For reference on how the auctionmaster beardo exodia play would work in standard; you have to play beardo and have him survive a turn, then next turn have 2 one mana spells and both forbidden healings to be able to summon all 4 horseman in one turn to kill your opponent instantly.
might work every 1/100 games.
Better off just playing exodia mage.
It wont work, after using the first forbidden healing you will have 0 mana.
If they are not it would be extremely easy to do bounce-to-hand shenanigans or even use faceless manipulator to get the 4th horseman if 2 horsemans survive on the board.
with this deck, you only have like three or four cards that don't draw another card if those are the last 3-4 in the deck you burn like 20 cards even if your hand was empty when you used it.
i Assumed that when the 11th card is milled the draw will stop, apparently it doesn't stop until you're milling a non DR card.
Anyways, by adding another 2-3 non DR cards to the deck the probability of having 8+ dearthrattle minions in a row is extremely low.
What about aggro zoo rogue with low cost deathrattles and this card for hand refill?
If your hand is empty and you play this it can potentially draw until you have 10 cards (burn the 11th, and stop), so you can continue the board flooding.
i Would keep stalagg and feugen, they are much stronger since N'zoth release (you can get to rank 5 in wild with them at the very least), the only safe DE is meaxxna and maybe riverdare.
Why do you guys keep trying to make him understand? In 2 weeks he will find out alone that this card is bad.
In the first week after the expansion launch this card will be used by tons of peoples, and after the first week people will either realize that this card is pure trash or they will just copy-paste pro decks that obviously will not use it.
Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
Did i miss something?
every turn you have a new reflection if you have none in your hands.
So yeah infinite Nzoth, inifite Yoggs, infinite Cthun. The problem is to survive until you can play that 2 turn combo.
But i do have a reflection in my hand: The 2nd N'zoth.
4
What? +1 atk for milling myself? -.-
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What's up with those crappy cards?
Claw and bite are not shitty enough?
21
What i'm suppose to do with this card? shoot my minion with this and run it into a big enemy minion? hunter's mark does it for cheaper.
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A faster, better, stronger Ysera.
Great card
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2
Those 4 horsemans are 4 unique minions?
If they are not it would be extremely easy to do bounce-to-hand shenanigans or even use faceless manipulator to get the 4th horseman if 2 horsemans survive on the board.
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What about aggro zoo rogue with low cost deathrattles and this card for hand refill?
If your hand is empty and you play this it can potentially draw until you have 10 cards (burn the 11th, and stop), so you can continue the board flooding.
Another idea in wild, some kind of (almost) OTK with Rivendare, Umbra and leper gnomes.
Edit:
Here is a rough draft of the wild one: (maybe gang up can be good here)
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Deathlord?! is that you?
1
i Would keep stalagg and feugen, they are much stronger since N'zoth release (you can get to rank 5 in wild with them at the very least), the only safe DE is meaxxna and maybe riverdare.
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http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/198427-bug-legendary-in-first-10-packs-of-each-sets?page=27#c539
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You have a mistake at line 4, the new patron spawn before the 3/0 patron vanish, so you will never have 7 patron alive at the same time.
1 2 3
1 2 3 3
1 2 2 3 3 3
1 1 2 2 2 3
1 1 1 2 3
1 2 33 (line 2)
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First of all she should get 10 packs from each expansion to get the guaranteed legendary.
After that classic sound like solid choice.
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Why do you guys keep trying to make him understand? In 2 weeks he will find out alone that this card is bad.
In the first week after the expansion launch this card will be used by tons of peoples, and after the first week people will either realize that this card is pure trash or they will just copy-paste pro decks that obviously will not use it.
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