?: Yes you go first

    Done

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Playing magnetic cards on the phone is AWFUL

    You don't have to put the magnetic card on top of the mech on the board, just put it next to it on the left.

    Saying that magnetic is hard to play on phones is like saying that Flametongue Totem is hard to play on phones.

    Posted in: General Discussion
  • 2

    posted a message on [Suggestion] Hearthstone trade market

    It depends on how you implement it, but in general unless the card values are fixed by the company it's possible to abuse it.

    For example, trade cards by rarity (common for common, legendary for legendary, etc) won't work, because you can create many new account and open many beginners packs (or finish the high value beginners quest and buy packs) until you open the cards you desire and simply trade them with your main account low value cards.

    Same thing will happen if you allow trades of cards for gold\dust, your main account will put overpriced crappy cards in the market, and your secondary account will buy them.

    As long as new accounts are free to create and they can generate high value in short time (like beginners quest or free packs\cards) you can't really have a completely fair market (IRL TCG are possible because packs always cost money, in digital games you must give the playerbase free stuffs or they won't stay).

    Another problem with digital trading market is outside sellers (like website that sells WoW gold for dollars), someone can open hundreds of dummy account and sell their "buying power" (they have enough gold to shift the price of a certain cards) for real money, that way the buyer get better value for his money than what the company offers him. 

    Maybe you can come up with some other market model that can't be abused for your game, but for hearthstone it's too late at this point.

     

    Posted in: General Discussion
  • 1

    posted a message on [Suggestion] Hearthstone trade market

    If the trade values are user-defined (i.e dynamic), it will introduce some kind of "free market" into the hearthstone ecosystem, and people will abuse it by trading with their other accounts (or if not possible, use other account to inflate or deflate the market values to their main account advantage) or perform multiply trades to take advantage of arbitrage.

    If blizzard decides the trade value then the whole trading market will be just a more complex dust system (it will be like setting different dust value to each card), which is not what blizzard (nor the users) want. 

    Posted in: General Discussion
  • 0

    posted a message on How many packs??

    78 packs from gold + 3 free packs + 1 pack from unfinished arena run (maybe 2 if i'll get 100 gold as a reward) = 82-83 packs.

    Posted in: General Discussion
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